Comments (2)
Creating this resource manually doesn't achieve anything (it doesn't bake lightmaps), but we should prevent it from causing errors still.
from godot.
debug build
v4.3.beta.custom_build [5f1184e] Forward+
ERROR: Texture (binding: 7) is an array of (8) textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: 7).
at: (servers/rendering/rendering_device.cpp:2931)
ERROR: Condition "rid.is_null()" is true. Returning: rid
at: _allocate_from_uniforms (servers/rendering/renderer_rd/uniform_set_cache_rd.h:130)
ERROR: Parameter "uniform_set" is null.
at: draw_list_bind_uniform_set (servers/rendering/rendering_device.cpp:3943)
ERROR: Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
at: (servers/rendering/rendering_device.cpp:4096)
ERROR: Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
at: (servers/rendering/rendering_device.cpp:4096)
ERROR: Texture (binding: 7) is an array of (8) textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: 7).
at: (servers/rendering/rendering_device.cpp:2931)
ERROR: Condition "rid.is_null()" is true. Returning: rid
at: _allocate_from_uniforms (servers/rendering/renderer_rd/uniform_set_cache_rd.h:130)
ERROR: Parameter "uniform_set" is null.
at: draw_list_bind_uniform_set (servers/rendering/rendering_device.cpp:3943)
ERROR: Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
at: (servers/rendering/rendering_device.cpp:4096)
ERROR: Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
at: (servers/rendering/rendering_device.cpp:4096)
ERROR: Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
at: (servers/rendering/rendering_device.cpp:4096)
ERROR: Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
at: (servers/rendering/rendering_device.cpp:4096)
ERROR: Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
at: (servers/rendering/rendering_device.cpp:4096)
ERROR: Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
at: (servers/rendering/rendering_device.cpp:4096)
ERROR: Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
at: (servers/rendering/rendering_device.cpp:4096)
ERROR: Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
at: (servers/rendering/rendering_device.cpp:4096)
ERROR: Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
at: (servers/rendering/rendering_device.cpp:4096)
ERROR: Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
at: (servers/rendering/rendering_device.cpp:4096)
ERROR: Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
at: (servers/rendering/rendering_device.cpp:4096)
ERROR: Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
at: (servers/rendering/rendering_device.cpp:4096)
ERROR: Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
at: (servers/rendering/rendering_device.cpp:4096)
ERROR: Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
at: (servers/rendering/rendering_device.cpp:4096)
ERROR: Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline.
at: (servers/rendering/rendering_device.cpp:4096)
[...]
from godot.
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from godot.