Comments (4)
I'm going to guess you're on a non-Windows environment? I think i_main (on Windows only) sets the current directory to the executable folder as part of startup, which is why things with relative paths have been working for it, but not other operating systems. I'll see what I can do about moving away from the reliance on relative pathing.
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I just pushed 473885e to address your concerns. A quick check on Windows and my FreeBSD VM seems to look good, but I'll keep this open in case you find something that's still lacking.
from edge-classic.
Quick note, you'll want to sync up with at least b44402d to test, as I had to fix a couple of savegame functions as a result of FS_ReadDir storing full paths now
from edge-classic.
Yep works fine now.
from edge-classic.
Related Issues (20)
- Building 1.1 on macOS HOT 1
- Resolution scaling on Mac HOT 7
- Backspace doesn't always immediately clear key binding in Options Menu HOT 1
- MacOS BigSur / M1 Monterey build failures HOT 10
- Master branch fails to build on Linux HOT 2
- The game cannot find support files by looking alongside executable HOT 7
- priorities for chosen IWAD HOT 4
- Suspected pathing issues with non-English locale characters in file path HOT 4
- macOS build HOT 2
- Sky Texture Issue on M1 builds HOT 6
- Boom wall scrollers HOT 3
- Consider using SDL_GetPrefPath to set where Edge writes files HOT 3
- Issues with Boom displacement and accelerative scrollers HOT 1
- trying to run edge-classic.exe v1.4 HOT 1
- issue with v1.33 v1.40 HOT 1
- Can't configure mouse sensitivity with reasonable precision HOT 2
- Some Edge issues with boomedit!.wad HOT 1
- Floor and ceiling changers HOT 3
- Music Issues on macOS HOT 19
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