Comments (3)
Finally I have one more Question , is it possible to debug the game running on Android device , is there is a workaround for this ?
Not right now, but I plan to add a debug target for this.
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Your second point is just how Visual Studio works by default. If you want the solution explorer to sync with the active document press this button:
Or you can have the active item always tracked by default by going to Tools->Options and checking this setting on:
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- When using the extension with JetBrains Re-Sharper and enabling re-sahrper intellisense , the Paths , Signals... suggestions and completion gets disabled .
I don't know if there's a way to make it use our Roslyn completion providers with ReSharper.
I would like to add the same code completion to Rider in the future, so if this turns out not to possible then maybe we can re-use the Rider code in VS.
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Related Issues (20)
- Can't run project from withing Visual Studio with Godot 3.3.4 HOT 2
- Exception with Xamarin.VisualStudio "file already exists" HOT 5
- IntelliSense stops working with the debugging workaround HOT 5
- Can not launch game from Visual Studio 2022 HOT 12
- Cannot install it for visual studio 2022 HOT 2
- Cannot break in referenced projects.
- Extension stopped working on VisualStudio v17.3.0 HOT 10
- How to improve VisualStudio experience with Godot4 NativeAOT? HOT 4
- Latest Update from the submitted PRs HOT 33
- Where is the official "how to install" documentation? HOT 1
- Is this Obsolete? VS2022 works with Godot 4.Beta1 no extension needed HOT 8
- Make the launching easier HOT 1
- New launch workaround HOT 3
- Implement Input map suggestion
- adding PathMap to csproj breaks debugger
- [WIP] Godot4 Visual Studio 2022 Guide HOT 7
- [WIP] Re-design Godot 4 VS2022 Extension HOT 4
- [WIP] Hot Reload
- Support for Profiling? HOT 2
- Game changing framework for Godot 4 Visual Studio: VS2022 compatible test adaptor framework HOT 13
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