Related Issues (20)
- `SpinBox` and `EditorSpinSlider` do not take into account that `min_value` may have more decimals than `step`
- False error "Parse Error: The function signature doesn't match the parent." thrown in larger projects after changing both parent and child. HOT 2
- LineEdit breaks when using circumflex or acute accent characters HOT 2
- OpenGL: 3D MSAA crashing Meta Quest 2 OS when using compatibility mode HOT 5
- Can not play animation in sub thread
- Can't edit CollisionShape3D with Half Resolution HOT 3
- Distance Fade PixelDither and ObjectDither does not work when usign Compatibility Rendering HOT 4
- buggy editor preview on android HOT 5
- In the GDScript, adding an Animation with LoopMode set to LOOP_PINGPONG does not produce the expected effect.
- Instances of inherited scenes are not updated properly after changing any property
- Improvement notification export for GDExtensions HOT 4
- Can only run projects using the Compatibility rendering method, even though the hardware supports Vulkan HOT 6
- Editor hangs/crash when previewing a `Camera3D` with scale approaching 0 HOT 3
- resource icon is not shown when saving it with custom extension
- Can't change parent of a node that has MultiplayerSpawners embedded. Server crashes. HOT 2
- Visual shader is not updated when switching between tabs, which lead to bugs
- Editor crashes when defining two arrays who is lengths are defined of two constants where one is dependent on the other. HOT 1
- Interacting with Godot after Pop!_OS System Suspend causes computer restart HOT 4
- Update available indicator shown for the currently in-use version HOT 1
- CPUParticles3D causes stutter if selected on the scene tree HOT 2
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