Giter Club home page Giter Club logo

holoviveobserver's People

Contributors

cfrend avatar dag10 avatar mrwellmann avatar sorob avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

holoviveobserver's Issues

cannot find controller outline.

I build and run with hololens, vive.

sound say,
searching for vr invironment.
connected.
move controller to controller outline and poll the triger.

but i cant find controller outline.
i spin my head round and round, i cant find it.

I see controllerTargetPrefab variable in AlignmentClient class. this is controller model? but it's just define and use. i cant find insert data.

i use unity 2017.1.1f1.
please help!

[SOLVED] HoloLens not rendering holograms

Awesome project!

Just an FYI if anyone has the same issue rendering holograms on the HoloLens.

I couldn't view any holograms (even the 'Made in Unity' splash screen when the application starts). I used visual studio to debug the HoloLens application remotely which produced this error:


Graphics.CopyTexture could not find destination D3D11 texture object. Maybe it is a RenderTexture that is not created yet?

(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/GfxDeviceD3D11.cpp Line: 1765)


A simple fix is to change the color space setting to Gamma. It's located in player settings -> other settings -> Rendering

Info about expected network setup

This is a similar troubleshooting question as Issue 5. What exactly is the expected network setup required for this? I'm on a university campus, so we are limited in the configurations we can do. Right now, we have a router that's connecting the Desktop running the VR app, and the HoloLens is wirelessly connected to that. Of course, this router is not connected to the Internet, so the Unity Steam app complains. I can hopefully setup the desktop to connect to the Campus wifi and still be connected to the local router over ethernet, but wanted to ask about details in the meantime while I'm working on getting that setup. Will that even work? I'm not sure we'll be able to do anything else through the campus WiFi without a lot of extra bureaucracy.

Can you describe the expected network setup you envision to aid in troubleshooting?

P.s. I am planning to update the README to hopefully make things go a little more smoothly for the next person, and ultimately try and move this to the latest versions of Unity, plus add a Vuforia-style calibration step for aligning the HoloLens and the Vive. Thanks for making it available!

[SOLVED] Assets/SteamVR/Scripts/SteamVR_Menu.cs(245,16): error CS0117: `Cursor' does not contain a definition for `visible'

Upon opening the project folder in Unity, Unity displays the following compile errors (and 4 additional instances of the same errors):

Assets/SteamVR/Scripts/SteamVR_Menu.cs(245,16): error CS0117: 'Cursor' does not contain a definition for 'visible'

Assets/SteamVR/Scripts/SteamVR_Menu.cs(246,10): error CS0117: 'Cursor' does not contain a definition for 'lockState'

these errors map to the following code blocks:
#if !UNITY_WSA_10_0
Cursor.visible = savedCursorVisible;
Cursor.lockState = savedCursorLockState;
#endif

#if !UNITY_WSA_10_0
savedCursorVisible = Cursor.visible;
savedCursorLockState = Cursor.lockState;
#endif

#if !UNITY_WSA_10_0
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
#endif

alignmentManagerObject has not been assigned

Hello,
I launched my project in Play Mode with Holographic Remoting, my Hololens joined the match and is connected to the server but I have this error :

UnassignedReferenceException: The variable alignmentManagerObject of PlayerController has not been assigned.
You probably need to assign the alignmentManagerObject variable of the PlayerController script in the inspector.

No need to assign in the inspector because alignmentManagerObject has the attribute [HideInInspector] and normally alignmentManagerObject is set by HoloViveNetworkManager.cs with the SpawnPlayer() method.

What is my mistake?

[SOLVED] Unity Generates Invalid Solution - Invalid Project References

After loading the scene into Unity (v5.5.0f3) and going through the build process, my visual studio solution has invalid file references to the "Assembly-CSharp" and "Assembly-CSharp-firstpass" projects.

The solution is looking for these projects under "C:\Users\Drew\Projects\HoloViveObserver\HoloViveObserver\App\GeneratedProjects\UWP\Assembly-CSharp-firstpass\Assembly-CSharp-firstpass.csproj".
absolutefilepathissue

This file path does not exist on my file system and I am wondering what build assets I need to reconfigure in order to build the solution correctly. I have almost no Unity experience.

Thank you very much,
Nicholas Sheahan

[SOLVED] Hanging on "searching for virtual environment" audio cue.

