Comments (3)
I have to admit I haven't used this in a while so I've kind of forgotten how it works 😅
Just had a quick look at the source though - it seems Chunk
is a public struct in the TileLayer
class, which also has a public getter for the chunk array. Is your version out of date perhaps? Like I say, I can't really remember how it works, or how it's changed over the years 😳
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Oh! I apologise 😅
The SFML example is meant as just that - an example. It's mostly written by contributors now too. If you have something that you feel is useful and improves upon it (without breaking existing features) then any changes are welcome! 😁 Thanks
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Thanks for the reply.
I was unclear in my request: I was referring to the MapLayer::Chunk inside the SFML example:
There the Chunk is private and final inside a MapLayer declared final as well.
I would like to know the rationale for the final keyword and would ask if I can remove it and make chunk public in a PR to help me with keeping my project better synchronized with upstream. This should not impact any project negatively.
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