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mgrr-mods's Issues

Suggestions MGRR Tool

hey nerd(s) (looking at you Dark), here's suggestions

  • Randomize the body of the enemy you are locked onto
  • Randomize Colors
  • Transparency of Raiden's Body (though this is probably added)
  • Run Speed Modifier
  • Model Swap with Raiden (probably hard as shit tho)

Yours truly,
Mike

Suggestion: Please fix the framerate limiter

For those who don't know an unstable frame limiter is a longstanding issue with inhouse Platinum Games PC ports that can be found in Wonderful 101, Transformers Devastation, a small amount in Bayonetta, and MGRR where the framerate starts at a lower framerate that what it's supposed to be targetting, usually 59 fps like with MGRR, and then the target jumps up and down getting more and more erratic as time goes by due to an error in floating point precision. Silent fixed this on Wonderful 101, detailing the issue and how they did it here with the source of the fix being open.
https://cookieplmonster.github.io/2020/05/16/silentpatch-wonderful-101/
https://github.com/CookiePLMonster/SilentPatchW101

Can this be implemented as a fix here? There is not patch for this and given that this post was made a year ago, it doesn't look like one is coming.

Simply doesn't seem to be working.

Did everything the instructions said, and also have everything set-up proper. Nothing appears when hitting the key that is supposed to bring up the overlay. I'm using the steam version of the game.

Doesn't work?

I made sure the files are put in the right place, and installed the vc redist. Still, pressing pause does not bring up the debug window.

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