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Compose SpriteKit animations quickly in a declarative SwiftUI-style
License: MIT License
๐จ๐ปโ๐ป I'm a highly capable and motivated iOS developer, with back-end engineering experience and a degree in Computer Science, passionate about creating exceptional user experiences.
Take a look at my ๐ผ iOS Developer Portfolio.
In the following example, a sequence of runnables is set to run on firstNode
: the 1 second duration Fade
runnable is redirected to run on secondNode
, and then the 1 second duration Scale
runnable runs on firstNode
.
It would be reasonable to expect that secondNode
will fade out over 1 second, and afterwards, firstNode
will double in size over 1 second, and that the entire sequence should take 2 seconds total to run.
But that is not how the .changeTarget(to:)
modifier currently behaves. Once the fade is redirected to secondNode
and begins to execute, that step in the sequence is considered to be complete, and the scale on firstNode
will begin, so the 2 nodes will end up animating at the same time. The total duration of the sequence will be around 1 second.
I think the first behavior should be implemented because it simplifies the coordination of animations across multiple nodes. A workaround is to keep nesting redirections, shown in the second block of code, but this is both harder to write and read.
let firstNode = SKNode()
let secondNode = SKNode()
firstNode.run {
Sequence {
Fade.out(over: 1)
.changeTarget(to: secondNode)
Scale(to: 2, over: 1)
}
}
Convoluted workaround to implement expected behavior:
firstNode.run {
Sequence {
Sequence {
Fade.out(over: 1)
Scale(to: 2, over: 1)
.changeTarget(to: firstNode)
}
.changeTarget(to: secondNode)
}
}
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