Comments (3)
@31 It was clear from yesterday Godot Q&A, there is need to sort out Visual Studio Tools for godot so we can reliably debug from Visual Studio 2019
GodotXUnit has provided a few issues that are positive to further refinement of VS2019 Godot extension.
(a) Run specific scene and access nodes of the scene for unit testing
=> what we still missing is IDE integration, so we can step through each step while we access these node attributes from Visual Studio.
(b) Eventually, we hope to support multiple VS csproj projects (another challenges we learn from GodotXunit project
from godot-csharp-visualstudio.
@31 Just check! this recent repository makes it easy to do "Play in Editor"
from godot-csharp-visualstudio.
this recent repository makes it easy to do "Play in Editor"
@JimFFM It looks like that repository is just an example of applying the workaround provided in #10, am I missing something?
GodotXUnit has provided a few issues that are positive to further refinement of VS2019 Godot extension.
I'm not quite sure why you're bringing up the other topics in this issue. I just created the issue to suggest tweaking the docs in this repo (or the main Godot docs) to make it more obvious for new arrivals what they need to do to get the extension to actually work. Would it make more sense to file new issues for the other suggestions?
from godot-csharp-visualstudio.
Related Issues (20)
- Exception with Xamarin.VisualStudio "file already exists" HOT 5
- IntelliSense stops working with the debugging workaround HOT 5
- Can not launch game from Visual Studio 2022 HOT 12
- Cannot install it for visual studio 2022 HOT 2
- Cannot break in referenced projects.
- Extension stopped working on VisualStudio v17.3.0 HOT 10
- How to improve VisualStudio experience with Godot4 NativeAOT? HOT 4
- Latest Update from the submitted PRs HOT 33
- Where is the official "how to install" documentation? HOT 1
- Is this Obsolete? VS2022 works with Godot 4.Beta1 no extension needed HOT 8
- Make the launching easier HOT 1
- New launch workaround HOT 3
- Implement Input map suggestion
- adding PathMap to csproj breaks debugger
- [WIP] Godot4 Visual Studio 2022 Guide HOT 7
- [WIP] Re-design Godot 4 VS2022 Extension HOT 4
- [WIP] Hot Reload
- Support for Profiling? HOT 2
- Game changing framework for Godot 4 Visual Studio: VS2022 compatible test adaptor framework HOT 13
- Godot 4 addon for supporting debug in VS2022
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from godot-csharp-visualstudio.