Related Issues (20)
- AudioServer cannot set input/output devices for very long names on Linux HOT 5
- Touch gestures (pinch/pull zoom and scroll) and scroll wheel not working in tile editor HOT 3
- iPhone autoload script _ready method should not be called until after main scene loaded HOT 1
- Godot c# crashed in android device HOT 5
- Performance regression on standalone XR headsets (pico, quest) in 4.3dev2 HOT 1
- AnimationTree toggle something faster. HOT 1
- Saving layout does not save state without distractions HOT 3
- Godot does not autocomplete enum in match for me HOT 1
- Compatibility mode screen reading shader color mismatch
- Visual Shader ColorParameter node disconnects all wires when Default Value is updated
- "W" Key Acting VERY Strange with Input Actions While Holding CTRL HOT 4
- Games exported for iOS are not fullscreen/stretched despite the settings HOT 8
- Editing project settings breaks every Control node's (and its derivatives) size_flags_changed signal. HOT 2
- Performance problem with 4.3 on Native Quest3 HOT 8
- Curve2D get_closest_offset always returns zero if first two points in curve are the same HOT 2
- iOS exports: XCode generated files always come with default provisioning even if empty in export settings HOT 2
- Uniform subgroup in shader carries out to next group
- Static memory allocated when instantiating nodes the first time doesn't fully get freed when removing them HOT 25
- Uniform buffer length validation incorrect for arrays with pipeline-defined constant lengths ("Uniform buffer supplied (binding: 0) size (48 is smaller than size of shader uniform: (-16).") HOT 6
- Enabling ETC2/ASTC does not import textures in new format HOT 2
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