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gplayengine's Issues

C# bindings

A sincere feature request. Though I completely understand if it isn't in the roadmap for this project.

Help:I use cmake (both 3.1.15 and 3.15.2) building third-party libraries is incomplete

When I use cmake building third-party libraries with the command :cmake -G ""Visual Studio 15 2017 Win64" -D CMAKE_BUILD_TYPE=Debug .. on Win10 64bit,that show the Error Message as follows:


CMake Error at C:/Program Files/CMake/share/cmake-3.15/Modules/CheckIncludeFiles.cmake:68 (message):
Unknown arguments:

-D_WIN32_WINNT=0x0502

Call Stack (most recent call first):
openal/CMakeLists.txt:968 (CHECK_INCLUDE_FILES)

-- Configuring incomplete, errors occurred!


Under what license

Looks promising, but its not clear under what license.
Can you please add some license information.

Thanks.

cmake support for Mac OSX

I am trying to build it, QT creator have failed, but I guess as cmake build working for Linux so it might me easy to handle cmake build for Mac OSX?

bgfx update latest version

Could you help to update the bgfx in the third-party to the latest version? i tried to update, but have same error that unknow to solved, thank you !

thidparty can not be compiled in MacOS

k/System/Library/Frameworks/OpenGL.framework
Mac OSX Version is 10.15
-- Looking for sys/types.h
-- Looking for sys/types.h - found
-- Looking for stdint.h
-- Looking for stdint.h - found
-- Looking for stddef.h
-- Looking for stddef.h - found
-- Check size of off64_t
-- Check size of off64_t - failed
-- Looking for fseeko
-- Looking for fseeko - found
-- Looking for unistd.h
-- Looking for unistd.h - found
CMake Error at CMakeLists.txt:142 (add_custom_command):
add_custom_command Wrong syntax. A TARGET or OUTPUT must be specified.

-- Configuring incomplete, errors occurred!

_translate key issue

_translateKey[256] needs to be a uint16_t to store the value of keys, such as KEY_LEFT_ARROW.

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