Comments (8)
Hello guys, I have had this problem of a crash with Yuzu but only the flatpak version, in the last compiled version of Yuzu it works without problems with the same configuration... only in flatpak it has given me this problem in some games, like SSBU. .
I get this message when the crash occurs in the terminal and the image of a visual message.
[...]
/usr/include/c++/11.2.0/span:384: constexpr std::span<_Type, 18446744073709551615> std::span<_Type, _Extent>::subspan(std::span<_Type, _Extent>::size_type, std::span<_Type, _Extent>::size_type) const [with _Type = unsigned char; long unsigned int _Extent = 18446744073709551615; std::span<_Type, _Extent>::size_type = long unsigned int]: Assertion '__offset + __count <= size()' failed. /app/bin/yuzu-launcher: línea 24: 13 Abortado prlimit --nofile=8192 yuzu "$@"
Can you help us locate the cause of the issue by installing org.yuzu_emu.yuzu.Debug
and org.kde.Sdk
?
Then run flatpak run --command=sh --devel org.yuzu_emu.yuzu
.
In the shell, type gdb yuzu
then Enter.
In the GDB shell, type r then Enter. When the program crashes, in GDB shell, type bt
then Enter. Copy the output data and paste them here.
When you finished, just type q then Enter to leave GDB.
Also, please attach inxi -v3
output to this issue. Because we would like to know which distro and which GPU you are using.
from org.yuzu_emu.yuzu.
@liushuyu thanks, here its the output data:
Before BT command:
/usr/include/c++/11.2.0/span:384: constexpr std::span<_Type, 18446744073709551615> std::span<_Type, _Extent>::subspan(std::span<_Type, _Extent>::size_type, std::span<_Type, _Extent>::size_type) const [with _Type = unsigned char; long unsigned int _Extent = 18446744073709551615; std::span<_Type, _Extent>::size_type = long unsigned int]: Assertion '__offset + __count <= size()' failed.
--Type <RET> for more, q to quit, c to continue without paging--bt
Thread 222 "yuzu:GPU" received signal SIGABRT, Aborted.
[Switching to Thread 0x7fffb3fff640 (LWP 237)]
0x00007fffee4354bb in raise () from /usr/lib/x86_64-linux-gnu/libc.so.6
After BT command:
(gdb) bt
#0 0x00007fffee4354bb in raise () at /usr/lib/x86_64-linux-gnu/libc.so.6
#1 0x00007fffee41e867 in abort () at /usr/lib/x86_64-linux-gnu/libc.so.6
#2 0x0000555555716bf6 in std::__replacement_assert(char const*, int, char const*, char const*)
(__file=__file@entry=0x55555699149b "/usr/include/c++/11.2.0/span", __line=__line@entry=384, __function=__function@entry=0x555556991cf0 "constexpr std::span<_Type, 18446744073709551615> std::span<_Type, _Extent>::subspan(std::span<_Type, _Extent>::size_type, std::span<_Type, _Extent>::size_type) const [with _Type = unsigned char; long "..., __condition=__condition@entry=0x5555569914b8 "__offset + __count <= size()")
at /usr/include/c++/11.2.0/x86_64-unknown-linux-gnu/bits/c++config.h:514
#3 0x0000555555bb28af in std::span<unsigned char, 18446744073709551615ul>::subspan(unsigned long, unsigned long) const
(this=<synthetic pointer>, __offset=16588928, __count=<optimized out>)
at /usr/include/c++/11.2.0/span:375
#4 std::span<unsigned char, 18446744073709551615ul>::subspan(unsigned long, unsigned long) const
(__count=<optimized out>, __offset=16588928, this=<synthetic pointer>)
at /usr/include/c++/11.2.0/span:375
#5 Vulkan::VKBlitScreen::Draw(Tegra::FramebufferConfig const&, VkFramebuffer_T* const&, Layout::FramebufferLayout, VkExtent2D, bool)
(this=this@entry=0x7f7df5e780d8, framebuffer=..., host_framebuffer=@0x7fffb3ffea38: 0x555558592e88, layout=..., render_area=..., use_accelerated=use_acceler
My inxi -v3:
System:
Host: iweaker4you Kernel: 5.16.11-tkg-pds x86_64 bits: 64 compiler: gcc
v: 10.2.1 Desktop: Xfce 4.16.0 Distro: Debian GNU/Linux 11 (bullseye)
Machine:
Type: Desktop System: ASUS product: N/A v: N/A
serial: <superuser required>
Mobo: ASUSTeK model: PRIME B550M-K v: Rev X.0x
serial: <superuser required> UEFI: American Megatrends v: 2407
date: 07/13/2021
CPU:
Info: Quad Core model: AMD Ryzen 3 3300X bits: 64 type: MT MCP arch: Zen 2
rev: 0 L2 cache: 2 MiB
flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm
bogomips: 64000
Speed: 3999 MHz min/max: 2200/4000 MHz boost: enabled Core speeds (MHz):
1: 3999 2: 4000 3: 4000 4: 4023 5: 4011 6: 4015 7: 4040 8: 3998
Graphics:
Device-1: NVIDIA GP106 [GeForce GTX 1060 6GB] vendor: Gigabyte
driver: nvidia v: 470.103.01 bus ID: 0a:00.0
Display: x11 server: X.Org 1.20.11 driver: loaded: nvidia
unloaded: fbdev,modesetting,nouveau,vesa resolution: 1920x1080~60Hz
OpenGL: renderer: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
v: 4.6.0 NVIDIA 470.103.01 direct render: Yes
Network:
Device-1: Realtek RTL8111/8168/8411 PCI Express Gigabit Ethernet
vendor: ASUSTeK PRIME B450M-A driver: r8169 v: kernel port: f000
bus ID: 09:00.0
IF: enp9s0 state: up speed: 1000 Mbps duplex: full mac: 24:4b:fe:8c:40:5a
Drives:
Local Storage: total: 3.66 TiB used: 1.5 TiB (41.0%)
Info:
Processes: 293 Uptime: 4h 35m Memory: 15.6 GiB used: 7.32 GiB (46.9%)
Init: systemd runlevel: 5 Compilers: gcc: 10.2.1 clang: 11.0.1-2
Packages: 2694 Shell: Bash v: 5.1.4 inxi: 3.3.01
from org.yuzu_emu.yuzu.
