Comments (2)
CC @godotengine/xr
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Hm, I've got two personal projects using Godot 4.3-beta1, that I'm running with the compatibility renderer and MSAA 2x on the Quest, which run fine. I just re-tested one of them on the Quest 2, since I mostly test with Quest 3, and it works fine on that headset as well.
Can you share an MRP?
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