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org.yuzu_emu.yuzu's Introduction

Flatpak for Yuzu Emulator

Yuzu is an experimental Nintendo Switch emulator. For more information, please visit our website.

To install the Flatpak version of Yuzu Emulator, please visit https://flathub.org/apps/details/org.yuzu_emu.yuzu.

For issues with basic functionality and usage, please use our Community Forum or join our Discord channel.

Reporting Bugs

If you encounter any crashes or stability issues, please report them in the issues section of this repository.

When reporting, make sure to select the appropriate template and follow the instructions in the template.

Obtaining Necessary Information for Bug Reports

Since Yuzu is a complex piece of software, it's very difficult to pinpoint a specific issue. Providing necessary contextual information will help us determine the root cause of the problem you are experiencing.

Usually, yuzu's own log file will reveal the issue. Please see How to obtain the log file for information on how to collect the log file from your system.

Sometimes, yuzu's own log file is insufficient to determine the cause, especially if you are reporting a crash or a freeze. Ideally, we will able to reproduce the issue on our own machines. But there are times when we can't reproduce the crash or freeze on our own machines due to hardware differences. This would require you to provide a debugger trace. Obtaining a debugger trace is a bit complicated, so please bear with us:

Obtaining a debugger trace after the crash

  1. Install debuggers in Flatpak: flatpak install org.kde.Sdk//5.15-23.08
  2. Install debug information for yuzu: flatpak install org.yuzu_emu.yuzu.Debug
  3. Execute this command in your terminal: flatpak-coredumpctl org.yuzu_emu.yuzu -m yuzu --gdb-arguments "--batch -ex 'thread apply all bt'" > /tmp/yuzu-backtrace.log
  4. Please attach the file /tmp/yuzu-backtrace.log file to your report

Obtaining a debugger trace as the crash happens

  1. Install debuggers in Flatpak: flatpak install org.kde.Sdk//5.15-23.08
  2. Install debug information for yuzu: flatpak install org.yuzu_emu.yuzu.Debug
  3. Execute this command in your terminal: flatpak run --devel --command=sh org.yuzu_emu.yuzu
  4. Type gdb /app/bin/yuzu in the coming up prompt and wait for the (gdb) prompt to show up
  5. Type r and hit Enter to launch yuzu under the debugger
  6. Before loading your game:
    • Go to Emulation -> Configure ... menu: yuzu settings 0
    • Choose General on the left-sidebar, then choose Debug tab on the right panel. And then, select the CPU tab on the second-level panel, you will see the Toggle CPU optimizations options. Please uncheck both the Enable Host MMU Emulation (general memory instructions) and Enable Host MMU Emulation (exclusive memory instructions) checkboxes (as those would interfere with the debugger) yuzu settings 1
    • Then go to the Debug tab and check the Enable CPU Debugging checkbox yuzu settings 2 and click the Confirm button at the buttom of the dialog.
  7. Load the game that caused the crash and repeat the steps you think that may have crashed or freezed yuzu
  8. When the crash or freeze happens, switch back to the terminal and type bt at the (gdb) prompt
  9. If gdb asks --Type <RET> for more, q to quit, c to continue without paging--, type c to show all the output
  10. Copy and paste all the output to a new text file, and attach this file to your report
  11. Type q to kill both the debugger and crashed yuzu
  12. (Optional) You might want to undo step (6) to avoid performance penalty after this process

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Contributors

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org.yuzu_emu.yuzu's Issues

trying to launch game with -g flag crashes immediately.

yuzu Version

1140

Description

When trying to launch a game, specifically my dumped XCI of Splatoon 2, running "/usr/bin/flatpak" run org.yuzu_emu.yuzu -f "/xxx/Splatoon 2.xci" and then loading the XCI works fine, but running "/usr/bin/flatpak" run org.yuzu_emu.yuzu -f "/mnt/cockballs/ROMs/Nintendo - Switch/Splatoon 2.xci" will immediately give me a crash message window, telling me to file a bug report.
image

Reproduction Certainty

Always

System Information

hwprobe acceptable?
https://linux-hardware.org/?probe=866cc080e0

Logs and Backtraces

[   0.051081] Input <Info> input_common/drivers/udp_client.cpp:UDPClient:139: Udp Initialization started
[   0.051109] Input <Info> input_common/drivers/udp_client.cpp:StartCommunication:331: Starting communication with UDP input server on 127.0.0.1:26760
[   0.116611] Frontend <Info> yuzu/main.cpp:GMainWindow:329: yuzu Version: yuzu 1140
[   0.116613] Frontend <Info> yuzu/main.cpp:GMainWindow:345: Host CPU: AMD Ryzen 7 3700X 8-Core Processor              | AVX2 | FMA
[   0.116634] Frontend <Info> yuzu/main.cpp:GMainWindow:347: Host OS: KDE Flatpak runtime
[   0.116641] Frontend <Info> yuzu/main.cpp:GMainWindow:348: Host RAM: 15.57 GiB
[   0.116642] Frontend <Info> yuzu/main.cpp:GMainWindow:350: Host Swap: 7.51 GiB
[   0.302119] Frontend <Warning> yuzu/main.cpp:SetupPrepareForSleep:1374: QDBusConnection system bus is not connected
[   0.302447] Frontend <Info> yuzu/main.cpp:BootGame:1622: yuzu starting...
[   0.302540] Common.Filesystem <Error> common/fs/file.cpp:Open:259: Failed to open the file at path=/xxx/Splatoon 2.xci, ec_message=No such file or directory
[   0.302546] Common.Filesystem <Error> common/fs/fs.cpp:FileOpen:149: Failed to open the file at path=/xxx/Splatoon 2.xci with mode=1, type=0, flag=1

Remarks

although I'm doing it on desktop and not the Deck, I've more or less just followed the steps for yuzu flatpak on steam deck via steam rom manager, and it seems this string works/worked for others, so I'm not sure why it isn't working for me.

Assertion Failed! Error

yuzu_log.txt.old.txt
Hi. I'm trying to run Yuzu on Fedora Linux with KDE, but pretty much every game except Sonic Mania crashes. For example, Mario Party Superstars crashes when I press A to enter the pipe, and Wario Ware: Get It Together crashes once Wario flies in on the screen. I have an AMD Ryzen 7 3700X CPU, an AMD ATI Radeon RX 5600 XT GPU, and 31 GiB of memory, so I am confident the problem is not lack of system resources.
Let me know if you have any other questions about my system, and thanks for the help/making Yuzu better.

Shin Megami Tensei Crash on Linux PopOs

yuzu Version

yuzu 1188 (2022-10-3)

Description

So I tried running my save file from windows version of yuzu, it worked fine on windows. When I tried it on linux it crashed every time I tried to run it. I tried to change the settings like in windows, I changed it to like unsafe and it didn't work. I tried playing a new game it worked until I went outside of the school.

Reproduction Certainty

Always

System Information

System:
  Host: pop-os Kernel: 5.19.0-76051900-generic x86_64 bits: 64 compiler: N/A
    Desktop: GNOME 42.3.1 Distro: Pop!_OS 22.04 LTS
    base: Ubuntu 22.04 LTS Jammy
Machine:
  Type: Laptop System: ASUSTeK product: VivoBook_ASUSLaptop X421FQY_K413FQ
    v: 1.0 serial: <superuser required>
  Mobo: ASUSTeK model: X421FQY v: 1.0 serial: <superuser required>
    UEFI: American Megatrends v: X421FQY.304 date: 01/04/2021
Battery:
  ID-1: BAT0 charge: 32.7 Wh (100.0%) condition: 32.7/42.1 Wh (77.8%)
    volts: 11.8 min: 11.8 model: ASUSTeK ASUS Battery status: Not charging
CPU:
  Info: quad core model: Intel Core i5-10210U bits: 64 type: MT MCP
    arch: Comet/Whiskey Lake note: check rev: C cache: L1: 256 KiB L2: 1024 KiB
    L3: 6 MiB
  Speed (MHz): avg: 1925 high: 2100 min/max: 400/4200 cores: 1: 2100
    2: 2100 3: 2100 4: 2100 5: 2100 6: 700 7: 2100 8: 2100 bogomips: 33599
  Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx
Graphics:
  Device-1: Intel CometLake-U GT2 [UHD Graphics] vendor: ASUSTeK driver: i915
    v: kernel bus-ID: 00:02.0
  Device-2: NVIDIA GP107M [GeForce MX350] vendor: ASUSTeK driver: nvidia
    v: 515.65.01 bus-ID: 02:00.0
  Device-3: IMC Networks USB2.0 HD UVC WebCam type: USB driver: uvcvideo
    bus-ID: 1-6:4
  Display: x11 server: X.Org v: 1.21.1.3 driver: X:
    loaded: modesetting,nvidia unloaded: fbdev,nouveau,vesa gpu: i915
    resolution: 1920x1080~60Hz
  OpenGL: renderer: NVIDIA GeForce MX350/PCIe/SSE2
    v: 4.6.0 NVIDIA 515.65.01 direct render: Yes
Network:
  Device-1: Intel Comet Lake PCH-LP CNVi WiFi driver: iwlwifi v: kernel
    bus-ID: 00:14.3
  IF: wlo1 state: up mac: ac:12:03:ee:f6:01
Drives:
  Local Storage: total: 1.38 TiB used: 433.55 GiB (30.8%)
Info:
  Processes: 340 Uptime: 2h 40m Memory: 7.57 GiB used: 3.03 GiB (40.0%)
  Init: systemd runlevel: 5 Compilers: gcc: 11.2.0 Packages: 2597 Shell: Bash
  v: 5.1.16 inxi: 3.3.13

Logs and Backtraces

yuzu-backtrace.log

Remarks

It can work on windows perfectly fine but using it on linux doesn't work.

Random crashes while playing Animal Crossing New Horisons

In some cases, I have the luck to get the game crashed after some minutes of playing. But at other times, I have the game work stable for many hours and no crashes... At this time, I got crashed again. If I try to reboot the computer, crashes probably won't happen again.

I use the yuzu 993 from Flatpak. The crash was appear at 990 too.

Log file: yuzu_log.txt

System info:

System:    Host: whl-pc-001l Kernel: 5.13.0-35-lowlatency x86_64 bits: 64 compiler: N/A Desktop: Cinnamon 5.2.7 
           Distro: Linux Mint 20.3 Una base: Ubuntu 20.04 focal 
Machine:   Type: Desktop System: ASUS product: All Series v: N/A serial: <superuser/root required> 
           Mobo: ASUSTeK model: B85-PLUS v: Rev X.0x serial: <superuser/root required> UEFI: American Megatrends v: 2304 
           date: 06/03/2015 
CPU:       Topology: Quad Core model: Intel Core i5-4590 bits: 64 type: MCP arch: Haswell rev: 3 L2 cache: 6144 KiB 
           flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 26339 
           Speed: 1320 MHz min/max: 800/3700 MHz Core speeds (MHz): 1: 1149 2: 1265 3: 1004 4: 1087 
Graphics:  Device-1: NVIDIA TU104 [GeForce RTX 2060] driver: nvidia v: 470.103.01 bus ID: 01:00.0 
           Display: x11 server: X.Org 1.20.13 driver: nvidia unloaded: fbdev,modesetting,nouveau,vesa tty: N/A 
           OpenGL: renderer: NVIDIA GeForce RTX 2060/PCIe/SSE2 v: 4.6.0 NVIDIA 470.103.01 direct render: Yes 
Network:   Device-1: Realtek RTL8111/8168/8411 PCI Express Gigabit Ethernet vendor: ASUSTeK driver: r8169 v: kernel port: d000 
           bus ID: 03:00.0 
           IF: enp3s0 state: up speed: 1000 Mbps duplex: full mac: 30:5a:3a:06:05:1b 
           IF-ID-1: docker0 state: down mac: 02:42:59:e9:45:b7 
           IF-ID-2: virbr0 state: down mac: 52:54:00:a9:39:89 
           IF-ID-3: virbr0-nic state: down mac: 52:54:00:a9:39:89 
           IF-ID-4: vmnet1 state: unknown speed: N/A duplex: N/A mac: 00:50:56:c0:00:01 
           IF-ID-5: vmnet8 state: unknown speed: N/A duplex: N/A mac: 00:50:56:c0:00:08 
Drives:    Local Storage: total: 2.51 TiB used: 1.76 TiB (70.1%) 
Info:      Processes: 365 Uptime: 1h 49m Memory: 31.26 GiB used: 5.09 GiB (16.3%) Init: systemd runlevel: 5 Compilers: 
           gcc: 9.4.0 clang: 10.0.0-4ubuntu1 Shell: bash v: 5.0.17 inxi: 3.0.38 

