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Hiya, I'm Walter! 👋

Here you'll find some of the projects I've been working on.

I want to make everything as permissive as I possibly can, mostly licensed under The Unlicense (Public Domain).
I still have much cleaning up to do for full releases, it's best for everyone when everything is benchmarked and tested, but that takes time.
If you're interested in any of the projects, and would prefer me to work on specific one(s) - feel free to Ask me!

Package usage info

If you're using code of mine, please give it a little Star 🌟 on GitHub, it'll show me it's being used.
User count is among the most important factors for deciding what projects I'll work on.

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Unity Packages (CGTK)

Utilities

(click to expand)

Preload

GitHub package.json version

An extra project setting that allows you to make sure certain assets are loaded before the first scene.

Scenes

GitHub package.json version

A smoother experience of working with (multiple) scenes.

Singletons

GitHub package.json version

A set of easy to use, explicit Singletons.

Extensions

GitHub package.json version

Our set of shared extension methods and static utility methods.

Tools

(click to expand)

Custom-ScriptTemplates

Custom-MenuLayouts

Custom-Folders

Walter Hulsebos's Projects

als-refactored icon als-refactored

Completely reworked and improved C++ version of Advanced Locomotion System V4.

alsxt icon alsxt

Advanced Locomotion System Refactored with expanded Character States, Improved Foot Print system, Sliding, Vaulting and Wallrunning(XT)

com.unity.multiplayer.docs icon com.unity.multiplayer.docs

Open Source documentation for Unity Multiplayer, which includes Netcode for GameObjects, the Unity Transport Package, Multiplayer Tools and Educational references and Sample Games such as Boss Room.

deform icon deform

A fully-featured deformer system for Unity.

ecstasy icon ecstasy

An Entity Component System, based on Unity's, (don't use, it's made for learning purposes!)

expandedrails icon expandedrails

Spigot/bukkit plugin to make minecarts worth building again

geometricalgebrafulcrumlib icon geometricalgebrafulcrumlib

A Unified Generic C# library for Geometric Algebra computations using any kind of scalars (floating point, symbolic, etc.)

graphics icon graphics

Unity Graphics - Including Scriptable Render Pipeline

guid-based-reference icon guid-based-reference

A component for giving Game Objects a GUID and a class to create references to objects in any Scene by GUID

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