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sb3utility's Issues

Add history list in file menu

hello big boss, can you add a "Open Recent" menu in the file menu,just like blender
20210214152428
I think it will be useful, thanks.

SB3Utility UI scale error

As shown in the pic below, the content is overlapped.
I use Nvidia DSR 3840×2160 to let my 1080P screen display 4k.

20201210053748

20201210054126

CopyToClipboardAssetBundle error

Hi!

I'm trying to edit some MonoBehavior data lines, but haven't been able to find a way to do this using SB3. I found options to copy and paste the clipboard data to and from MonoBehavior assets, but it throws me this error:

Couldn't find plugin for CopyToClipboardAssetBundle()

I reinstalled a few times and tried enabling some other plugins from the Options > Plugins window, but none of them stayed active.
CopyToClipboardAssetBundle plugin also wasn't present in the plugin list.

Sliders mod

Hello!

How are you?
Long time since seeing you on Hongfire)
Sorry for contacting you through opening an issue but didn't find any other way.

Maybe by chance you have a mod for PlayClub or similar title which allows to set sliders values greater than 100%?
Or where can I look for it?

Still receive "Exception of type 'System.OutOfMemoryException'" when trying to compress large asset files with the latest version

I noticed that one of the improvements for 20.3.6 was that it is supposed to be able to compress large unity3d bundles without throwing a memory error. Out of curiosity, I tried to compress a 1 GB asset from AIS, but I got that error. I even used the UI to make sure it was not using LZMA. I have 16GB of RAM, and it definitely was not running out.

EDIT: I don't know if it helps, but it does not seem to be limited based on total bundle size. I was able to compress a unity3d file that was over 500 MB, but then had one at ~300 MB fail. For reference, that file was AIS\abdata\scene\map\00.unity3d.

Please add support for KoikatsuSunshine .unity3d file

I'm trying to make KKS cloth mods, but I don't have SB3Utility version which can support KKS.
For example, drag in "co_shorts_00.unity3d" of KoikatsuSunshine to SB3Utility,
but the file is not loaded successfully.

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