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pile's Issues

Logging skips lines

This code:

for (int i = 0; i < 500; i++) {
    Log.Info(i);
}

Prints:

INFO: 0
INFO: 1
INFO: 2
INFO: 3
INFO: 4
INFO: 499

Adding a short 1ms sleep fixes the logging:

for (int i = 0; i < 500; i++) {
    Thread.Sleep(1);
    Log.Info(i);
}

Not sure if the fault is with Beef IDE, or Pile

Playing the same audioclip 2+ times in one frame causes a crash

Playing the same audio clip causes a crash in SoLoud lib. Not sure if this is a bug in SoLoud lib, or in Pile. Ideally the sounds should be mixed together (increasing volume) or one of them dropped.

using System;
using System.Collections;
using System.Threading;

[AlwaysInclude]
class PileTestGame : Game<PileTestGame>
{
	static this()
	{
		Core.Config.createGame = () => new PileTestGame();
		Core.Config.gameTitle = "Pile Test";
		Core.Config.windowTitle = "Pile Test";
	}

	public Asset<AudioClip> testSound;
	public GlobalSource audioSource = new .() ~ delete _;

	protected override void Startup()
	{
		Assets.LoadPackage("assets");

		testSound = Asset<AudioClip>("monster-10");
	}

	protected override void Shutdown()
	{
		Assets.UnloadPackage("assets");
	}

	protected override void Update()
	{
                // This casues a crash on the audio thread
		for (int i = 0; i < 2; i++) {
			audioSource.Play(testSound);
		}
	}
}

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