Comments (2)
I get a "division by zero" exception when trying to load a map containing "collection of image" layers, at a point where it calculates something from texture size:
auto texSize = m_chunkArrays.back()->getTextureSize();
tsTileCount.x = texSize.x / tileSize.x;
(...)
sf::Vector2f tileIndex(idIndex % tsTileCount.x, idIndex / tsTileCount.x);
(the last line causes divByZero)
which is nice - since it then stops at the exact right place to debug. :)
According to my debugger, parsing the "collection of images" layer results in an empty "m_imagePath" in m_tilesets[0], but instead a child element "m_tilesets[0].m_tiles[0]" at this point contains the correct value in "imagepath".
As a workaround, maybe you could export your "collection of images" to an actual image using Tiled, and then use that image as tileset in a regular, tileset-based layer?
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To see if this is a bug use your debugger to inspect the tmx::Tileset object and check it has parsed the file properly - ie all the fields contain the correct information such as image file name and tile size. If this isn't loaded properly then it could well be a bug in tmxlite which I'll look into. On the other hand it could be, as this comment suggests, that the SFML example doesn't implement rendering with collection of images tile sets.
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