Modified LSD-SLAM project for my Augmented Reality Oculus Rift integration
I haved used the Windows port of LSD-SLAM from here: https://github.com/williammc/lsd_slam and modified it to integrate it into my AR stereo engine for the Rift [1]
[1] https://github.com/MaXvanHeLL/ARift
Related Papers
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Augmented Reality Oculus Rift, M. Höll, N. Heran, V. Lepetit, '16
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LSD-SLAM: Large-Scale Direct Monocular SLAM, J. Engel, T. Schöps, D. Cremers, ECCV '14
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Semi-Dense Visual Odometry for a Monocular Camera, J. Engel, J. Sturm, D. Cremers, ICCV '13
How to build from source
The lsd slam code requires c++11 features. Thus, it needs c++11 supported compiler to build the code from source.
Windows (requiring Visual Studio 2013)
For windows build, please follow instructions from Windows build
License
LSD-SLAM is licensed under the GNU General Public License Version 3 (GPLv3), see http://www.gnu.org/licenses/gpl.html.
For commercial purposes, the original lsd slam authors also offer a professional version under different licencing terms.