Comments (2)
- Related to #33937 (this is due to the same cause).
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can confirm on master
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Related Issues (20)
- Pressing Cancel while exporting project does nothing HOT 1
- Bitmap Font resources display correctly in editor, but not at runtime HOT 2
- No warning on recursion of mesh in array mesh HOT 6
- _export_file() not called for GDScript files HOT 1
- Changing window mode Windowed -> Maximized -> Minimized -> Windowed results in window filling the screen
- `Access is denied` when trying to compile Godot HOT 4
- Exported properties with default values in custom resources aren't correctly assigned `null` values
- Dualsense Edge controller inputs read incorrectly HOT 4
- GLB assets configured with "Decompose Convex" colliders now loading with "Trimesh" HOT 3
- "SharedArrayBuffer is not defined" error after a web build with a custom export template and Thread Support disabled HOT 4
- RigidBody2D randomly stuck between TileMap tiles HOT 4
- Operator "is" doesn't suppress unsafe property/method access warnings HOT 2
- Web Export - Unable to adjust AudioServer volume HOT 1
- `force_drag()` does not immediately update cursor HOT 1
- Show In FileSystem selects the file, but does not update Import dock
- Strange error when changing Spotlight3D Projector texture during runtime, but not during _ready(): ; texture_remove_from_decal_atlas: Parameter "t" is null. HOT 3
- The transform of a Node3D/Spatial is changed when one or 2 of the scale values are set to -1 HOT 1
- CharacterBody3D collision lagging behind it's visual representation.
- AStar3D Class sometimes fails to return a path when using get_point_path() despite the all the points leading to the target position are connected
- Mobile VR: Bad tracking HOT 2
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