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Modding tool for games from Illusion
This project forked from hf-alamar/sb3utility
Modding tool for games from Illusion
FSB files are playable on SB3Utility but none of exported FSB files are playable.
Hi!
I'm trying to edit some MonoBehavior data lines, but haven't been able to find a way to do this using SB3. I found options to copy and paste the clipboard data to and from MonoBehavior assets, but it throws me this error:
Couldn't find plugin for CopyToClipboardAssetBundle()
I reinstalled a few times and tried enabling some other plugins from the Options > Plugins window, but none of them stayed active.
CopyToClipboardAssetBundle plugin also wasn't present in the plugin list.
couldn't find plugin for ExportAssetBundle()
Hello!
How are you?
Long time since seeing you on Hongfire)
Sorry for contacting you through opening an issue but didn't find any other way.
Maybe by chance you have a mod for PlayClub or similar title which allows to set sliders values greater than 100%?
Or where can I look for it?
I noticed that one of the improvements for 20.3.6 was that it is supposed to be able to compress large unity3d bundles without throwing a memory error. Out of curiosity, I tried to compress a 1 GB asset from AIS, but I got that error. I even used the UI to make sure it was not using LZMA. I have 16GB of RAM, and it definitely was not running out.
EDIT: I don't know if it helps, but it does not seem to be limited based on total bundle size. I was able to compress a unity3d file that was over 500 MB, but then had one at ~300 MB fail. For reference, that file was AIS\abdata\scene\map\00.unity3d.
On launch of version 20.6.2 I get a popup error complaining an external component has thrown an exception, the log panes aren't present and I can't close the program except by killing it with the task manager.
SB3UtilityGUI-Debug.log
Appears as follows:
Crash while uncompressing : Array dimensions exceeded supported range.
Exception has been thrown by the target of an invocation.
Object reference not set to an instance of an object.
Excuse me, what is this question?
I only modified the source code of the UI section, translated and positioned the buttons, and added some toolTip content, which was not modified elsewhere
This translation is based on my personal understanding, although some translations may not be comprehensive enough, but should be able to meet any Chinese user's basic understanding of the usage.
Code: https://1drv.ms/u/s!Avwi6GDncPNEgStF8U87GnIvn9QK?e=ofpDTe
I'm trying to make KKS cloth mods, but I don't have SB3Utility version which can support KKS.
For example, drag in "co_shorts_00.unity3d" of KoikatsuSunshine to SB3Utility,
but the file is not loaded successfully.
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