Giter Club home page Giter Club logo

thirdpersonshooter's Issues

Improve aim offset

Set min and max axis of the aim offset to min and max pitch of the camera while aiming.

Fix using sidearm for AI

AI stop from moving and following the enemy when goes out of ammo on the primary weapon and switch to sidearm.

Fix on death ragdoll

After the character death and death montage ends, mesh does not simulate physics.
Try to fix this issue by changing the mesh collision presets.

Improve AI Aim

In Mixamo animations character holds a weapon a little off-center, So Try to replace the start point of the AI weapon with something more centered.

Replace character Swap interface functions with events

Character weapon swap interface functions should replace with events and choose better names for events
Switch to primary, secondary, sidearm, and holster weapon should be used instead of swap to 1, 2, 3, and empty

Fix AI character movement

AI character is not moving, not by AIC and not by behavior tree
Tree fixing this issue by fixing behavior tree initialization

The project is crashing

Hi sir
I did download your project it works fine but after 3 minutes of launching the game it crash idk why I can still be in editor without any problems or crash but when I play game mode it crash not cause of my device it can handle UE5 any fixes?

Fix health recovery timer

Recovering health after taking damage only happens one time and the timer does not loop until health gets full.

Fix shotgun reloading

When the player reloading a shotgun player UI does not get updated after every bullet added to the magazine
AI fires shotgun while reloading it

Fix weapon reload interrupt

While reloading a weapon if the montage gets interrupted weapon still gets reloaded.
Stop the weapon from reloading if the montage gets interrupted, and reload does not finish successfully.

AI melee weapons support

Hi, first of all, great work!

Do you have any tips for implementing close combat? I spent few hours looking at your code.
It slightly more complex then I used to work with.

Would it be correct to check for overlapping in here:

void AShooterAIController::HandleSight(AActor* UpdatedActor, FAIStimulus Stimulus) { ... Fight(); ... }

Thanks

Fix switch to sidearm for player

When the player holding a primary or secondary weapon and switch to sidearm after holster current weapon montage stops right before the character's hand grab the sidearm

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.