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celshadingwithfringeshadow_urp's Issues

linearEyeDepth 和 viewspace position.z 不一致

在CelShadingWithFringeShadow.shader中,我测试了一下linearEyeDepth和-viewspace position.z的值(viewspace position来自vs),发现两者是不一样的,但是从unity文档中对于LinearEyeDepth函数的描述又应该就是viewspace position.z的值,请问下这是为什么?

Author's Issue: Please delete this repository or change to private repository.

I don't permit to upload my copyrights(codes, images, models, motions, and documents) to public space. Please delete this repository or change to private repository.

So you must check model / motion's licenses. Almost models and motions aren't permitted using without MMD and redistribution.

You should check all licenses again. (Readme.txt, ...)

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