Game Crashes on Vulkan

Pokemon Shield crashes when using certain moves(Waterfall) or performing certain actions(Dynamaxing) on Vulkan. OpenGL works fine but hogs too much memory for my low end system and crashes. Attaching log file and system specifications below.

yuzu_log.txt

System specifications:

  • CPU: Intel Core i5-1135G7
  • GPU: Intel Iris Xe Graphics(integrated)
  • Memory: 8 GB
  • OS: Pop!_OS 21.10
  • Display Server: X11, Wayland

crash on linuxmint 20.04 cinnamon

yuzu_log.txt.tar.gz
log file
[2394.348425] Audio audio_core/splitter_context.cpp:RecomposeDestination:384: Invalid splitter info size! size=0
[2394.348426] Audio audio_core/splitter_context.cpp:RecomposeDestination:384: Invalid splitter info size! size=0
[2394.348426] Audio audio_core/splitter_context.cpp:RecomposeDestination:384: Invalid splitter info size! size=0
[2394.349930] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x366364de20fc957c
[2394.350936] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xec52f144cf32fd5f
[2394.351540] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x1b79a4a2c162a09e
[2394.353137] Audio audio_core/splitter_context.cpp:RecomposeDestination:384: Invalid splitter info size! size=0
[2394.355252] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x967059d2270c37dc
[2394.355534] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xf7dbf3b9b00a2c89
[2394.355764] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xc2ef743b4afeb5e5
[2394.356142] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xb747413886648536
[2394.356392] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xc6ce69b2393c5a3d
[2394.356645] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xf138f420b62f9792
[2394.356908] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xbcbd5fc272b7585a
[2394.357176] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xb0d79670a4be5fcc
[2394.357670] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x5401022c3ccceef0
[2394.358464] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x57294658c99b1312
[2394.360505] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xf8d1c9b9c19fe76a
[2394.360854] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x9fa3575f1717725d
[2394.361184] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x80e955b8cddafa91
[2394.361425] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xfb3d0d71c1da27c3
[2394.361672] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xdff6d30fed51a7d7
[2394.362534] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xefb67b38d5dcc55d
[2394.362725] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x70c08e305a8fc3e7
[2394.363098] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x24fe83c30439bd75
[2394.363643] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x294ba4833e78f3d5
[2394.363885] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x81582b36407ba68f
[2394.364117] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xa7b91f04f984b25b
[2394.364245] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xf49e34aacf1e00ea
[2394.364566] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x4907e846e8778d08
[2394.364861] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xb27635fac6196edf
[2394.365210] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x0b9d3254d5240dc4
[2394.365985] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x8905b6c5d46d4ae7
[2394.367916] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xdee536f16307e80d
[2394.369928] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xa2ba7970f65a9dcb
[2394.371849] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x920cdf0023ddc147
[2394.373603] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xc02c93d303b323e1
[2394.375330] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x94811cb580fed114
[2394.377093] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x2a1323d119d9456e
[2394.381618] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xf622af4f78167b51
[2394.383291] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xc89d9be3b7ad63bd
[2394.385158] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x8c0eb36ea2827d1e
[2394.386890] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xad777d715c3e8291
[2394.388731] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x8247da961ba55f0d
[2394.389014] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x2f3400d1a2851680
[2394.389395] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xd320ec6d8b624a6c
[2394.390155] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xef42cfd69df2e82f
[2394.392111] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x963fd8d60454c7f9
[2394.393893] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x33740a67c565b9c7
[2394.395591] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x4a9e57a58cccf0ca
[2394.397312] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x0aa16a57a7441619
[2394.399524] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x98e78e0d890dc5cf
[2394.401127] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x176a9353ef271bf4
[2394.402981] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xab2cec741e31c884
[2394.404611] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x06b017b893ca29db
[2394.406316] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x201aba05c7c3001e
[2394.407982] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x3d4bfd3932d6a930
[2394.409728] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x3899886acc29058c
[2394.411435] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xec91576a05efb669
[2394.413368] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x86d49e7babcef544
[2394.415167] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x6450c0759514ccfa
[2394.415688] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x916de761b05dbc87
[2394.415916] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x83910020bd0b3729
[2394.416131] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xda4c4dfe2623e2d5
[2394.418178] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xacbf2538bfd2ecc0
[2394.418436] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x35d44a5271143728
[2394.418972] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x2837f7c772cf93d1
[2394.420783] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x456da8b69df6c75c
[2394.422220] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x3d37ea713680ec46
[2394.423791] Render.Vulkan video_core/renderer_vulkan/vk_pipel

system information:
System:
Host: GameMax Kernel: 5.15.0-33-generic x86_64 bits: 64 compiler: N/A
Desktop: Cinnamon 5.2.7 Distro: Linux Mint 20.3 Una
base: Ubuntu 20.04 focal
Machine:
Type: Desktop Mobo: ASRock model: Z590M-ITX/ax
serial: <superuser/root required> UEFI: American Megatrends LLC. v: P1.60
date: 10/22/2021
CPU:
Topology: 6-Core model: Intel Core i5-10400 bits: 64 type: MT MCP
arch: N/A L2 cache: 12.0 MiB
flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx
bogomips: 69597
Speed: 4100 MHz min/max: 800/4300 MHz Core speeds (MHz): 1: 4100 2: 4087
3: 4103 4: 4102 5: 4095 6: 4100 7: 4095 8: 4099 9: 4100 10: 4095 11: 4108
12: 4099
Graphics:
Device-1: Intel vendor: ASRock driver: i915 v: kernel bus ID: 00:02.0
Display: x11 server: X.Org 1.20.13 driver: modesetting
unloaded: fbdev,vesa resolution: 1920x1080~60Hz
OpenGL: renderer: Mesa Intel UHD Graphics 630 (CML GT2)
v: 4.6 Mesa 22.1.3 - kisak-mesa PPA direct render: Yes
Network:
Device-1: Intel Ethernet I219-V vendor: ASRock driver: e1000e v: kernel
port: efa0 bus ID: 00:1f.6
IF: enp0s31f6 state: down mac: a8:a1:59:88:f8:c8
Device-2: Realtek RTL8125 2.5GbE vendor: ASRock driver: r8169 v: kernel
port: 3000 bus ID: 02:00.0
IF: enp2s0 state: up speed: 1000 Mbps duplex: full mac: a8:a1:59:88:f8:c6
Device-3: Intel driver: iwlwifi v: kernel port: 3000 bus ID: 03:00.0
IF: wlp3s0 state: up mac: 14:18:c3:40:5e:e3
IF-ID-1: vboxnet0 state: down mac: 0a:00:27:00:00:00
IF-ID-2: vboxnet1 state: down mac: 0a:00:27:00:00:01
IF-ID-3: vboxnet2 state: down mac: 0a:00:27:00:00:02
Drives:
Local Storage: total: 1.38 TiB used: 659.36 GiB (46.8%)
Info:
Processes: 351 Uptime: 2h 15m Memory: 15.25 GiB used: 8.54 GiB (56.0%)
Init: systemd runlevel: 5 Compilers: gcc: 9.4.0 Shell: bash v: 5.0.17
inxi: 3.0.38

Can't use GNOME theme

I can't get the GNOME theme when using the flatpak package.

Here's how it looks like with Flatpak:
image

Here's how it looks like with a local build (much cleaner and it adapt to the system preference):
image

I tried to install these two runtime packages:

  • org.kde.PlatformTheme.QGnomePlatform (v5.15)
  • org.kde.KStyle.Adwaita (v5.15)

But it didn't work either.

Legend of Zelda Skyward Sword crashing on startup on Steam Deck

yuzu Version

yuzu 1123

Description

Other games are working fine, Skyward Sword loads the "Launching..." screen then crashes. Tried with and without update 1.0.1 applied.

Reproduction Certainty

Always

System Information

No response

Logs and Backtraces

Not sure how to get the logs from yuzu on steamdeck? Following the guide didn't lead me to the files.

Remarks

No response

Yuzu never closes in background

Hi I am not quite sure how to report this formally but basically I recently noticed alot of my system resources being used and upon checking it turns out that yuzu is not shutting down when closed regardless if a game was ever started or not.

This was specifically tested when I first installed it on feb 24 2022 (I dont remember build number at the time) in the latest flatpak build at the time, and it was confirmed to shut down when closing, whether it was "x" ing the window or going through the menu under File-exit.

Now if you quit Yuzu it continues to run in background caching ram until you run a kill command as 'stop' or 'end process' do not effect it. This was done in system-monitor gui in ubuntu 20. Also tested on in multiple clean install virtual machines of different linux distros and on another pc with intel cpu and same issue so Im not sure if its dependent on hardware but it seems extremely easily reproduced based on my testing of it.

Just to confirm this only happens when the program is opened. It does not launch at boot by its own nor is it presistent on reboot.
Steps to reproduce:

-Open yuzu
-Open system-monitor or whatever tracking gui/terminal command to view running processes
-Close yuzu
-Check running processes
'yuzu' and 'yuzu-launcher' remain running

Opening yuzu again starts another yuzu and yuzu-launcher process with its own ram cache and system resource usage so it continues to compound until you restart the system or manually kill each individual process.

Provide some option to enable native Wayland support

yuzu Version

Yuzu 1105

Description

Allow Yuzu Flatpak version to somehow enable native wayland support.
NVIDIA still has issues with XWayland. I'm aware that native wayland has its own problems.

System Information

No response

Logs

None

Remarks

No response

Triangle Strategy - Crashes randomly

Hello dear Yuzu Team,

i have random crashes in the new Triangle Strategy Game.
I uploaded the inxi and the yuzu logs. I tried version 1.0.0 and 1.0.2

The game can run for as long as 30~45 minutes without issue and then randomly crash. But it can also crash within a few minutes of t he start. After restarting it can go past the same scene where it previously crashed without an issue.

yuzu issue.zip

Yuzu crash only on Flathub

Hello guys, I have had this problem of a crash with Yuzu but only the flatpak version, in the last compiled version of Yuzu it works without problems with the same configuration... only in flatpak it has given me this problem in some games, like SSBU. .

I get this message when the crash occurs in the terminal and the image of a visual message.

imagen



/usr/include/c++/11.2.0/span:384: constexpr std::span<_Type, 18446744073709551615> std::span<_Type, _Extent>::subspan(std::span<_Type, _Extent>::size_type, std::span<_Type, _Extent>::size_type) const [with _Type = unsigned char; long unsigned int _Extent = 18446744073709551615; std::span<_Type, _Extent>::size_type = long unsigned int]: Assertion '__offset + __count <= size()' failed.
/app/bin/yuzu-launcher: línea 24:    13 Abortado                prlimit --nofile=8192 yuzu "$@"

Xenoblade Chronicles 2 crashes after moving character a few meters

Host: DESKTOP-OJD55MH Kernel: 5.18.11-200.fc36.x86_64 arch: x86_64 bits: 64
compiler: gcc v: 2.37-27.fc36 Desktop: KDE Plasma v: 5.25.3
Distro: Fedora release 36 (Thirty Six)
Machine:
Type: Desktop System: Gigabyte product: Z390 AORUS ULTRA v: N/A
serial:
Mobo: Gigabyte model: Z390 AORUS ULTRA-CF v: x.x
serial: UEFI: American Megatrends v: F7f
date: 01/16/2019
Battery:
Device-1: sony_controller_battery_00:22:68:f6:fd:5e model: N/A charge: N/A
status: full
CPU:
Info: 8-core model: Intel Core i9-9900K bits: 64 type: MT MCP
arch: Coffee Lake rev: C cache: L1: 512 KiB L2: 2 MiB L3: 16 MiB
Speed (MHz): avg: 800 min/max: 800/5000 cores: 1: 800 2: 800 3: 800
4: 800 5: 800 6: 800 7: 800 8: 800 9: 800 10: 800 11: 800 12: 800 13: 800
14: 800 15: 800 16: 800 bogomips: 115200
Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx
Graphics:
Device-1: NVIDIA TU104 [GeForce RTX 2080 Rev. A] vendor: Micro-Star MSI
driver: nvidia v: 515.57 arch: Turing bus-ID: 01:00.0
Device-2: Logitech QuickCam Pro 5000 type: USB
driver: snd-usb-audio,uvcvideo bus-ID: 1-11.1:7
Display: x11 server: X.Org v: 1.20.14 with: Xwayland v: 22.1.3 driver: X:
loaded: nvidia unloaded: fbdev,modesetting,nouveau,vesa
gpu: nvidia,nvidia-nvswitch resolution: 2560x1440
OpenGL: renderer: NVIDIA GeForce RTX 2080/PCIe/SSE2
v: 4.6.0 NVIDIA 515.57 direct render: Yes
Drives:
Local Storage: total: 6.37 TiB used: 1.39 TiB (21.8%)
Info:
Processes: 411 Uptime: 15m Memory: 31.19 GiB used: 2.89 GiB (9.3%)
Init: systemd target: graphical (5) Compilers: gcc: 12.1.1 clang: 14.0.0
Packages: 19 note: see --pkg Shell: Bash v: 5.1.16 inxi: 3.3.19
yuzu_log.txt

