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License: MIT License
Entitas-Go is a fast Entity Component System Framework (ECS) Go 1.17 port of Entitas v1.13.0 for C# and Unity.
License: MIT License
This is what gets generated (using the example game.go):
func (c *Contexts) game() EntityBase {
Meaning I can't import it.
Trying to add a component that holds a reference to a socket:
type Socket struct {
Connection *websocket.Conn
}
This fails, because it produces code that tries to use *websocket.conn when calling .addSocket(). Also the import statement in the generated game.go is messed up.
The type of the return for Getters when they are basic types, and not structs, is wrong.
e.g.: On your example, the component Speed, when generate code the GetSpeed() method returns an Int, and it should return a *SpeedComponent
Please, keep developing this framework because it looks amazing! Good job guys.
If I have a component called Position, then add another called DirtyPosition, when the generation kicks in I end up with DirtyPositionComponentComponent for some reason.
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