Comments (1)
Agreed as well!
Since we are on the way to breaking changes, it is also time to think about performances a bit. I really wanted to foster ease of use first, but it would be worth thinking about for instance limiting new memory allocation. For instance:
v1.attributes["uv"] = new FloatAttributeValue(0.0f, 0.0f);
is less efficient than
var uv = v1.attributes["uv"].asFloat();
uv.data[0] = 0.0f;
uv.data[1] = 0.0f;
but the latter is a bit annoying to write.
(edit: see #11)
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Related Issues (10)
- Editor Preview & Runtime Procedural ? HOT 9
- [Proposal]: Rename project and classes from BMesh to UMesh HOT 4
- Profile performances of arbitrary attributes HOT 2
- Add LICENCE HOT 1
- Continue to add to to bmesh after meshfilter? HOT 1
- Add an example with UVs HOT 5
- Load mesh file runtime HOT 1
- [Proposal]: Separate Vertex, Edge, Loop, and Face in to their own files HOT 3
- [Proposal]: Change public fields to properties HOT 1
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