Yuzu Flatpak distributable missing toolbar

(moving from https://github.com/yuzu-emu/yuzu/issues/7215 at suggestion of maintainer)

Issue: Yuzu doesn't show the toolbar that contains menu items like 'File'

Solutions/Workarounds Tried: Pressing Alt or Ctrl M but those hotkeys to show toolbar don't reveal it

How to replicate:

  1. Install Yuzu via Flathub
  2. Open Yuzu
  3. Validate toolbar is missing

image

Example of how Yuzu should appear with the toolbar:

image

System Info:

Yuzu Version: Yuzu 787
Operating System: Fedora KDE 34
KDE Plasma Version: 5.22.5
KDE Frameworks Version: 5.85.0
Qt Version: 5.15.2
Kernel Version: 5.14.13-200.fc34.x86_64 (64-bit)
Graphics Platform: X11

Diablo 2 Resurected causes the emulator to hang when you try to stop the emulation or close the emulator window

yuzu Version

1116

Description

Diablo 2 Resurected causes the emulator to hang when you try to stop the emulation or close the emulator window
Note: The hang happens only when trying to stop/close the emulator after entering the game world.
If you stop/close the emulator before pressing the "Play" button, the emulator stops correctly.

Reproduction Certainty

Always

System Information

inxi -v3                                                                                                      1 ✘  19s  
12System:
  12Kernel 5.18.15-zen1-1-zen 12arch x86_64 12bits 64 12compiler gcc 12v 12.1.0 12Desktop GNOME 12v 42.3.1
    12Distro Arch Linux
12Machine:
  12Type Laptop 12System ASUSTeK 12product ROG Strix G712LWS_G712LWS 12v 1.0 12serial <superuser required>
  12Mobo ASUSTeK 12model G712LWS 12v 1.0 12serial <superuser required> 12UEFI American Megatrends
    12v G712LWS.314 12date 04/27/2021
12Battery:
  12ID-1 BAT0 12charge 58.9 Wh (99.2%) 12condition 59.4/66.0 Wh (89.9%) 12volts 15.7 12min 15.7
    12model ASUSTeK ASUS Battery 12status not charging
  12Device-1 hidpp_battery_0 12model Logitech G604 Wireless Gaming Mouse
    12charge 100% (should be ignored) 12status discharging
12CPU:
  12Info 6-core 12model Intel Core i7-10750H 12bits 64 12type MT MCP 12arch Comet Lake 12rev 2 12cache
    12L1 384 KiB 12L2 1.5 MiB 12L3 12 MiB
  12Speed (MHz) 12avg 1836 12high 3430 12min/max 800/5000 12cores 121 915 122 1008 123 1492 124 900 125 1369 126 2939
    127 3430 128 1800 129 1980 1210 1612 1211 3308 1212 1286 12bogomips 62399
  12Flags avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx
12Graphics:
  12Device-1 Intel CometLake-H GT2 [UHD Graphics] 12vendor ASUSTeK 12driver i915 12v kernel 12arch Gen9.5
    12bus-ID 00:02.0
  12Device-2 NVIDIA TU104M [GeForce RTX 2070 SUPER Mobile / Max-Q] 12vendor ASUSTeK 12driver nvidia
    12v 515.57 12arch Turing 12bus-ID 01:00.0
  12Display x11 12server X.Org 12v 21.1.4 12with Xwayland 12v 22.1.3 12driver 12X 12loaded modesetting,nvidia
    12unloaded nouveau 12gpu i915,nvidia,nvidia-nvswitch 12resolution 121 3440x1440 122 N/A
  12OpenGL 12renderer NVIDIA GeForce RTX 2070 Super/PCIe/SSE2 12v 4.6.0 NVIDIA 515.57
    12direct render Yes
12Network:
  12Device-1 Intel Comet Lake PCH CNVi WiFi 12driver iwlwifi 12v kernel 12bus-ID 00:14.3
  12IF wlan0 12state up 12mac <filter>
  12Device-2 Realtek RTL8111/8168/8411 PCI Express Gigabit Ethernet 12vendor ASUSTeK 12driver r8169
    12v kernel 12port 3000 12bus-ID 05:00.0
  12IF eno2 12state up 12speed 1000 Mbps 12duplex full 12mac <filter>
12Drives:
  12Local Storage 12total 953.88 GiB 12used 101.29 GiB (10.6%)
12Info:
  12Processes 409 12Uptime 17h 37m 12Memory 31.14 GiB 12used 5.85 GiB (18.8%) 12Init systemd 12Compilers

Logs and Backtraces

https://disk.yandex.ru/d/lHOENSjCjHoKSw

Remarks

  • Flatpak version

Emulator hangs when trying to exit/stop emulation in Diablo 3 Eternal Collection.

yuzu Version

1131

Description

Emulator hangs when trying to exit/stop emulation in Diablo 3 Eternal Collection.
Note: the bug shows up at least when playing multiple players from different profiles (tested on 2 players, each logged in with his character on his profile)

Reproduction Certainty

Not always, but often

System Information

System:
  Host: rog-lab Kernel: 5.19.1-zen1-1-zen arch: x86_64 bits: 64 compiler: gcc
    v: 12.1.1 Desktop: GNOME v: 42.4 Distro: Arch Linux
Machine:
  Type: Laptop System: ASUSTeK product: ROG Strix G712LWS_G712LWS v: 1.0
    serial: <superuser required>
  Mobo: ASUSTeK model: G712LWS v: 1.0 serial: <superuser required>
    UEFI: American Megatrends v: G712LWS.314 date: 04/27/2021
Battery:
  ID-1: BAT0 charge: 56.5 Wh (94.8%) condition: 59.6/66.0 Wh (90.3%)
    volts: 15.7 min: 15.7 model: ASUSTeK ASUS Battery status: not charging
  Device-1: hidpp_battery_0 model: Logitech G604 Wireless Gaming Mouse
    charge: 100% (should be ignored) status: discharging
  Device-2: nintendo_switch_controller_battery_0005:057E:2009.000F
    model: N/A charge: High status: discharging
CPU:
  Info: 6-core model: Intel Core i7-10750H bits: 64 type: MT MCP
    arch: Comet Lake rev: 2 cache: L1: 384 KiB L2: 1.5 MiB L3: 12 MiB
  Speed (MHz): avg: 2044 high: 2600 min/max: 800/5000 cores: 1: 1146
    2: 2600 3: 1201 4: 2600 5: 2600 6: 2600 7: 2600 8: 1587 9: 2600 10: 1200
    11: 2600 12: 1200 bogomips: 62399
  Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx
Graphics:
  Device-1: Intel CometLake-H GT2 [UHD Graphics] vendor: ASUSTeK driver: i915
    v: kernel arch: Gen-9.5 bus-ID: 00:02.0
  Device-2: NVIDIA TU104M [GeForce RTX 2070 SUPER Mobile / Max-Q]
    vendor: ASUSTeK driver: nvidia v: 515.65.01 arch: Turing bus-ID: 01:00.0
  Display: x11 server: X.Org v: 21.1.4 with: Xwayland v: 22.1.3 driver: X:
    loaded: modesetting,nvidia unloaded: nouveau
    gpu: i915,nvidia,nvidia-nvswitch resolution: 1: 3440x1440 2: N/A
  OpenGL: renderer: Mesa Intel UHD Graphics (CML GT2) v: 4.6 Mesa 22.1.6
    direct render: Yes
Network:
  Device-1: Intel Comet Lake PCH CNVi WiFi driver: iwlwifi v: kernel
    bus-ID: 00:14.3
  IF: wlan0 state: up mac: 58:96:1d:cc:74:e1
  Device-2: Realtek RTL8111/8168/8411 PCI Express Gigabit Ethernet
    vendor: ASUSTeK driver: r8169 v: kernel port: 3000 bus-ID: 05:00.0
  IF: eno2 state: up speed: 1000 Mbps duplex: full mac: 24:4b:fe:6e:6b:d0
Drives:
  Local Storage: total: 953.88 GiB used: 152.98 GiB (16.0%)
Info:
  Processes: 376 Uptime: 48m Memory: 31.14 GiB used: 3.85 GiB (12.4%)
  Init: systemd Compilers: gcc: 12.1.1 clang: 14.0.6 Packages: 1273
  Shell: Zsh v: 5.9 inxi: 3.3.20

Logs and Backtraces

logs
Uploading yuzulog.zip…

Remarks

  • Appearas on Appimage version
  • Appears on Flatpak version

Game Crashes

The game Dragon Quest Builders crashes yuzu immediately upon loading. I'm attaching a log as requested.

Running latest yuzu on Linux Pop! Os

yuzu_log.txt

Yuzu not working anymore on steamdeck

I have played for months now with yuzu and alot of switch games ran super !
As of today i updated the flatpak it was installed with and somehow most of the games like metroid, kirby and even mario kart doe not work anymore and all crash when loading them.
Somehow 1 game still works harvest moon?

I have attached the logfile in hopes this would help to identify the problem?

I have already tried removing yuzu and reinstalling it using discover and also tried to reboot the device multiple times without luck.

yuzu_log.txt < non working (crashed)

yuzu_log.txt < working with harvest moon

P.s. switching vulkan to opengl does nothing and still crashes in the same way

Flathub Yuzu not opening an explorer folder anymore on "install file to nand".

Yuzu behavior on clicking "install file to nand": Does nothing.

I'm on Steamdeck (Stable channel).

Worked in the past. :)

Another user found a workaround:

So, had to first do sudo steamos-readonly disable then sudo pacman-key --init then sudo pacman-key --populate archlinux then sudo pacman -S xdg-desktop-portal-kde
after that, the dialogs started working again
Why this wasn't mentioned anywhere it beyond me, either it's a bug uniquely on my end, or the people encountering issues just gave up.

But thats no suitable for "normal" Steamdeck users (that dont have access to sudo). Any idea why this would happen, or any suggested workarround that doesnt rely on sudo would be appreciated. (Even any insight on why it happens, I cant tell from pacman -S fixing it alone. :) )

Linux Flatpak PopOS 22.04 Mario Kart 8 Crash

yuzu Version

1099

Description

I was playing Mario Kart 8 Deluxe on Lan Play with my friend on Wario Stadium when the game crashed. We tried again the same course multiple times, but I kept crashing in around the same area/time.

