egordorichev / burningknight Goto Github PK
View Code? Open in Web Editor NEWTop-down roguelike about goblins, lamps and magic
Home Page: https://store.steampowered.com/app/851150/Burning_Knight/
License: MIT License
Top-down roguelike about goblins, lamps and magic
Home Page: https://store.steampowered.com/app/851150/Burning_Knight/
License: MIT License
Hi! I tried building the game (thanks for the instructions BTW, some of us are pretty bad at C# development) and I tried it a bit on stream yesterday. Sadly I haven't been able to get the sound effects to work. The music works just fine, just the SFX files seem to not be loaded.
In the console the game reports that the SFX are not found:
Sound effect unlock was not found! 1:03:17 GetSfx() <= Emit()
I poked around in the source code and found that it seemingly tries to load the SFX from Desktop/bin/Release/Content/bin/Sfx which I noticed was missing. After copying the directory from BurningKnight/Content/Sfx it found the folder but seemingly didn't find the files. I am not quite experienced enough in C# programming to effectively debug this further, so I'm hoping that this issue might allow you to track it down.
Thanks for open sourcing the game, it seems quite fun. Might throw some buckaroos your way on Steam/Itch when I get some disposable income.
Every time the run ends and you start over it goes back to singleplayer.
I'll get to it, SOON!
No issue, just thank you.
If there were to be an issue, it would be that I read that you are thinking of giving up.
You have accomplished so much, so young. Please don't give up.
Thanks again.
-C
wat
hi what is this no issue
w
Hello Egor,
First I want to apologise if this is a mistake on my behalf.
Having issues running the project.
Currently, I am building and running the Desktop project in the Lens.sln, but when I do that I get the error :
The type 'Matrix'(same with Vector2) exists in both 'VelcroPhysics.MonoGame, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' and 'MonoGame.Framework, Version=3.8.0.13, Culture=neutral, PublicKeyToken=null'
I tried working around with the namespaces, but I could not make it work.
Also there are some missing dlls when i try to build :
In the project BurningKnight and Desktop, there is a Lens.dll missing
Again in Desktop there is a BurningKnight.dll missing.
Best regards,
Kiril.
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