flowingcrescent / celshadingwithfringeshadow_urp Goto Github PK
View Code? Open in Web Editor NEWA demo for displaying fringe shadow in cel shading by unity
License: MIT License
A demo for displaying fringe shadow in cel shading by unity
License: MIT License
在CelShadingWithFringeShadow.shader中,我测试了一下linearEyeDepth和-viewspace position.z的值(viewspace position来自vs),发现两者是不一样的,但是从unity文档中对于LinearEyeDepth函数的描述又应该就是viewspace position.z的值,请问下这是为什么?
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