Reproduction Certainty

Always

System Information

System:
  Host: **** Kernel: 5.18.10-76051810-generic x86_64 bits: 64
    compiler: gcc v: 11.2.0 Desktop: GNOME 42.2 Distro: Pop!_OS 22.04 LTS
    base: Ubuntu 22.04 LTS Jammy
Machine:
  Type: Desktop System: Micro-Star product: MPG B460 Trident AS (MS-B926)
    v: 1.0 serial: <superuser required>
  Mobo: Micro-Star model: MPG B460I GAMING EDGE WIFI (MS-7C86) v: 1.0
    serial: <superuser required> UEFI: American Megatrends v: D.10
    date: 05/31/2021
Battery:
  Device-1: hid-e4:17:d8:29:f7:05-battery model: 8BitDo SN30 Pro+ charge: N/A
    status: Discharging
CPU:
  Info: 8-core model: Intel Core i7-10700 bits: 64 type: MT MCP
    arch: Comet Lake rev: 5 cache: L1: 512 KiB L2: 2 MiB L3: 16 MiB
  Speed (MHz): avg: 4472 high: 4552 min/max: 800/4800 cores: 1: 4517
    2: 4477 3: 4523 4: 4487 5: 4445 6: 4516 7: 4435 8: 4509 9: 4500 10: 4388
    11: 4388 12: 4552 13: 4435 14: 4506 15: 4363 16: 4515 bogomips: 92796
  Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx
Graphics:
  Device-1: NVIDIA GA104 [GeForce RTX 3070] vendor: Micro-Star MSI
    driver: nvidia v: 515.48.07 bus-ID: 01:00.0
  Device-2: Sunplus Innovation FHD Camera Microphone type: USB
    driver: snd-usb-audio,uvcvideo bus-ID: 1-5:4
  Display: x11 server: X.Org v: 1.21.1.3 driver: X: loaded: nvidia
    gpu: nvidia resolution: 1: 1920x1080 2: 2560x1440~180Hz
  OpenGL: renderer: NVIDIA GeForce RTX 3070/PCIe/SSE2
    v: 4.6.0 NVIDIA 515.48.07 direct render: Yes
Drives:
  Local Storage: total: 2.75 TiB used: 1.23 TiB (44.7%)
Info:
  Processes: 411 Uptime: 48m Memory: 31.28 GiB used: 3.3 GiB (10.5%)
  Init: systemd runlevel: 5 Compilers: gcc: 11.2.0 Packages: 3130 Shell: Bash
  v: 5.1.16 inxi: 3.3.13

Logs and Backtraces

yuzu_log.txt

Remarks

  • The game used to not crash earlier

Installation issue on Steam Deck

set by the XDG_DATA_HOME and XDG_DATA_DIRS
        ID                                Branch          Op          Remote           Download
 1. [✓] org.yuzu_emu.yuzu.Locale          stable          i           flathub           5.3 kB / 55.3 MB
 2. [✓] org.yuzu_emu.yuzu                 stable          i           flathub          83.2 MB / 86.6 MB

Warning: Removing magic mime rule from exports
Warning: Removing magic mime rule from exports
Warning: Removing magic mime rule from exports
Warning: Not exporting file org.yuzu_emu.yuzu.appdata.xml of unsupported type.

And it seems that Yuzu isn't able to write in its folder.

Where to add the prod and title keys files?

I've tried all these locations, but I still have the "derivation components missing" popup:

  • ~/.var/app/org.yuzu_emu.yuzu/keys
  • ~/.var/app/org.yuzu_emu.yuzu/data/keys
  • ~/.var/app/org.yuzu_emu.yuzu/data/yuzu/keys
  • ~/.var/app/org.yuzu_emu.yuzu/config/keys
  • ~/.var/app/org.yuzu_emu.yuzu/config/yuzu/keys

None of these locations worked. I don't get where I should copy these files.

Ambiguous shortcut detected when pressing F11 (fullscreen) in KDE Plasma

ref: https://forum.manjaro.org/t/the-key-sequence-is-ambiguous/90803

Screenshot_20211114_092855

After I press "Accept", if I press F11 again it will go to full screen or vice versa

I tried the AppImage version of yuzu, just in case, and worked without any issue. But i want the flatpak version because is easier to maintain updated

I've been searching where all the key are defined in KDE but nothing. There's nothing set up for F11 searching using the settings (gui). Also nothing in .kde4/share/config/kdeglobals

KWin (pantalla completa = full screen)
Screenshot_20211118_110816

in yuzu's qt-config

$ cat .var/app/org.yuzu_emu.yuzu/config/yuzu/qt-config.ini | grep F11
Shortcuts\Main%20Window\Fullscreen\KeySeq=F11

tried commenting the line but the file was recreated after open/close it

the only way to disable that key in yuzu's ini was to change the lines
from

Shortcuts\Main%20Window\Fullscreen\KeySeq=F11
Shortcuts\Main%20Window\Fullscreen\KeySeq\default=true

to

Shortcuts\Main%20Window\Fullscreen\KeySeq=
Shortcuts\Main%20Window\Fullscreen\KeySeq\default=false

but when I did that I didn't have a key to go full screen
of course I could set a different key, but that key should be used to do that


qt-config.ini

...
[UI]
...
Shortcuts\Main%20Window\Exit%20Fullscreen\Context=1
Shortcuts\Main%20Window\Exit%20Fullscreen\Context\default=true
Shortcuts\Main%20Window\Exit%20Fullscreen\KeySeq=Esc
Shortcuts\Main%20Window\Exit%20Fullscreen\KeySeq\default=true 
...
Shortcuts\Main%20Window\Fullscreen\Context=1
Shortcuts\Main%20Window\Fullscreen\Context\default=true
Shortcuts\Main%20Window\Fullscreen\KeySeq=F11
Shortcuts\Main%20Window\Fullscreen\KeySeq\default=true
...

plasmashell --version

plasmashell 5.22.5

kf5-config --version

Qt: 5.15.2
KDE Frameworks: 5.87.0
kf5-config: 1.0

inxi -zSb

System:    Kernel: 5.14.10-1-MANJARO x86_64 bits: 64 Desktop: KDE Plasma 5.22.5 Distro: Manjaro Linux
Machine:   Type: Laptop System: LENOVO product: 82B1 v: Lenovo Legion 5 15ARH05H serial: <filter>
           Mobo: LENOVO model: LNVNB161216 v: SDK0R33126 WIN serial: <filter> UEFI: LENOVO v: FSCN14WW
           date: 08/26/2020
Battery:   ID-1: BAT0 charge: 48.3 Wh (59.0%) condition: 81.8/80.0 Wh (102.2%) volts: 15.3 min: 15.4
CPU:       Info: 8-Core AMD Ryzen 7 4800H with Radeon Graphics [MT MCP] speed: 1397 MHz min/max: 1400/2900 MHz
Graphics:  Device-1: NVIDIA TU106M [GeForce RTX 2060 Mobile] driver: nvidia v: 470.63.01
           Device-2: Advanced Micro Devices [AMD/ATI] Renoir driver: amdgpu v: kernel
           Device-3: Chicony Integrated Camera type: USB driver: uvcvideo
           Display: x11 server: X.Org 1.20.13 driver: loaded: amdgpu,ati,nvidia unloaded: modesetting,nouveau
           s-res: 1920x1080
           OpenGL: renderer: AMD RENOIR (DRM 3.42.0 5.14.10-1-MANJARO LLVM 12.0.1) v: 4.6 Mesa 21.2.3
Network:   Device-1: Realtek RTL8111/8168/8411 PCI Express Gigabit Ethernet driver: r8169
           Device-2: Intel Wi-Fi 6 AX200 driver: iwlwifi
Drives:    Local Storage: total: 476.94 GiB used: 181.07 GiB (38.0%)
Info:      Processes: 379 Uptime: 20h 55m Memory: 15.01 GiB used: 5.3 GiB (35.3%) Shell: Bash inxi: 3.3.08

flatpak --version

Flatpak 1.12.1

What is the reason for filesystem host access?

yuzu has read-only access to the entire host filesystem (--filesystem=host:ro), is there any reason for it?
yuzu already seems to support portals, so it is recommended to remove that permission for security reasons.

Missing BOOT0 - Missing BCPKG2-1-Normal-Main - Missing PRODINFO

Captura de tela de 2021-11-20 17-06-22

Gtk-Message: 17:06:02.067: Failed to load module "canberra-gtk-module"
Gtk-Message: 17:06:02.067: Failed to load module "canberra-gtk-module"
Qt: Session management error: None of the authentication protocols specified are supported
QPixmap::scaled: Pixmap is a null pixmap
QPixmap::scaled: Pixmap is a null pixmap
QPixmap::scaled: Pixmap is a null pixmap
QPixmap::scaled: Pixmap is a null pixmap
QPixmap::scaled: Pixmap is a null pixmap
QPixmap::scaled: Pixmap is a null pixmap

Yuzu crashes in BOTW after latest update

Hello,
after the todays update I can't load my saves in BTOW.
I tried running in Vulkan an OpenGL mode, but both crashed.

System information:

  Host: pop-os Kernel: 5.17.15-76051715-generic x86_64 bits: 64 compiler: gcc
    v: 11.2.0 Desktop: GNOME 42.2 Distro: Pop!_OS 22.04 LTS
    base: Ubuntu 22.04 LTS Jammy
Machine:
  Type: Desktop Mobo: ASRock model: B450M Pro4 serial: <superuser required>
    UEFI: American Megatrends v: P3.90 date: 12/09/2019
Battery:
  Device-1: nintendo_switch_controller_battery_0005:057E:2009.0007 model: N/A
    charge: Full status: Charging
CPU:
  Info: 8-core model: AMD Ryzen 7 3700X bits: 64 type: MT MCP arch: Zen 2
    rev: 0 cache: L1: 512 KiB L2: 4 MiB L3: 32 MiB
  Speed (MHz): avg: 2277 high: 3593 min/max: 2200/4426 boost: enabled
    cores: 1: 2196 2: 2192 3: 2195 4: 2195 5: 2053 6: 2053 7: 2058 8: 3583
    9: 1863 10: 1915 11: 2195 12: 2192 13: 2052 14: 2052 15: 2053 16: 3593
    bogomips: 114988
  Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm
Graphics:
  Device-1: NVIDIA TU106 [GeForce RTX 2060 SUPER] vendor: Gigabyte
    driver: nvidia v: 510.73.05 bus-ID: 07:00.0
  Device-2: Generalplus WEB CAM type: USB driver: snd-usb-audio,uvcvideo
    bus-ID: 5-1.2:6
  Display: x11 server: X.Org v: 1.21.1.3 driver: X: loaded: nvidia
    gpu: nvidia resolution: 1: 1920x1080~60Hz 2: 1920x1080
  OpenGL: renderer: NVIDIA GeForce RTX 2060 SUPER/PCIe/SSE2
    v: 4.6.0 NVIDIA 510.73.05 direct render: Yes
Network:
  Device-1: Intel Wi-Fi 6 AX210/AX211/AX411 160MHz driver: iwlwifi v: kernel
    bus-ID: 04:00.0
  IF: wlp4s0 state: down mac: a4:6b:b6:3d:4b:7c
  Device-2: Realtek RTL8111/8168/8411 PCI Express Gigabit Ethernet
    vendor: ASRock driver: r8169 v: kernel port: f000 bus-ID: 05:00.0
  IF: enp5s0 state: up speed: 1000 Mbps duplex: full mac: a8:a1:59:23:94:0c
  Device-3: NetXen Incorporated NX3031 Multifunction 1/10-Gigabit Server
  Adapter
    vendor: Hewlett-Packard NC522SFP Dual Port 10GbE driver: netxen_nic
    v: 4.0.82 port: N/A bus-ID: 06:00.0
  IF: enp6s0f0 state: down mac: 80:c1:6e:aa:d2:60
  Device-4: NetXen Incorporated NX3031 Multifunction 1/10-Gigabit Server
  Adapter
    vendor: Hewlett-Packard NC522SFP Dual Port 10GbE driver: netxen_nic
    v: 4.0.82 port: N/A bus-ID: 06:00.1
  IF: enp6s0f1 state: down mac: 80:c1:6e:aa:d2:64
  IF-ID-1: anbox0 state: down mac: 76:3d:80:17:0e:3c
  IF-ID-2: docker0 state: down mac: 02:42:f3:9a:6d:cb
  IF-ID-3: virbr0 state: down mac: 52:54:00:41:f6:27
Drives:
  Local Storage: total: 8.3 TiB used: 2.5 TiB (30.1%)
Info:
  Processes: 440 Uptime: 55m Memory: 15.55 GiB used: 3.76 GiB (24.2%)
  Init: systemd runlevel: 5 Compilers: gcc: 11.2.0 Packages: 2550 Shell: fish
  v: 3.3.1 inxi: 3.3.13

Logfile:
yuzu_log.txt

[flatpak-specific] SSBU ultimate attacks using h264 backgrounds segfault Yuzu with GPU Video Decoding (Default)

Description

SSBU ultimate attacks (e.g. Sepiroth's ultimate) play a h264 video in the background. While NVDEC emulation is set to GPU Video Decoding (Default) yuzu segfaults when trying to create such background. Appimage does not show this issue.

Workaround

Setting NVDEC emulation to CPU only immediatly fixes the issue.

Interesting log lines of the crash

[ 157.685752] Service.NVDRV <Info> video_core/command_classes/codecs/codec.cpp:SetTargetCodec:166: NVDEC video codec initialized to H264
[ 157.691127] Service.NVDRV <Info> video_core/command_classes/codecs/codec.cpp:CreateGpuAvDevice:74: Using VA-API with i915
[libopenh264 @ 0x7e94fc0f9440] [OpenH264] this = 0x0x7e94fd428dc0, Warning: max_num_ref_frames exceeds level limits!

