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Desktop/Android/HTML5/iOS Java game development framework

Home Page: http://www.libgdx.com/

Java 33.55% Shell 1.97% C# 0.02% C++ 27.11% C 34.36% JavaScript 0.03% Perl 0.01% Lua 0.22% Racket 0.01% Assembly 1.02% Objective-C 0.87% Component Pascal 0.06% Awk 0.01% Python 0.61% Smalltalk 0.03% Ragel in Ruby Host 0.09% OpenEdge ABL 0.03%

libgdx's Introduction

Libgdx

Libgdx is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, your WebGL enabled browser and soon iOS.

Issues Tracker (Google Code), include a link to your pull request if applicable

Forum Come here to ask questions about Libgdx

Join us on irc.freenode.net, #badlogic

Follow us on Twitter @badlogicgames

Follow our blog for the latest updates

Compiling the Code

This project has a few prerequisites but primarily uses the ant build tool. If you wish to compile the code then just check it out and:

cd /path/to/libgdx
ant

And it should compile.

Examples

There are a number of example games in the source. Some of them include:

  • metagun
  • superjumper
  • gdx-vertorpinball
  • rtm
  • very angry robots

To see how to use libgdx you can either go to the wiki (which has plenty of good information) or read through these example projects. Once again, if you get stuck just drop in to the friendly forums.

libgdx's People

Contributors

nathansweet avatar badlogic avatar robertmassaioli avatar mobidevelop avatar acoppes avatar semtiko avatar xoppa avatar tmclif avatar danny02 avatar aurelienribon avatar manuelbua avatar anserran avatar regiden avatar ksclarke avatar kichik avatar pferreir avatar thotep avatar moly avatar psiegel avatar rtaylor205 avatar rgarat avatar ttencate avatar vanlim avatar bornskilled200 avatar

Watchers

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