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thirdpersonshooter's Introduction

Hi there, I'm Danial ๐Ÿ‘‹

I'm an Unreal Engine Developer ๐ŸŽฎ

  • ๐Ÿ”ญ Iโ€™m currently developing simulations for big industries like the steel industry and also in my free time I work on an indie game
  • ๐ŸŒฑ Iโ€™m currently learning everything related to game development from AI to UI
  • ๐Ÿ’ฌ Message me if you have any questions or suggestions about my projects

๐Ÿ“ซ Connect with me:

Discord LinkedIn itch.io

thirdpersonshooter's People

Contributors

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thirdpersonshooter's Issues

Replace character Swap interface functions with events

Character weapon swap interface functions should replace with events and choose better names for events
Switch to primary, secondary, sidearm, and holster weapon should be used instead of swap to 1, 2, 3, and empty

Fix weapon reload interrupt

While reloading a weapon if the montage gets interrupted weapon still gets reloaded.
Stop the weapon from reloading if the montage gets interrupted, and reload does not finish successfully.

Fix AI character movement

AI character is not moving, not by AIC and not by behavior tree
Tree fixing this issue by fixing behavior tree initialization

Improve AI Aim

In Mixamo animations character holds a weapon a little off-center, So Try to replace the start point of the AI weapon with something more centered.

Fix using sidearm for AI

AI stop from moving and following the enemy when goes out of ammo on the primary weapon and switch to sidearm.

Fix switch to sidearm for player

When the player holding a primary or secondary weapon and switch to sidearm after holster current weapon montage stops right before the character's hand grab the sidearm

Fix health recovery timer

Recovering health after taking damage only happens one time and the timer does not loop until health gets full.

AI melee weapons support

Hi, first of all, great work!

Do you have any tips for implementing close combat? I spent few hours looking at your code.
It slightly more complex then I used to work with.

Would it be correct to check for overlapping in here:

void AShooterAIController::HandleSight(AActor* UpdatedActor, FAIStimulus Stimulus) { ... Fight(); ... }

Thanks

Fix on death ragdoll

After the character death and death montage ends, mesh does not simulate physics.
Try to fix this issue by changing the mesh collision presets.

Fix shotgun reloading

When the player reloading a shotgun player UI does not get updated after every bullet added to the magazine
AI fires shotgun while reloading it

Improve aim offset

Set min and max axis of the aim offset to min and max pitch of the camera while aiming.

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