Seems like Flatpak Yuzu tries to init VAAPI with i915 (the Intel driver) on an AMDGPU system.

Linux / Flatpak - Zelda BOTW fails when starting the game (menu works)

I've been trying to play BOTW with the flatpak of yuzu, and it kinda worked about 3 weeks ago when I first tried it, but had no time.

for about a week it hasn't worked at all. Fails when I try to enter the actual game, menu works fine
yuzu_log.txt
.
It usually crashes when the entire screen goes white (this is where the log is from)
sometimes i've gotten it further, and to crash while Link is still in the bathtub, but tbh I don't really understand what I've done different there. Fiddled with the settings a lot...
feels like it's trying to compile/load a shader and that completely fails

System:
Host: fedora Kernel: 5.18.11-200.fc36.x86_64 arch: x86_64 bits: 64
compiler: gcc v: 2.37-27.fc36 Desktop: GNOME v: 42.3.1
Distro: Fedora release 36 (Thirty Six)
Machine:
Type: Desktop Mobo: MSI model: B150M PRO-VD (MS-7996) v: 1.0
serial: UEFI: American Megatrends v: 1.80
date: 07/27/2016
CPU:
Info: quad core model: Intel Core i5-6500 bits: 64 type: MCP
arch: Skylake-S rev: 3 cache: L1: 256 KiB L2: 1024 KiB L3: 6 MiB
Speed (MHz): avg: 800 min/max: 800/3600 cores: 1: 800 2: 800 3: 800
4: 800 bogomips: 25599
Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx
Graphics:
Device-1: AMD Ellesmere [Radeon RX 470/480/570/570X/580/580X/590]
driver: amdgpu v: kernel arch: GCN 4 bus-ID: 01:00.0
Display: wayland server: X.Org v: 1.22.1.3 with: Xwayland v: 22.1.3
compositor: gnome-shell driver: gpu: amdgpu resolution: 1920x1080~60Hz
OpenGL: renderer: AMD Radeon RX 480 Graphics (polaris10 LLVM 14.0.0 DRM
3.46 5.18.11-200.fc36.x86_64)
v: 4.6 Mesa 22.1.3 direct render: Yes
Info:
Processes: 304 Uptime: 1h 33m Memory: 15.48 GiB used: 3 GiB (19.4%)
Init: systemd target: graphical (5) Compilers: gcc: 12.1.1 Packages: 14
note: see --pkg Shell: Bash v: 5.1.16 inxi: 3.3.19

Steam deck yuzu crash fire emblem warriors three hopes

Hello,
Since the newest update the game finally launches. However as soon as I select new game in the menu and the first cutscene starts the game crashes.

Here is the yuzu log.

