Comments (1)
That's a very broad question - it depends on how you added your collision data to your maps. Generally:
- Create an object layer (or more) with your collision objects on it
- Load the map with the map loader and put all the collision objects in some kind of container like std::vector
- If the objects are all rectangular you can use them for simple AABB collision
- If the objects are complex polygons, deconstruct them into smaller convex shapes and use SAT
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