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fallahn avatar fallahn commented on June 27, 2024

Hi, thanks for the feedback! Could you explain in a little more detail what this does differently? Thanks

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 avatar commented on June 27, 2024

When I run the example using the original code, I have the impression that the tile-frame gets changed, even when the elapsed time isn't larger than the frames duration...Also when the animation needs to be reset, there is still residual elapsed time, this should also be taken into account in the AnimationState.

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fallahn avatar fallahn commented on June 27, 2024

I see what you mean - if the residual time isn't carried over then the next frame time is going to be incorrect. If you'd like to submit a pull request (and move the opening braces to a new line to match the existing style, purely for consistency's sake) I'd be grateful, thanks!

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fallahn avatar fallahn commented on June 27, 2024

Closed by #106

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