Comments (1)
Tested with 4.1,stable, 4.1.4.stable, 4.2.2.stable, 4.3.dev6 and latest master v4.3.beta.custom_build [a4f2ea9] and i found that is a regression introduced in 4.2.dev6 by #80813:
Something i noticied doing the test is that not always result in a crash, some cases will start an error spam until you change back blend mode to continuos (and the error spam stops), the error is: scene/animation/animation_tree.cpp:182 - Condition "p_node.is_null()" is true. Returning: NodeTimeInfo()
Also when the crash happens, the backtrace i get was:
================================================================
CrashHandlerException: Program crashed
Engine version: Godot Engine v4.3.dev.custom_build (4f59a77c51c52d20d09a3cf5319f01db3c9138ec)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[0] <couldn't map PC to fn name>
[1] <couldn't map PC to fn name>
[2] _CxxThrowException (D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\throw.cpp:82)
[3] __RTDynamicCast (D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\rtti.cpp:291)
[4] Object::cast_to<AnimationNode> (C:\Users\Matheus\Downloads\Godot Source\core\object\object.h:793)
[5] Ref<AnimationNode>::Ref<AnimationNode><AnimationRootNode> (C:\Users\Matheus\Downloads\Godot Source\core\object\ref_counted.h:177)
[6] AnimationNodeBlendSpace2D::_process (C:\Users\Matheus\Downloads\Godot Source\scene\animation\animation_blend_space_2d.cpp:568)
[7] AnimationNode::process (C:\Users\Matheus\Downloads\Godot Source\scene\animation\animation_tree.cpp:331)
[8] AnimationNode::_pre_process (C:\Users\Matheus\Downloads\Godot Source\scene\animation\animation_tree.cpp:106)
[9] AnimationTree::_blend_pre_process (C:\Users\Matheus\Downloads\Godot Source\scene\animation\animation_tree.cpp:575)
[10] AnimationMixer::_process_animation (C:\Users\Matheus\Downloads\Godot Source\scene\animation\animation_mixer.cpp:929)
[11] AnimationMixer::_notification (C:\Users\Matheus\Downloads\Godot Source\scene\animation\animation_mixer.cpp:2139)
[12] AnimationMixer::_notificationv (C:\Users\Matheus\Downloads\Godot Source\scene\animation\animation_mixer.h:43)
[13] AnimationTree::_notificationv (C:\Users\Matheus\Downloads\Godot Source\scene\animation\animation_tree.h:184)
[14] Object::notification (C:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:840)
[15] SceneTree::_process_group (C:\Users\Matheus\Downloads\Godot Source\scene\main\scene_tree.cpp:950)
[16] SceneTree::_process (C:\Users\Matheus\Downloads\Godot Source\scene\main\scene_tree.cpp:1031)
[17] SceneTree::process (C:\Users\Matheus\Downloads\Godot Source\scene\main\scene_tree.cpp:510)
[18] Main::iteration (C:\Users\Matheus\Downloads\Godot Source\main\main.cpp:3972)
[19] OS_Windows::run (C:\Users\Matheus\Downloads\Godot Source\platform\windows\os_windows.cpp:1476)
[20] widechar_main (C:\Users\Matheus\Downloads\Godot Source\platform\windows\godot_windows.cpp:182)
[21] _main (C:\Users\Matheus\Downloads\Godot Source\platform\windows\godot_windows.cpp:204)
[22] main (C:\Users\Matheus\Downloads\Godot Source\platform\windows\godot_windows.cpp:218)
[23] WinMain (C:\Users\Matheus\Downloads\Godot Source\platform\windows\godot_windows.cpp:232)
[24] __scrt_common_main_seh (D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288)
[25] <couldn't map PC to fn name>
-- END OF BACKTRACE --
================================================================
Or:
================================================================
CrashHandlerException: Program crashed
Engine version: Godot Engine v4.3.dev.custom_build (4f59a77c51c52d20d09a3cf5319f01db3c9138ec)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[0] CowData<StringName>::_get_size (C:\Users\Matheus\Downloads\Godot Source\core\templates\cowdata.h:128)
[1] CowData<StringName>::size (C:\Users\Matheus\Downloads\Godot Source\core\templates\cowdata.h:181)
[2] CowData<StringName>::resize<0> (C:\Users\Matheus\Downloads\Godot Source\core\templates\cowdata.h:316)
[3] Vector<StringName>::resize (C:\Users\Matheus\Downloads\Godot Source\core\templates\vector.h:95)
[4] Vector<StringName>::clear (C:\Users\Matheus\Downloads\Godot Source\core\templates\vector.h:88)
[5] AnimationNode::blend_node (C:\Users\Matheus\Downloads\Godot Source\scene\animation\animation_tree.cpp:157)
[6] AnimationNodeBlendSpace2D::_process (C:\Users\Matheus\Downloads\Godot Source\scene\animation\animation_blend_space_2d.cpp:568)
[7] AnimationNode::process (C:\Users\Matheus\Downloads\Godot Source\scene\animation\animation_tree.cpp:331)
[8] AnimationNode::_pre_process (C:\Users\Matheus\Downloads\Godot Source\scene\animation\animation_tree.cpp:106)
[9] AnimationTree::_blend_pre_process (C:\Users\Matheus\Downloads\Godot Source\scene\animation\animation_tree.cpp:575)
[10] AnimationMixer::_process_animation (C:\Users\Matheus\Downloads\Godot Source\scene\animation\animation_mixer.cpp:929)
[11] AnimationMixer::_notification (C:\Users\Matheus\Downloads\Godot Source\scene\animation\animation_mixer.cpp:2139)
[12] AnimationMixer::_notificationv (C:\Users\Matheus\Downloads\Godot Source\scene\animation\animation_mixer.h:43)
[13] AnimationTree::_notificationv (C:\Users\Matheus\Downloads\Godot Source\scene\animation\animation_tree.h:184)
[14] Object::notification (C:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:840)
[15] SceneTree::_process_group (C:\Users\Matheus\Downloads\Godot Source\scene\main\scene_tree.cpp:950)
[16] SceneTree::_process (C:\Users\Matheus\Downloads\Godot Source\scene\main\scene_tree.cpp:1031)
[17] SceneTree::process (C:\Users\Matheus\Downloads\Godot Source\scene\main\scene_tree.cpp:510)
[18] Main::iteration (C:\Users\Matheus\Downloads\Godot Source\main\main.cpp:3972)
[19] OS_Windows::run (C:\Users\Matheus\Downloads\Godot Source\platform\windows\os_windows.cpp:1476)
[20] widechar_main (C:\Users\Matheus\Downloads\Godot Source\platform\windows\godot_windows.cpp:182)
[21] _main (C:\Users\Matheus\Downloads\Godot Source\platform\windows\godot_windows.cpp:204)
[22] main (C:\Users\Matheus\Downloads\Godot Source\platform\windows\godot_windows.cpp:218)
[23] WinMain (C:\Users\Matheus\Downloads\Godot Source\platform\windows\godot_windows.cpp:232)
[24] __scrt_common_main_seh (D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288)
[25] <couldn't map PC to fn name>
-- END OF BACKTRACE --
================================================================
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