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JimFFM avatar JimFFM commented on May 29, 2024

@31 It was clear from yesterday Godot Q&A, there is need to sort out Visual Studio Tools for godot so we can reliably debug from Visual Studio 2019

GodotXUnit has provided a few issues that are positive to further refinement of VS2019 Godot extension.

(a) Run specific scene and access nodes of the scene for unit testing
=> what we still missing is IDE integration, so we can step through each step while we access these node attributes from Visual Studio.

(b) Eventually, we hope to support multiple VS csproj projects (another challenges we learn from GodotXunit project

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JimFFM avatar JimFFM commented on May 29, 2024

@31 Just check! this recent repository makes it easy to do "Play in Editor"

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31 avatar 31 commented on May 29, 2024

this recent repository makes it easy to do "Play in Editor"

@JimFFM It looks like that repository is just an example of applying the workaround provided in #10, am I missing something?

GodotXUnit has provided a few issues that are positive to further refinement of VS2019 Godot extension.

I'm not quite sure why you're bringing up the other topics in this issue. I just created the issue to suggest tweaking the docs in this repo (or the main Godot docs) to make it more obvious for new arrivals what they need to do to get the extension to actually work. Would it make more sense to file new issues for the other suggestions?

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