Thank you very much! This is very helpful.
I will forward your report to our resident GPU expert.
from org.yuzu_emu.yuzu.
I have this bug too.
System:
Host: Comp Kernel: 5.4.0-100-generic x86_64 bits: 64 compiler: gcc v: 9.3.0
Desktop: Xfce 4.16.0 Distro: Linux Mint 20.3 Una base: Ubuntu 20.04 focal
Machine:
Type: Desktop System: Gigabyte product: B450 I AORUS PRO WIFI v: N/A
serial: <superuser/root required>
Mobo: Gigabyte model: B450 I AORUS PRO WIFI-CF v: x.x
serial: <superuser/root required> UEFI [Legacy]: American Megatrends v: F3
date: 12/24/2018
CPU:
Topology: 6-Core model: AMD Ryzen 5 2600 bits: 64 type: MT MCP arch: Zen+ rev: 2
L2 cache: 3072 KiB
flags: avx avx2 lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm bogomips: 95807
Speed: 1374 MHz min/max: 1550/4000 MHz Core speeds (MHz): 1: 1374 2: 1375 3: 1375
4: 1375 5: 1375 6: 1374 7: 1375 8: 1374 9: 1375 10: 1374 11: 1375 12: 1374
Graphics:
Device-1: NVIDIA GP104 [GeForce GTX 1070] vendor: Gigabyte driver: nvidia
v: 510.47.03 bus ID: 09:00.0
Display: x11 server: X.Org 1.20.13 driver: nvidia
unloaded: fbdev,modesetting,nouveau,vesa tty: N/A
OpenGL: renderer: NVIDIA GeForce GTX 1070/PCIe/SSE2 v: 4.6.0 NVIDIA 510.47.03
direct render: Yes
Network:
Device-1: Intel Wireless-AC 9260 driver: iwlwifi v: kernel bus ID: 06:00.0
IF: wlp6s0 state: up mac: 18:1d:ea:f0:f4:01
Device-2: Intel I211 Gigabit Network vendor: Gigabyte driver: igb v: 5.6.0-k
port: f000 bus ID: 08:00.0
IF: enp8s0 state: up speed: 10 Mbps duplex: full mac: b4:2e:99:30:7d:54
Drives:
Local Storage: total: 1.13 TiB used: 478.92 GiB (41.5%)
Info:
Processes: 357 Uptime: 4d 18h 23m Memory: 7.78 GiB used: 3.60 GiB (46.2%)
Init: systemd runlevel: 5 Compilers: gcc: 9.3.0 Shell: bash v: 5.0.17 inxi: 3.0.38
from org.yuzu_emu.yuzu.
I think this issue has been fixed by now. Can you help us confirm it by updating to the latest version of yuzu (1253 as of writing)?
from org.yuzu_emu.yuzu.
From my side I still have it. Version 1278
from org.yuzu_emu.yuzu.
From my side I still have it. Version 1278
Please open a new issue and attach your details, since your crash may have a different cause.
from org.yuzu_emu.yuzu.
We have updated the Flatpak runtime in yuzu 1266. Please update to any version newer than 1266 and see if your issue has been fixed.
If not, please open a new issue instead of posting on this thread to avoid clogging the page and obscuring the context.
from org.yuzu_emu.yuzu.
Related Issues (20)
- Yuzu crashes after trying to load a game HOT 2
- Yuzu crashes when launching games in vulkan on wayland HOT 6
- Hogwarts Legacy crashes
- the legend of zelda: breath of the wild
- Clean up flathub.json to make build pass HOT 1
- Persona 5 Tactica Crash Whenever a Critical Hit is Landed
- Crashes when I use FPS unlock on Pokemon Arceus
- Crashes when launching .nro files HOT 1
- YUZU hangs immediately on launch after closing telemetry prompt HOT 2
- Can't launch Yuzu flatpak on nvidia + wayland HOT 5
- Cinnamon flatpak yuzu Failed to load module "xapp-gtk3-module" HOT 1
- UI glitched after running on Wayland, then on x11
- Crash on Pokemon Scarlet/Violet user profile meny
- Window close button icon does not load HOT 1
- Super Smash Bros. Ultimate ruleset selection menu crash
- The Simpsons: Hit & Run stuck on Launching screen
- Super Smash Ultimate Crashes on Launch HOT 1
- TOTK crashes whenever I try to register a horse. HOT 1
- Mario party super stars wont launch
- This package should be taken down ASAP. HOT 6
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from org.yuzu_emu.yuzu.