Comments (5)
The Network Manager script allows you to connect to Unity's free multiplayer service, but you need to activate it in Unity's dashboard. Make sure to have your unity account credentials with you. Go the services tab in unity and scroll to the bottom to find multiplayer. Turn it on. Then sign into unity to make sure the module is running. I have to get the connection to stay because of my restrictive firewall, but after setting up the multiplayer it did connect briefly.
from holoviveobserver.
Ahh I'm completely stuck. I enabled the multiplayer service in the Unity Dashboard and still seem unable to connect to the VR environment.
This is how I know the module is running
I then rebuild the Unity App and redeploy to the Hololens.
A little at a loss, any help anyone could spare would be greatly appreciated. I really want to get this project running.
from holoviveobserver.
I had this problem. Seemed to be due to some restrictions on my network. Try a different internet access point. Using my phone as a WiFi hotspot worked.
Also, check the Unity console for any error/warning messages when running the application for the Vive. It should state that a match was created
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from holoviveobserver.
We're running! Thank you so much everyone. Having some fun with the demo now.
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Related Issues (12)
- Specified build path too many characters
- alignmentManagerObject has not been assigned HOT 13
- Cannot build to hololens HOT 3
- cannot find controller outline. HOT 2
- Info about expected network setup HOT 1
- Problem with matchmaking
- [SOLVED] Assets/SteamVR/Scripts/SteamVR_Menu.cs(245,16): error CS0117: `Cursor' does not contain a definition for `visible' HOT 9
- [SOLVED] Unity Generates Invalid Solution - Invalid Project References HOT 2
- [SOLVED] HoloLens not rendering holograms HOT 3
- Cursor does not contain a definition for visible
- [SOLVED] RcenderModel_t could not be found HOT 5
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