Related Issues (20)
- Must reopen scene before Color Curve changes shows for GPUParticle2D HOT 1
- Regression: owner variable is unset before tree_exiting signal HOT 2
- Script-Created Bones Can't Be Found HOT 5
- Skeleton gizmo is hidden behind the Node
- Animated BoneAttachment3D Performance Impact HOT 3
- Visual shader nodes are not deleted with hotkey HOT 2
- ResourceLoader.CACHE_MODE_REPLACE does not work HOT 3
- Compatibility Renderer: Environment's reflected_light_source property does not display light properly on "Disabled" if it is not set to "Background" or "Sky" modes beforehand. HOT 3
- Godot 4.3 beta 1 Parser Errors that don't appear in Godot 4.2.2 HOT 3
- Signal can't be connected to variable setter. HOT 4
- Setting Import As: Keep file in Import tab for image file crashes editor
- Anchoring Control nodes doesn't take scale into account HOT 1
- godot 4.2.2 performance in big tileSet HOT 5
- Error "Can't remove open menu!" when closing and opening scenes in editor on macOS HOT 1
- Error 'canvas_item_add_polygon: Condition "pointcount < 3" is true.' caused by TextureProgressBar with clockwise mode HOT 2
- Godot 4.3 C#/Mono build on Linux comes without the necessary mono descriptor and therefore wants the wrong export template HOT 4
- It's strange to focus on Godot.
- C#: calling a `GDScript` function with typed Array results into runtime error HOT 2
- Run project opens window always at the center of the main screen HOT 3
- CanvasModulate color too bright when using 2D HDR HOT 3
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