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slnmerge's Issues

Remove duplicates by transitive references

I have an issue, which might be an edge case for most people, but is causing some inconvenience when trying this.

I have a project setup: .Net Standard 2.0 library ==> Unity project for common stuff ==> Unity project for desktop

The .net standard library is referenced with the unity package manager(i created an asmdef for the project, then with upm you can add it with a relative file path) by the unity common project, then the desktop project references both the common project and the standard library.

The first unity project in the chain is working perfectly with slnmerge, but on the second one slnmerge duplicates the .net standard library, with both the actual one, and the one created by unity's automatic csproj generator. The problem with this, is that changes made to the standard library (for example renaming classes) breaks both Visual Studio and Resharper functions when changing stuff.

Could you make it so that when the sln is edited projects with the same name don't get both added? If not automatically maybe let it be configured by the merge settings?

Was not able to make it work

I added #.cs file to Editor folder and .mergesettings file in Editor and Assets (was not sure where to put it), after deleting all project files I was no longer able to open c# project from unity as it stopped regenerating but since there is no error message I am not sure what I did wrong

Make this work the other way around

It would be nice to not only edit the unity generated solution files, but make it work the other way around. Ie: modify the MergeTargetSolution file, and add the unity projects to it. Possibly optional in the merge settings like true which defaults to false

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