Comments (5)
Ah ok the example code doesn't setup UVs, in order to remain simple and didactic. But indeed I should add an example that includes UVs at the end to show how to set them up, thanks for suggesting! You can try and do it btw, using AddVertexAttribute
with name "uv" and then access it using v.attributes["uv"]
.
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Hi @qtghost, could you show the snippet of code that you've used and an image of the result?
from bmeshunity.
Hi @qtghost, could you show the snippet of code that you've used and an image of the result?
oh , just nothing . I'm using the example code .
from bmeshunity.
Ah ok the example code doesn't setup UVs, in order to remain simple and didactic. But indeed I should add an example that includes UVs at the end to show how to set them up, thanks for suggesting! You can try and do it btw, using
AddVertexAttribute
with name "uv" and then access it usingv.attributes["uv"]
.
that's cool , I'll try
from bmeshunity.
6 months later, fixed ^^
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Related Issues (10)
- Editor Preview & Runtime Procedural ? HOT 9
- [Proposal]: Rename project and classes from BMesh to UMesh HOT 4
- Profile performances of arbitrary attributes HOT 2
- Add LICENCE HOT 1
- Continue to add to to bmesh after meshfilter? HOT 1
- Load mesh file runtime HOT 1
- [Proposal]: Separate Vertex, Edge, Loop, and Face in to their own files HOT 3
- [Proposal]: Change return types of methods that return List<> to IEnumerable<> HOT 1
- [Proposal]: Change public fields to properties HOT 1
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