[ 0.072988] Input input_common/drivers/udp_client.cpp:UDPClient:140: Udp Initialization started
[ 0.073044] Input input_common/drivers/udp_client.cpp:StartCommunication:332: Starting communication with UDP input server on 127.0.0.1:26760
[ 0.278950] Frontend yuzu/main.cpp:GMainWindow:299: yuzu Version: yuzu 1090
[ 0.278955] Frontend yuzu/main.cpp:GMainWindow:315: Host CPU: AMD Custom APU 0405 | AVX2 | FMA
[ 0.279033] Frontend yuzu/main.cpp:GMainWindow:317: Host OS: KDE Flatpak runtime
[ 0.279045] Frontend yuzu/main.cpp:GMainWindow:318: Host RAM: 14.49 GiB
[ 0.279047] Frontend yuzu/main.cpp:GMainWindow:320: Host Swap: 1.00 GiB
[ 0.364523] Frontend yuzu/game_list.cpp:LoadCompatibilityList:720: Game compatibility list is empty
[ 0.401015] Loader core/loader/loader.cpp:GetLoader:263: File 13 Sentinels Aegis Rim [01003FC01670C800][USA]Update[v65536].nsp has a different type (unknown) than its extension.
[ 0.402871] Loader core/file_sys/patch_manager.cpp:PatchRomFS:442: RomFS: Update (v0.1.0) applied successfully
[ 0.409935] Loader core/loader/loader.cpp:GetLoader:263: File 13 Sentinels Aegis Rim [01003FC01670C800][USA]Update[v65536].nsp has a different type (unknown) than its extension.
[ 0.411532] Loader core/file_sys/patch_manager.cpp:PatchRomFS:442: RomFS: Update (v0.1.0) applied successfully
[ 104.529874] Config common/settings.cpp:LogSettings:40: yuzu Configuration:
[ 104.529892] Config common/settings.cpp:operator():33: Controls_UseDockedMode: true
[ 104.529894] Config common/settings.cpp:operator():33: System_RngSeed: 0
[ 104.529896] Config common/settings.cpp:operator():33: System_CurrentUser: 0
[ 104.529897] Config common/settings.cpp:operator():33: System_LanguageIndex: 1
[ 104.529898] Config common/settings.cpp:operator():33: System_RegionIndex: 1
[ 104.529898] Config common/settings.cpp:operator():33: System_TimeZoneIndex: 0
[ 104.529900] Config common/settings.cpp:operator():33: Core_UseMultiCore: true
[ 104.529902] Config common/settings.cpp:operator():33: CPU_Accuracy: 2
[ 104.529904] Config common/settings.cpp:operator():33: Renderer_UseResolutionScaling: 0
[ 104.529905] Config common/settings.cpp:operator():33: Renderer_ScalingFilter: 5
[ 104.529906] Config common/settings.cpp:operator():33: Renderer_AntiAliasing: 0
[ 104.529907] Config common/settings.cpp:operator():33: Renderer_UseSpeedLimit: true
[ 104.529908] Config common/settings.cpp:operator():33: Renderer_SpeedLimit: 200
[ 104.529909] Config common/settings.cpp:operator():33: Renderer_UseDiskShaderCache: true
[ 104.529910] Config common/settings.cpp:operator():33: Renderer_GPUAccuracyLevel: 0
[ 104.529912] Config common/settings.cpp:operator():33: Renderer_UseAsynchronousGpuEmulation: true
[ 104.529936] Config common/settings.cpp:operator():33: Renderer_NvdecEmulation: 2
[ 104.529938] Config common/settings.cpp:operator():33: Renderer_AccelerateASTC: true
[ 104.529939] Config common/settings.cpp:operator():33: Renderer_UseVsync: false
[ 104.529940] Config common/settings.cpp:operator():33: Renderer_ShaderBackend: 0
[ 104.529941] Config common/settings.cpp:operator():33: Renderer_UseAsynchronousShaders: true
[ 104.529942] Config common/settings.cpp:operator():33: Renderer_AnisotropicFilteringLevel: 1
[ 104.529943] Config common/settings.cpp:operator():33: Audio_OutputEngine: auto
[ 104.529945] Config common/settings.cpp:operator():33: Audio_OutputDevice: auto
[ 104.529946] Config common/settings.cpp:operator():33: Audio_InputDevice: auto
[ 104.529947] Config common/settings.cpp:operator():33: DataStorage_UseVirtualSd: true
[ 104.529951] Config common/settings.cpp:operator():37: DataStorage_CacheDir: /home/deck/.var/app/org.yuzu_emu.yuzu/cache/yuzu
[ 104.529953] Config common/settings.cpp:operator():37: DataStorage_ConfigDir: /home/deck/.var/app/org.yuzu_emu.yuzu/config/yuzu
[ 104.529954] Config common/settings.cpp:operator():37: DataStorage_LoadDir: /run/media/mmcblk0p1/Emulation/storage/yuzu/load
[ 104.529956] Config common/settings.cpp:operator():37: DataStorage_NANDDir: /run/media/mmcblk0p1/Emulation/storage/yuzu/nand
[ 104.529958] Config common/settings.cpp:operator():37: DataStorage_SDMCDir: /run/media/mmcblk0p1/Emulation/storage/yuzu/sdmc
[ 104.529959] Config common/settings.cpp:operator():33: Debugging_ProgramArgs:
[ 104.529961] Config common/settings.cpp:operator():33: Debugging_GDBStub: false
[ 104.529961] Config common/settings.cpp:operator():33: Input_EnableMotion: true
[ 104.529962] Config common/settings.cpp:operator():33: Input_EnableVibration: true
[ 104.529963] Config common/settings.cpp:operator():33: Input_EnableRawInput: false
[ 106.215077] Frontend yuzu/main.cpp:BootGame:1465: yuzu starting...
[ 106.228902] Config common/settings.cpp:LogSettings:40: yuzu Configuration:
[ 106.228921] Config common/settings.cpp:operator():33: Controls_UseDockedMode: true
[ 106.228923] Config common/settings.cpp:operator():33: System_RngSeed: 0
[ 106.228924] Config common/settings.cpp:operator():33: System_CurrentUser: 0
[ 106.228925] Config common/settings.cpp:operator():33: System_LanguageIndex: 1
[ 106.228927] Config common/settings.cpp:operator():33: System_RegionIndex: 1
[ 106.228928] Config common/settings.cpp:operator():33: System_TimeZoneIndex: 0
[ 106.228930] Config common/settings.cpp:operator():33: Core_UseMultiCore: true
[ 106.228932] Config common/settings.cpp:operator():33: CPU_Accuracy: 2
[ 106.228932] Config common/settings.cpp:operator():33: Renderer_UseResolutionScaling: 0
[ 106.228933] Config common/settings.cpp:operator():33: Renderer_ScalingFilter: 5
[ 106.228934] Config common/settings.cpp:operator():33: Renderer_AntiAliasing: 0
[ 106.228935] Config common/settings.cpp:operator():33: Renderer_UseSpeedLimit: true
[ 106.228937] Config common/settings.cpp:operator():33: Renderer_SpeedLimit: 200
[ 106.228938] Config common/settings.cpp:operator():33: Renderer_UseDiskShaderCache: true
[ 106.228940] Config common/settings.cpp:operator():33: Renderer_GPUAccuracyLevel: 0
[ 106.228941] Config common/settings.cpp:operator():33: Renderer_UseAsynchronousGpuEmulation: true
[ 106.228942] Config common/settings.cpp:operator():33: Renderer_NvdecEmulation: 2
[ 106.228943] Config common/settings.cpp:operator():33: Renderer_AccelerateASTC: true
[ 106.228944] Config common/settings.cpp:operator():33: Renderer_UseVsync: false
[ 106.228945] Config common/settings.cpp:operator():33: Renderer_ShaderBackend: 0
[ 106.228946] Config common/settings.cpp:operator():33: Renderer_UseAsynchronousShaders: true
[ 106.228947] Config common/settings.cpp:operator():33: Renderer_AnisotropicFilteringLevel: 1
[ 106.228949] Config common/settings.cpp:operator():33: Audio_OutputEngine: auto
[ 106.228950] Config common/settings.cpp:operator():33: Audio_OutputDevice: auto
[ 106.228950] Config common/settings.cpp:operator():33: Audio_InputDevice: auto
[ 106.228951] Config common/settings.cpp:operator():33: DataStorage_UseVirtualSd: true
[ 106.228953] Config common/settings.cpp:operator():37: DataStorage_CacheDir: /home/deck/.var/app/org.yuzu_emu.yuzu/cache/yuzu
[ 106.228954] Config common/settings.cpp:operator():37: DataStorage_ConfigDir: /home/deck/.var/app/org.yuzu_emu.yuzu/config/yuzu
[ 106.228957] Config common/settings.cpp:operator():37: DataStorage_LoadDir: /run/media/mmcblk0p1/Emulation/storage/yuzu/load
[ 106.228958] Config common/settings.cpp:operator():37: DataStorage_NANDDir: /run/media/mmcblk0p1/Emulation/storage/yuzu/nand
[ 106.228959] Config common/settings.cpp:operator():37: DataStorage_SDMCDir: /run/media/mmcblk0p1/Emulation/storage/yuzu/sdmc
[ 106.228959] Config common/settings.cpp:operator():33: Debugging_ProgramArgs:
[ 106.228960] Config common/settings.cpp:operator():33: Debugging_GDBStub: false
[ 106.228961] Config common/settings.cpp:operator():33: Input_EnableMotion: true
[ 106.228962] Config common/settings.cpp:operator():33: Input_EnableVibration: true
[ 106.228963] Config common/settings.cpp:operator():33: Input_EnableRawInput: false
[ 106.577043] Render.Vulkan video_core/vulkan_common/vulkan_device.cpp:Device:425: Device doesn't support viewport swizzles
[ 106.577054] Render.Vulkan video_core/vulkan_common/vulkan_device.cpp:Device:429: Device doesn't support viewport masks
[ 106.577069] Render.Vulkan video_core/vulkan_common/vulkan_device.cpp:Device:433: Device doesn't support passthrough geometry shaders
[ 106.577071] Render.Vulkan video_core/vulkan_common/vulkan_device.cpp:Device:525: Device doesn't support smooth lines
[ 106.594964] Render.Vulkan video_core/vulkan_common/vulkan_device.cpp:Device:662: RADV has broken VK_EXT_vertex_input_dynamic_state on RDNA2 hardware
[ 106.697923] Render.Vulkan video_core/renderer_vulkan/renderer_vulkan.cpp:Report:184: Driver: radv 21.3.8
[ 106.697931] Render.Vulkan video_core/renderer_vulkan/renderer_vulkan.cpp:Report:185: Device: AMD RADV VANGOGH
[ 106.697933] Render.Vulkan video_core/renderer_vulkan/renderer_vulkan.cpp:Report:186: Vulkan: 1.2.195
[ 106.963766] Loader core/file_sys/patch_manager.cpp:PatchExeFS:128: Patching ExeFS for title_id=010071F0143EA000
[ 106.963976] Loader core/file_sys/patch_manager.cpp:PatchExeFS:175: ExeFS: LayeredExeFS patches applied successfully
[ 107.172519] Loader core/file_sys/patch_manager.cpp:HasNSOPatch:301: Querying NSO patch existence for build_id=E79AB9AF2AB0517496B6C5630B5C7A69769806D4
[ 107.265928] Loader core/file_sys/patch_manager.cpp:HasNSOPatch:301: Querying NSO patch existence for build_id=8A25CB320BEDF519A992BC535A109502462E5C1
[ 107.300663] Loader core/file_sys/patch_manager.cpp:HasNSOPatch:301: Querying NSO patch existence for build_id=BFFED55EA46C1B48DDEABCACDFBF81BF418125AC
[ 107.335568] Loader core/file_sys/patch_manager.cpp:HasNSOPatch:301: Querying NSO patch existence for build_id=56EC24747EC9E7F19B3EFB062483A19D1DA091A8
[ 107.446590] Frontend yuzu/main.cpp:BootGame:1570: Booting game: 010071F0143EA000 | Fire Emblem Warriors: Three Hopes (64-bit) | 1.0.0
[ 107.454866] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x35eb07c3c530939d
[ 107.454975] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x8f7892faba255312
[ 107.455242] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x6087388bcc9c715f
[ 107.455290] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateComputePipeline:613: 0xade92f10268ef7cb
[ 107.455375] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateComputePipeline:613: 0x688e6055358815db
[ 107.455464] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x086624b90e7a7219
[ 107.455726] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x173423a5fcdacc05
[ 107.456642] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:LoadDiskResources:448: Total Pipeline Count: 33
[ 107.457071] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x1bd1f707bb7c27fe
[ 107.457676] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xc9a02c73aaa6635c
[ 107.457888] Render.Vulkan video_core/vulkan_common/vulkan_device.cpp:GetSupportedFormat:742: Emulating format=129 with alternative format=130 with usage=49665 and type=1
[ 107.458777] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateComputePipeline:613: 0x29668da4879e775d
[ 107.458992] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xb832a5c1547e7da5
[ 107.459228] Render.Vulkan video_core/vulkan_common/vulkan_device.cpp:GetSupportedFormat:742: Emulating format=129 with alternative format=130 with usage=49665 and type=1
[ 107.460512] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xd4797ef9c666891f
[ 107.460517] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xf1305c55c1b5d45a
[ 107.460781] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xe203c977d8ebbd7a
[ 107.460934] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xc044d6594ca25dbb
[ 107.461880] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xa4691e786e8b4752
[ 107.462076] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xbae1110ca16a5968
[ 107.462247] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xf078c14d864470fb
[ 107.462718] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x428123ae01a34b48
[ 107.464345] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x8d4507af9d53726e
[ 107.464989] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x29b0eb75c3d7cb9a
[ 107.466094] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x107867141cd0e2d5
[ 107.466540] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xf47952ac6d533283
[ 107.466583] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xbdacb35c15db7737
[ 107.467164] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xe301ab336ed4046f
[ 107.467437] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x39336b682280b221
[ 107.467546] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xa31b316534cdcee2
[ 107.467673] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x8ff2c82d15317bb0
[ 107.467885] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x8f93efcc553d554e
[ 107.467954] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x3a0053afdbccaea5
[ 107.468106] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0xfcceea5d5c3ee34b
[ 107.468259] Render.Vulkan video_core/vulkan_common/vulkan_device.cpp:GetSupportedFormat:742: Emulating format=129 with alternative format=130 with usage=49665 and type=1
[ 107.468334] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x3d0839ad916cd937
[ 107.468472] Render.Vulkan video_core/renderer_vulkan/vk_pipeline_cache.cpp:CreateGraphicsPipeline:503: 0x81319ecd95cde2a2
[ 107.639054] Service core/hle/service/sm/sm_controller.cpp:QueryPointerBufferSize:56: (STUBBED) called
[ 107.651014] Service core/hle/service/sm/sm_controller.cpp:QueryPointerBufferSize:56: (STUBBED) called
[ 107.662681] Service.AM core/hle/service/am/am.cpp:SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled:847: (STUBBED) called
[ 107.664996] Service.AM core/hle/service/am/am.cpp:GetGpuErrorDetectedSystemEvent:1766: (STUBBED) called
[ 107.672300] Service.AM core/hle/service/am/am.cpp:GetCurrentFocusState:752: (STUBBED) called
[ 107.672921] Service.AM core/hle/service/am/am.cpp:AcquireForegroundRights:92: (STUBBED) called
[ 107.673524] Service.AM core/hle/service/am/am.cpp:SetFocusHandlingMode:430: (STUBBED) called. unknown0=0, unknown1=0, unknown2=1
[ 107.674221] Service.AM core/hle/service/am/am.cpp:SetOutOfFocusSuspendingEnabled:450: (STUBBED) called enabled=false
[ 107.677330] Service core/hle/service/sm/sm_controller.cpp:QueryPointerBufferSize:56: (STUBBED) called
[ 107.684111] Service core/hle/service/sm/sm_controller.cpp:QueryPointerBufferSize:56: (STUBBED) called
[ 107.685982] Service core/hle/service/sm/sm_controller.cpp:QueryPointerBufferSize:56: (STUBBED) called
[ 107.689326] Service core/hle/service/sm/sm_controller.cpp:QueryPointerBufferSize:56: (STUBBED) called
[ 107.689894] Service core/hle/service/sm/sm_controller.cpp:QueryPointerBufferSize:56: (STUBBED) called
[ 109.989419] Service.NVDRV core/hle/service/nvdrv/nvdrv_interface.cpp:Initialize:155: (STUBBED) called
[ 109.993744] Service.NVDRV core/hle/service/nvdrv/nvdrv_interface.cpp:SetAruid:200: (STUBBED) called, pid=0x51
[ 109.995139] Service.NVDRV core/hle/service/nvdrv/nvdrv_interface.cpp:SetGraphicsFirmwareMemoryMarginEnabled:208: (STUBBED) called
[ 109.997251] Service core/hle/service/sm/sm_controller.cpp:QueryPointerBufferSize:56: (STUBBED) called
[ 110.006632] Service core/hle/service/sm/sm_controller.cpp:QueryPointerBufferSize:56: (STUBBED) called
[ 110.014654] Loader core/file_sys/patch_manager.cpp:PatchRomFS:421: Patching RomFS for title_id=010071F0143EA000, type=01
[ 110.023237] Loader core/file_sys/patch_manager.cpp:PatchRomFS:421: Patching RomFS for title_id=010071F0143EA000, type=01
[ 110.195626] Service.VI core/hle/service/vi/vi.cpp:GetManagerDisplayService:458: (STUBBED) called
[ 110.196674] Service.VI core/hle/service/vi/vi.cpp:GetSystemDisplayService:450: (STUBBED) called
[ 110.197399] Service.VI core/hle/service/vi/vi.cpp:GetRelayService:442: (STUBBED) called
[ 110.233981] Service core/hle/service/sm/sm_controller.cpp:QueryPointerBufferSize:56: (STUBBED) called
[ 110.257653] Service.NVDRV core/hle/service/nvdrv/nvdrv_interface.cpp:QueryEvent:168: (STUBBED) called, fd=1, event_id=2
[ 110.260754] Service.NVDRV core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp:AllocAsEx:85: (STUBBED) called, big_page_size=0x10000
[ 110.261109] Service.NVDRV core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp:GetVARegions:280: (STUBBED) called, buf_addr=0, buf_size=0
[ 110.262009] Service.NVDRV core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp:GetVARegions:308: (STUBBED) called, buf_addr=0, buf_size=30
[ 110.278650] Service.NVDRV core/hle/service/nvdrv/devices/nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 110.282800] Service.NVDRV core/hle/service/nvdrv/devices/nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 110.288984] Service.NVDRV core/hle/service/nvdrv/devices/nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 110.299464] Service.NVDRV core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp:BindChannel:270: (STUBBED) called, fd=4
[ 110.300506] Service.NVDRV core/hle/service/nvdrv/devices/nvhost_gpu.cpp:AllocGPFIFOEx2:164: (STUBBED) called, num_entries=10000, flags=1, unk0=0, unk1=0, unk2=0, unk3=0
[ 110.301011] Service.NVDRV core/hle/service/nvdrv/devices/nvhost_gpu.cpp:AllocateObjectContext:181: (STUBBED) called, class_num=B197, flags=0
[ 110.301535] Service.NVDRV core/hle/service/nvdrv/nvdrv_interface.cpp:QueryEvent:168: (STUBBED) called, fd=4, event_id=3
[ 110.301854] Service.NVDRV core/hle/service/nvdrv/devices/nvhost_gpu.cpp:SetErrorNotifier:147: (STUBBED) called, offset=0, size=1000, mem=3
[ 110.302396] Service.NVDRV core/hle/service/nvdrv/devices/nvhost_gpu.cpp:ChannelSetTimeout:316: called, timeout=0x266
[ 110.304453] Service.NVDRV core/hle/service/nvdrv/devices/nvhost_gpu.cpp:ChannelSetTimeslice:324: called, timeslice=0x400
[ 110.305391] Service.NVDRV core/hle/service/nvdrv/devices/nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 110.306732] Service.NVDRV core/hle/service/nvdrv/devices/nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 110.311373] Service.NVDRV core/hle/service/nvdrv/devices/nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 110.311931] Service.NVDRV core/hle/service/nvdrv/devices/nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 110.331521] Service core/hle/service/sm/sm_controller.cpp:QueryPointerBufferSize:56: (STUBBED) called
[ 110.333301] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 110.333314] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 110.333315] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 110.333316] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 110.333317] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 110.333318] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 110.336447] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 110.336460] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 110.336461] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 110.336462] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 110.336463] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 110.336464] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 110.336464] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 110.336465] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 110.336466] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 110.336471] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 110.336471] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 110.336472] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 110.336473] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 110.336474] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 110.336475] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 110.336476] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 110.336476] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 110.336477] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 110.336478] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 110.336479] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 110.336480] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 110.336481] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 110.336481] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 110.343185] Service.NVDRV core/hle/service/nvdrv/devices/nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 110.344118] Service.NVDRV core/hle/service/nvdrv/devices/nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 110.352112] Service.NVDRV core/hle/service/nvdrv/devices/nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 110.354716] Service.NVDRV core/hle/service/nvdrv/devices/nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 110.357683] Service.NVDRV core/hle/service/nvdrv/devices/nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 110.361914] Service.NVDRV core/hle/service/nvdrv/devices/nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 111.685318] Service.VI core/hle/service/vi/vi.cpp:OpenDisplay:474: (STUBBED) called
[ 111.688912] Service.AM core/hle/service/am/am.cpp:CreateManagedDisplaySeparableLayer:477: (STUBBED) called
[ 111.695299] Service.VI core/hle/service/vi/vi.cpp:AdjustRefcount:112: (STUBBED) called id=1, addval=00000001, type=00000000
[ 111.696855] Service.VI core/hle/service/vi/vi.cpp:AdjustRefcount:112: (STUBBED) called id=1, addval=00000001, type=00000001
[ 111.703068] Service.VI core/hle/service/vi/vi.cpp:GetNativeHandle:124: (STUBBED) called id=1, unknown=0000000F
[ 111.722907] Service core/hle/service/sm/sm_controller.cpp:QueryPointerBufferSize:56: (STUBBED) called
[ 111.734067] Service.NVDRV core/hle/service/nvdrv/devices/nvmap.cpp:IocGetId:148: called
[ 111.742295] Service.NVDRV core/hle/service/nvdrv/devices/nvmap.cpp:IocGetId:148: called
[ 111.742724] Service.NVDRV core/hle/service/nvdrv/devices/nvmap.cpp:IocGetId:148: called
[ 111.751631] Service.NVDRV core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp:BindChannel:270: (STUBBED) called, fd=5
[ 111.751682] Service.NVDRV core/hle/service/nvdrv/devices/nvhost_gpu.cpp:AllocGPFIFOEx2:164: (STUBBED) called, num_entries=800, flags=1, unk0=0, unk1=0, unk2=0, unk3=0
[ 111.751705] Service.NVDRV core/hle/service/nvdrv/devices/nvhost_gpu.cpp:AllocateObjectContext:181: (STUBBED) called, class_num=B197, flags=0
[ 111.751727] Service.NVDRV core/hle/service/nvdrv/nvdrv_interface.cpp:QueryEvent:168: (STUBBED) called, fd=5, event_id=3
[ 111.751751] Service.NVDRV core/hle/service/nvdrv/devices/nvhost_gpu.cpp:SetErrorNotifier:147: (STUBBED) called, offset=0, size=1000, mem=9
[ 111.751780] Service.NVDRV core/hle/service/nvdrv/devices/nvhost_gpu.cpp:ChannelSetTimeout:316: called, timeout=0x266
[ 111.751902] Service.NVDRV core/hle/service/nvdrv/devices/nvhost_gpu.cpp:ChannelSetTimeslice:324: called, timeslice=0x400
[ 111.752241] Service.NVDRV core/hle/service/nvdrv/devices/nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 111.753938] Service.NVDRV core/hle/service/nvdrv/devices/nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 111.755467] Service.NVDRV core/hle/service/nvdrv/devices/nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 111.757032] Service.NVDRV core/hle/service/nvdrv/devices/nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 111.763739] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 111.763755] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 111.763756] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 111.763757] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 111.763758] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 111.763758] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 111.765257] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 111.765269] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 111.765270] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 111.765271] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 111.765272] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 111.765273] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 111.765274] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 111.765275] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 111.765276] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 111.765277] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 111.765278] HW.GPU video_core/engines/maxwell_3d.cpp:ProcessFirmwareCall4:442: (STUBBED) called
[ 111.765310] HW.GPU