This is less of an issue and probably more of a troubleshooting type of thing.

I've successfully setup Vive to run on Unity and am able to deploy the application to the Hololens. Upon Hololens app startup (and after starting VR in Unity) I get the "searching for virtual environment" audio cue but never the corresponding "connected" message like in the demo video.

Are their some internal settings in the Unity app I need to change in order for the two applications to sync with one another?

Cannot build to hololens

hi, when trying to compile from VS 2017 I am returned the following:
Severity Code Description Project File Line Suppression State
Error The command ""D:\Builds\HO02\Unity\Tools\AssemblyConverter.exe" -platform=uap -lock="D:\Builds\HO02\Vive Observer\project.lock.json" -bits=32 -configuration=Release -removeDebuggableAttribute=False -uwpsdk=10.0.15063.0 -path="." -path="D:\UnityVersions\Unity_5_5_2f1\Editor\Data\PlaybackEngines\MetroSupport\Players\UAP\dotnet\x86\Release" "D:\Builds\HO02\Vive Observer\Assembly-CSharp.dll" "D:\Builds\HO02\Vive Observer\UnityEngine.dll" "D:\Builds\HO02\Vive Observer\UnityEngine.UI.dll" "D:\Builds\HO02\Vive Observer\UnityEngine.HoloLens.dll" "D:\Builds\HO02\Vive Observer\UnityEngine.Networking.dll" "D:\Builds\HO02\Vive Observer\UnityEngine.VR.dll"" exited with code 1. Vive Observer D:\Builds\HO02\Vive Observer\Vive Observer.csproj 287

any suggestions?

[SOLVED] RcenderModel_t could not be found

Hi,

I get several errors not sure if they are connected. But I cant build neater for Hololens nor for Vive.

1.At the start I get "Removing Assets/WSATestCertificate.pfx because the asset does not exist" I guess this is no problem just WSATestCertificate.pfx.meta which is getting deleted. And WSATestCertificate will be generated when building the project.

2.I get an error at SteamVR_RenderModel.cs at line 773 for RcenderModel_t.
When I change that to RenderModel_t the compile errors disappear.
But there is still a broken scrip at the VR Camera Rig (http://images.devs-on.net/Image/BLW3JEhN2KevyCGD-Bereich.png).

  1. When I remove the broken scrip at the VR Camera Rig and try to build the solution for Hololens I get lots of errors http://images.devs-on.net/Image/JT0JSHCPnG8RN9vY-Bereich.png.

I'm using Unity 5.5.0f3
HTC Vive is Connected

I also noticed the preprocressor directives (!UNITY_WSA_10_0) in SteamVR_Menu.cs are missing adding them didn't help.

Any Ideas how to fix?

Problem with matchmaking

Hello,

I am having an issue with the network.
On the VR side everything look OK, the match is created and the application connect to the server.

On the Hololens, I got the cue "searching for virtual environnement" but I don't have the "Connected" cue.

Instead after a while I got "Connection lost. Searching for virtual environnement".
In the log of the Hololens: I can see thaht the application find the match and join it.

Found 1 matches:
(Filename: C:/buildslave/unity/build/artifacts/generated/Metro/runtime/DebugBindings.gen.cpp Line: 51)
Match: default (1)
(Filename: C:/buildslave/unity/build/artifacts/generated/Metro/runtime/DebugBindings.gen.cpp Line: 51)
MatchMakingClient Join :https://mm.unet.unity3d.com/json/reply/JoinMatchRequest
(Filename: C:/buildslave/unity/build/artifacts/generated/Metro/runtime/DebugBindings.gen.cpp Line: 51)
'Vive Observer.exe' (CoreCLR: CoreCLR_UWP_Domain) : Chargé 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\HoloViveObserverVS.Debug_x86.NEUROIMMERSION3\System.Text.Encoding.Extensions.dll'. Le module a été généré sans symboles.
Joined match:
(Filename: C:/buildslave/unity/build/artifacts/generated/Metro/runtime/DebugBindings.gen.cpp Line: 51)
I don't really understand what is going on here

For context:
I add the same issue as issue #12 so I switched to 2017.1.1 and I succesfully deploy on the hololens.

I am running the Hololens and the VR application from the same PC

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.