Comments (3)
Maybe the best way to minimize the fix required by breaking changes would be to put all classes in a namespace called BMesh
. This way BMesh.Vertex
remains valid, using static BMesh
can be changed into using BMesh
when one uses it.
So feel free to PR such a change, I'll be happy to merge it and have this code be more idiomatic!
from bmeshunity.
Maybe the best way to minimize the fix required by breaking changes would be to put all classes in a namespace called
BMesh
. This wayBMesh.Vertex
remains valid,using static BMesh
can be changed intousing BMesh
when one uses it.So feel free to PR such a change, I'll be happy to merge it and have this code be more idiomatic!
I think a namespace is a good idea, but doing so just moves the breaking change to people that use using static BMesh
, naming the namespace BMesh
also invalidates any the direct references to the BMesh
class such as BMesh mesh = new BMesh()
, so perhaps a different namespace name? Or just none at all?
from bmeshunity.
Let's call it BMeshUnity
then. And yes we will break things anyways. As a transition measure, we can add a public alias Vertex = BMeshUnity.Vertex
in BMeshUnity.BMesh
(idk if the keyword using
makes it a public alias, otherwise we can define a derived class public class Vertex : public BMeshUnity.BMesh {}
.
from bmeshunity.
Related Issues (10)
- Editor Preview & Runtime Procedural ? HOT 9
- [Proposal]: Rename project and classes from BMesh to UMesh HOT 4
- Profile performances of arbitrary attributes HOT 2
- Add LICENCE HOT 1
- Continue to add to to bmesh after meshfilter? HOT 1
- Add an example with UVs HOT 5
- Load mesh file runtime HOT 1
- [Proposal]: Change return types of methods that return List<> to IEnumerable<> HOT 1
- [Proposal]: Change public fields to properties HOT 1
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from bmeshunity.