fredakilla / gplayengine Goto Github PK
View Code? Open in Web Editor NEWCross-platform C++ 2D / 3D game engine.
License: Other
Cross-platform C++ 2D / 3D game engine.
License: Other
If I create a full screen SpriteBatch, it obscures the 3D scene, even when rendered before calling Scene->visit. I can draw the SpriteBatch with 50% alpha, and the 3D scene is visible, indicating it's not a depth buffer issue.
A sincere feature request. Though I completely understand if it isn't in the roadmap for this project.
When I use cmake building third-party libraries with the command :cmake -G ""Visual Studio 15 2017 Win64" -D CMAKE_BUILD_TYPE=Debug .. on Win10 64bit,that show the Error Message as follows:
CMake Error at C:/Program Files/CMake/share/cmake-3.15/Modules/CheckIncludeFiles.cmake:68 (message):
Unknown arguments:
-D_WIN32_WINNT=0x0502
Call Stack (most recent call first):
openal/CMakeLists.txt:968 (CHECK_INCLUDE_FILES)
-- Configuring incomplete, errors occurred!
Looks promising, but its not clear under what license.
Can you please add some license information.
Thanks.
I am trying to build it, QT creator have failed, but I guess as cmake build working for Linux so it might me easy to handle cmake build for Mac OSX?
Could you help to update the bgfx in the third-party to the latest version? i tried to update, but have same error that unknow to solved, thank you !
k/System/Library/Frameworks/OpenGL.framework
Mac OSX Version is 10.15
-- Looking for sys/types.h
-- Looking for sys/types.h - found
-- Looking for stdint.h
-- Looking for stdint.h - found
-- Looking for stddef.h
-- Looking for stddef.h - found
-- Check size of off64_t
-- Check size of off64_t - failed
-- Looking for fseeko
-- Looking for fseeko - found
-- Looking for unistd.h
-- Looking for unistd.h - found
CMake Error at CMakeLists.txt:142 (add_custom_command):
add_custom_command Wrong syntax. A TARGET or OUTPUT must be specified.
-- Configuring incomplete, errors occurred!
todo
when i use cmake compile on android ,there are some errors. how can i complie on android with cmake?
_translateKey[256] needs to be a uint16_t to store the value of keys, such as KEY_LEFT_ARROW.
I would like to point out that an identifier like โ__bundleCache
โ does not fit to the expected naming convention of the C++ language standard.
Would you like to adjust your selection for unique names?
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