Crash at exit and RAM never freed while running a game

Only tested PkMn Shield so far.

Two days ago, the game crashed after three hours. Today, I decided to run the game with System Monitor in another screen. This way, I can check if I'm running out of system resources.

I noticed the following: RAM is never freed. It starts allocating less than 10 GiB of RAM and then escalates to 13 GiB of RAM. This takes many hours, I'm not sure how many, around 3. At that point, I save and restart Yuzu, as a way to prevent a crash during an important moment of the game.

Installed Yuzu using Flatpak on Linux Ubuntu.

Log file compressed by 7zip. Renamed as .zip to satisfy github requirements.

inxi -v3 output:

System:
  Kernel: 5.11.0-46-generic x86_64 bits: 64 compiler: N/A 
  Desktop: Gnome 3.36.9 Distro: Ubuntu 20.04.3 LTS (Focal Fossa) 
Machine:
  Type: Desktop Mobo: ASRock model: H81M-ITX 
  serial: <superuser/root required> UEFI [Legacy]: American Megatrends 
  v: P2.30 date: 03/17/2016 
CPU:
  Topology: Quad Core model: Intel Core i7-4790 bits: 64 type: MT MCP 
  arch: Haswell rev: 3 L2 cache: 8192 KiB 
  flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx 
  bogomips: 57587 
  Speed: 3998 MHz min/max: 800/4000 MHz Core speeds (MHz): 1: 972 2: 1833 
  3: 1019 4: 1303 5: 1201 6: 1201 7: 1200 8: 1598 
Graphics:
  Device-1: AMD Ellesmere [Radeon RX 470/480/570/570X/580/580X/590] 
  vendor: XFX Pine driver: amdgpu v: kernel bus ID: 01:00.0 
  Display: x11 server: X.Org 1.20.13 driver: amdgpu 
  resolution: 1600x900~60Hz, 1920x1080~60Hz 
  OpenGL: renderer: Radeon RX 570 Series (POLARIS10 DRM 3.40.0 
  5.11.0-46-generic LLVM 12.0.0) 
  v: 4.6 Mesa 21.0.3 direct render: Yes 
Network:
  Device-1: Qualcomm Atheros QCA8171 Gigabit Ethernet vendor: ASRock 
  driver: alx v: kernel port: d000 bus ID: 03:00.0 
  IF: enp3s0 state: up speed: 100 Mbps duplex: full
Drives:
  Local Storage: total: 2.27 TiB used: 2.00 TiB (87.8%) 
Info:
  Processes: 487 Uptime: 5h 37m Memory: 15.57 GiB used: 3.19 GiB (20.5%) 
  Init: systemd runlevel: 5 Compilers: gcc: 9.3.0 Shell: bash v: 5.0.17 
  inxi: 3.0.38 

yuzu_log.7z.zip

Boxcat doesnt work

Using Manjaro in a Wayland session with Linux 5.10 the boxcat service doesnt work:

[ 32.038466] Service.BCAT core/hle/service/bcat/backend/boxcat.cpp:GetStatus:490: Failed to open socket, going offline!

Drag and drop a file into the yuzu app makes it crash

System info :

System:
  Host: qt1b Kernel: 5.13.19-2-MANJARO x86_64 bits: 64 compiler: gcc
    v: 11.1.0 Desktop: KDE Plasma 5.23.4 Distro: Manjaro Linux base: Arch Linux
Machine:
  Type: Desktop System: Gigabyte product: B450 I AORUS PRO WIFI v: N/A
    serial: <superuser required>
  Mobo: Gigabyte model: B450 I AORUS PRO WIFI-CF v: x.x
    serial: <superuser required> UEFI-[Legacy]: American Megatrends v: F50
    date: 11/27/2019
CPU:
  Info: 8-core model: AMD Ryzen 7 3700X bits: 64 type: MT MCP arch: Zen 2
    rev: 0 cache: L1: 512 KiB L2: 4 MiB L3: 32 MiB
  Speed (MHz): avg: 2296 high: 3592 min/max: 2200/4426 boost: enabled
    cores: 1: 3361 2: 2051 3: 2097 4: 1989 5: 1862 6: 1863 7: 1862 8: 2792
    9: 3592 10: 2392 11: 2053 12: 2056 13: 2192 14: 2196 15: 2192 16: 2193
    bogomips: 115050
  Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm
Graphics:
  Device-1: AMD Ellesmere [Radeon RX 470/480/570/570X/580/580X/590]
    vendor: Sapphire Limited Nitro+ driver: amdgpu v: kernel bus-ID: 0a:00.0
  Device-2: Microdia Dual Mode Camera (8006 VGA) type: USB
    driver: hid-generic,usbhid bus-ID: 3-1:2
  Display: x11 server: X.Org 1.21.1.2 driver: loaded: amdgpu,ati
    unloaded: modesetting resolution: 1920x1080
  OpenGL: renderer: AMD Radeon RX 580 Series (POLARIS10 DRM 3.41.0
    5.13.19-2-MANJARO LLVM 13.0.0)
    v: 4.6 Mesa 21.2.5 direct render: Yes
Network:
  Device-1: Intel Wireless-AC 9260 driver: iwlwifi v: kernel bus-ID: 07:00.0
  IF: wlp7s0 state: down mac: 42:be:02:c4:25:3e
  Device-2: Intel I211 Gigabit Network vendor: Gigabyte driver: igb
    v: kernel port: f000 bus-ID: 09:00.0
  IF: enp9s0 state: up speed: 100 Mbps duplex: full mac: 18:c0:4d:2e:34:cc
  Device-3: Intel Wireless-AC 9260 Bluetooth Adapter type: USB
    driver: btusb bus-ID: 1-10:3
  IF-ID-1: tun0 state: unknown speed: 10 Mbps duplex: full mac: N/A
Drives:
  Local Storage: total: 2.75 TiB used: 401.33 GiB (14.2%)
Info:
  Processes: 377 Uptime: 36m Memory: 31.3 GiB used: 3.48 GiB (11.1%)
  Init: systemd Compilers: gcc: 11.1.0 clang: 13.0.0 Packages: 1600
  Shell: fish v: 3.3.1 inxi: 3.3.11

logfile :

[ 301.793696] Frontend <Info> yuzu/main.cpp:BootGame:1363: yuzu starting...
[ 301.793810] Common.Filesystem <Error> common/fs/file.cpp:Open:261: Failed to open the file at path=/home/qt1b/Games/Nintendo/switch/vvvvv, ec_message=No such file or directory
[ 301.793818] Common.Filesystem <Error> common/fs/fs.cpp:FileOpen:150: Failed to open the file at path=/home/qt1b/Games/Nintendo/switch/vvvvv with mode=1, type=0, flag=1

It seems to be a flatpak permission issue, but it shouldn't make yuzu crash in normal circumstances

Hope this will be helpful

Almost every game crashes after moving a few meters on Steam Deck now

Tons of games like Mario kart 8 deluxe, metroid dread and others no longer work on the steam deck when you walk a few meters despite having run flawlessly before and despite running flawlessly on the Yuzu AppImage for version 1091 i downloaded to see if it was a device specific issue.

Game Crashes immediately

I tried to play Animal Crossing and Slime Rancher and both crash immediatly when trying to Start

the crash screen said that I should attach these thing

inxi -3 shows this:

System:    Host: penguin Kernel: 5.4.157-17191-g6575d22de694 x86_64 bits: 64 compiler: gcc v: 10.2.1 Desktop: N/A 
           Distro: Debian GNU/Linux 11 (bullseye) 
Machine:   Type: N/A System: ChromiumOS product: crosvm v: N/A serial: <superuser required> 
           Mobo: N/A model: N/A serial: N/A BIOS: crosvm v: N/A date: N/A 
CPU:       Info: Quad Core model: 06/8c bits: 64 type: MCP arch: Tiger Lake rev: 1 L2 cache: 6 MiB 
           flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 23961 
           Speed: 2995 MHz min/max: N/A Core speeds (MHz): 1: 2995 2: 2995 3: 2995 4: 2995 
Graphics:  Device-1: Red Hat Virtio GPU driver: virtio-pci v: N/A bus ID: 00:09.0 
           Display: wayland server: X.Org 1.20.8 driver: loaded: virtio-pci note: n/a (using device driver) 
           resolution: 1920x1080~60Hz 
           OpenGL: renderer: virgl v: 4.3 Mesa 20.3.5 direct render: Yes 
Network:   Message: No Device data found. 
           IF-ID-1: eth0 state: up speed: 10000 Mbps duplex: full mac: 00:16:3e:0f:e0:35 
Drives:    Local Storage: total: 55.05 GiB used: 45.96 GiB (83.5%) 
Info:      Processes: 48 Uptime: 58m Memory: 6.49 GiB used: 9.3 MiB (0.1%) Init: systemd runlevel: 5 Compilers: 
           gcc: N/A Packages: 1064 Shell: Bash v: 5.1.4 inxi: 3.3.01

yuzu_log.txt
yuzu_log.txt.old.txt

Flathub Yuzu crashing after update

Hadn't had a chance to launch Yuzu for a few weeks. Found that Yuzu was crashing on my fully up-to-date Fedora 34 instance with the following error.

/usr/include/c++/11.2.0/string_view:233: constexpr const value_type& std::basic_string_view<_CharT, _Traits>::operator[](std::basic_string_view<_CharT, _Traits>::size_type) const [with _CharT = char; _Traits = std::char_traits<char>; std::basic_string_view<_CharT, _Traits>::const_reference = const char&; std::basic_string_view<_CharT, _Traits>::size_type = long unsigned int]: Assertion '__pos < this->_M_len' failed.

