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beeautiful's Issues

create enemies

enemies still needed:

  1. fly(melee - does 1 damage each and dies on collide
  2. bee (melee - fast as shit but not as fast as dem flys)
  3. beatle (melee- high armor but shitty attack)
  4. wasp (ranged - equivalent to an ace)
  5. HUGE BOSS (ranged - equivalent to blimp)

death and life - combat

combat, gentlemen.

shit blows up and shit.

code all the enemies combat techniques, as well as vector chasing the player.

enemies that need to be coded still:

  1. eBee
  2. wasp
  3. hugeboss
  4. fly
  5. beatle

Unacceptable*!*

There is no boss yet and this project is due in a week_!_

Make a boss_!_

rotation and controls

figure out base controls for our bee hero

  1. physics
  2. controls
  3. rotation with left and right arrow
  4. every item in game should also have the ability to rotate

sprite sheets for the following still needed:

  1. player
  2. fly
  3. bee
  4. beatle
  5. wasp
  6. hugeassboss
  7. stinger attack
  8. main menu animation: will say press X to play and flash on x being pressed (make NES arcade style. one png and a big ass "press x to start" in all caps)

a continuation after the boss is killed

probably switching the boss spawn boolean to false would be a good idea.

a new list of enemies can be generated and loaded with loadcontent function.

these things can go in a loop.

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