I tested downgrading between versions until I no longer got the error. It appears that the issue seems to have started with this commit.

Commit: d185ab3403340369debb36a6d28e95ef3a6f281f3f644dd185065926fc39ce7d
Subject: Update shared-modules (64e1b0d)
Date: 2021-10-12 21:10:40 +0000

Downgrading to a version previous to that works as expected.

Xenoblade Chronicles 2 Yuzu always crashes after certain cutscene

inxi -v3 output:

System:
Host: philipp Kernel: 5.17.5-arch1-1 arch: x86_64 bits: 64 compiler: gcc
v: 11.2.0 Desktop: KDE Plasma v: 5.24.5 Distro: Arch Linux
Machine:
Type: Desktop System: Gigabyte product: B550 AORUS ELITE v: N/A
serial:
Mobo: Gigabyte model: B550 AORUS ELITE v: x.x
serial: UEFI: American Megatrends v: F1
date: 05/14/2020
Battery:
Device-1: nintendo_switch_controller_battery_0003:057E:2009.0003 model: N/A
charge: Full status: full
CPU:
Info: 12-core model: AMD Ryzen 9 3900XT bits: 64 type: MT MCP arch: Zen 2
rev: 0 cache: L1: 768 KiB L2: 6 MiB L3: 64 MiB
Speed (MHz): avg: 2799 high: 4333 min/max: 2200/4776 boost: enabled
cores: 1: 4101 2: 2101 3: 2084 4: 4333 5: 2064 6: 2121 7: 2195 8: 2195
9: 2194 10: 2642 11: 3751 12: 3935 13: 3630 14: 2095 15: 2141 16: 3856
17: 2059 18: 2056 19: 2195 20: 2196 21: 2196 22: 2512 23: 4282 24: 4252
bogomips: 182132
Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm
Graphics:
Device-1: AMD Ellesmere [Radeon RX 470/480/570/570X/580/580X/590]
vendor: XFX Pine driver: amdgpu v: kernel bus-ID: 0a:00.0
Display: wayland server: X.org v: 1.21.1.3 with: Xwayland v: 22.1.1
compositor: kwin_wayland driver: X: loaded: amdgpu unloaded: modesetting
gpu: amdgpu resolution: 1: 2560x1440 2: 1920x1080
OpenGL: renderer: AMD Radeon RX 580 Series (polaris10 LLVM 13.0.1 DRM
3.44 5.17.5-arch1-1)
v: 4.6 Mesa 22.0.3 direct render: Yes
Network:
Device-1: Realtek RTL8125 2.5GbE vendor: Gigabyte driver: r8169 v: kernel
port: f000 bus-ID: 08:00.0
IF: eno1 state: up speed: 1000 Mbps duplex: full mac: b4:2e:99:ef:28:0b
Drives:
Local Storage: total: 1.93 TiB used: 1.23 TiB (63.7%)
Info:
Processes: 452 Uptime: 1h 43m Memory: 31.35 GiB used: 6.79 GiB (21.7%)
Init: systemd Compilers: gcc: 12.1.0 clang: 13.0.1 Packages: 1124
Shell: Bash v: 5.1.16 inxi: 3.3.15

And the log files:
yuzu_log.txt

If you need anything else just ask (:

Kirby and the forgotten land crashed

I can't continue playing kirby and the forgotten land because it always crashes when I enter to "Maravilia" (the amusement park world). Besides, I have suffered some artifacts around the game.

yuzu_log.txt

System:
  Host: manjaro-systemproductname Kernel: 5.17.1-3-MANJARO arch: x86_64
    bits: 64 compiler: gcc v: 11.2.0 Desktop: KDE Plasma v: 5.24.4
    Distro: Manjaro Linux base: Arch Linux
Machine:
  Type: Desktop System: ASUS product: N/A v: N/A serial: <superuser required>
  Mobo: ASUSTeK model: TUF GAMING B550-PLUS v: Rev X.0x
    serial: <superuser required> UEFI: American Megatrends v: 2423
    date: 08/10/2021
Battery:
  Device-1: hid-ec:83:50:6f:14:5a-battery model: Xbox Wireless Controller
    charge: N/A status: discharging
CPU:
  Info: 6-core model: AMD Ryzen 5 3600 bits: 64 type: MT MCP arch: Zen 2
    rev: 0 cache: L1: 384 KiB L2: 3 MiB L3: 32 MiB
  Speed (MHz): avg: 3949 high: 3977 min/max: 2200/4617 boost: enabled
    cores: 1: 3951 2: 3977 3: 3967 4: 3948 5: 3949 6: 3894 7: 3962 8: 3946
    9: 3961 10: 3947 11: 3946 12: 3951 bogomips: 94835
  Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm
Graphics:
  Device-1: NVIDIA GM206 [GeForce GTX 950] vendor: Gigabyte driver: nvidia
    v: 510.60.02 bus-ID: 07:00.0
  Display: x11 server: X.Org v: 1.21.1.3 driver: X: loaded: nvidia
    gpu: nvidia resolution: 1920x1080~60Hz
  OpenGL: renderer: NVIDIA GeForce GTX 950/PCIe/SSE2
    v: 4.6.0 NVIDIA 510.60.02 direct render: Yes
Network:
  Device-1: Realtek RTL8125 2.5GbE vendor: ASUSTeK driver: r8169 v: kernel
    port: f000 bus-ID: 06:00.0
  IF: enp6s0 state: up speed: 1000 Mbps duplex: full mac: d4:5d:64:b8:57:1e
Drives:
  Local Storage: total: 1.73 TiB used: 828.9 GiB (46.8%)
Info:
  Processes: 337 Uptime: 3h 15m Memory: 15.6 GiB used: 3.37 GiB (21.6%)
  Init: systemd Compilers: gcc: 11.2.0 clang: 13.0.1 Packages: 1675
  Shell: Zsh v: 5.8.1 inxi: 3.3.15

Don't share config with non-flatpak version

Currently, yuzu Flatpak stores its data in ~/.config/yuzu, the same directory as the AppImage.

This is discouraged by Flatpak docs, and it is advised to simply remove xdg-config/yuzu and xdg-data/yuzu permissions from the manifest.

steam deck yuzu multiple games that worked before now crash

xenoblade 2 crashes a few seconds of playing after loading a save file. was previously able to play.
atelier ryza crashes the moment it starts rendering 3dmodels at main menu. was previously able to play.
persona 5 strikers was previously able to play. now crashes at main menu when loading 3d models.
log:
yuzu_log.txt

Linux freezing on latest yuzu flatpak release

The latest flatpak release freezes Pop OS 21.04 (Gnome 3.38.5) system on yuzu launch. No error logs, no error messages, nothing. (forces manual system restart)

Distro: Pop OS 21.04 (Gnome 3.38.5)
API: X11

Version: mainline-0-834
System Specs:
[Vulkan] AMD strix rx570 4GB
Ryzen r5 3600; 16 GB ddr4 ram

More detailed info:

System:
  Kernel: 5.15.5-76051505-generic x86_64 bits: 64 
  compiler: gcc v: 10.2.1 Desktop: GNOME 3.38.4 Distro: Pop!_OS 21.04 
  base: Ubuntu 21.04 Hirsute 
Machine:
  Type: Desktop System: Gigabyte product: A320M-S2H v: N/A 
  Mobo: Gigabyte model: A320M-S2H-CF
  UEFI: American Megatrends LLC. v: F54c date: 09/30/2021 
CPU:
  Info: 6-Core model: AMD Ryzen 5 3600 bits: 64 type: MT MCP arch: Zen 2 
  rev: 0 L2 cache: 3 MiB 
Graphics:
  Device-1: AMD Ellesmere [Radeon RX 470/480/570/570X/580/580X/590] 
  vendor: ASUSTeK driver: amdgpu v: kernel bus ID: 07:00.0 
  Display: x11 server: X.Org 1.20.11 driver: loaded: amdgpu,ati 
  unloaded: fbdev,modesetting,vesa resolution: 1920x1080~60Hz 
  OpenGL: renderer: Radeon RX 570 Series (POLARIS10 DRM 3.42.0 
  5.15.5-76051505-generic LLVM 12.0.0) 
  v: 4.6 Mesa 21.2.2 direct render: Yes 

Yuzu crashes when trying to run BoTW -- ZorinOS

Yuzu crashes immediately upon running the BoTW game I installed. Not sure if this means anything, but I dumped the RomFS to sdmc because I planned to use mods at some point.

The yuzu.log has the following error that seems to repeat for every file it tries to open:

[1112.890562] Common.Filesystem <Error> common/fs/file.cpp:Open:259: Failed to open the file at path=/home/jrodd96/.var/app/org.yuzu_emu.yuzu/data/yuzu/sdmc/atmosphere/contents/01007EF00011E000/romfs/Terrain/A/MainField/56000003E4.mate.sstera, ec_message=Too many open files

This is the output of inxi -v3:

           Desktop: Gnome 3.38.4 Distro: Zorin OS 16.1 base: Ubuntu 20.04 LTS Focal 
Machine:   Type: Laptop System: Dell product: XPS 13 9370 v: N/A 
           serial: <superuser/root required> 
           Mobo: Dell model: 0F6P3V v: A00 serial: <superuser/root required> UEFI: Dell 
           v: 1.17.0 date: 10/07/2021 
Battery:   ID-1: BAT0 charge: 16.3 Wh condition: 16.3/52.0 Wh (31%) model: SMP DELL G8VCF6C 
           status: Full 
CPU:       Topology: Quad Core model: Intel Core i7-8550U bits: 64 type: MT MCP 
           arch: Kaby Lake rev: A L2 cache: 8192 KiB 
           flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 31999 
           Speed: 800 MHz min/max: 400/4000 MHz Core speeds (MHz): 1: 800 2: 800 3: 800 4: 800 
           5: 800 6: 800 7: 800 8: 745 
Graphics:  Device-1: Intel UHD Graphics 620 vendor: Dell driver: i915 v: kernel 
           bus ID: 00:02.0 
           Display: x11 server: X.Org 1.20.13 driver: i915 tty: N/A 
           OpenGL: renderer: Mesa Intel UHD Graphics 620 (KBL GT2) v: 4.6 Mesa 21.2.6 
           direct render: Yes 
Network:   Device-1: Qualcomm Atheros QCA6174 802.11ac Wireless Network Adapter 
           vendor: Bigfoot Networks Killer 1435 Wireless-AC driver: ath10k_pci v: kernel 
           port: f040 bus ID: 02:00.0 
           IF: wlp2s0 state: up mac: 9c:b6:d0:90:11:3b 
Drives:    Local Storage: total: 238.47 GiB used: 147.92 GiB (62.0%) 
Info:      Processes: 364 Uptime: 5d 18h 50m Memory: 15.47 GiB used: 4.84 GiB (31.3%) 
           Init: systemd runlevel: 5 Compilers: gcc: 9.4.0 clang: 10.0.0-4ubuntu1 Shell: bash 
           v: 5.0.17 inxi: 3.0.38 

I can post the full yuzu.log if necessary, but it's incredibly long and just repeats that same error over again. Probably something simple on my end, but this is first real attempt at using yuzu.

Regressions of first flathub release compared to AppImage

Hi @liushuyu,

Thank you very much for pushing this flatpak. I've been running some tests with this first release on flathub.com.

Tested on:

  • Kernel 5.12.9
  • AMD RX6800 (mesa 21.1.1, radv)
  • Gnome 40.2 (wayland session)

Things I've noticed in direct comparison to the AppImage:

  • Vulkan Devices are not listed when choosing Vulkan API
  • Compatibility column is set to "Not Tested" and does not refresh
    • Maybe this? Qt: Session management error: None of the authentication protocols specified are supported
  • The default Light Theme is actually Dark. (Tested on Gnome 40 with Yaru Theme)
  • Starting a game with Vulkan crashes yuzu with Unhandled SIGSEGV at rip 0x0055a5cfe49000
  • Running a game with OpenGL boots, but immeditaly turns the window fully transparent. The log fills with:
    • Wayland specific. Running the flatpak without wayland socket fixes this issue.
dri_create_context: requested glthread but driver is missing backgroundCallable V2 extension
dri_create_context: requested glthread but driver is missing backgroundCallable V2 extension
QWaylandGLContext::makeCurrent: eglError: 3002, this: 0x7f0a2b7163a0 

I'll continue testing to find the sources of these issues.

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