Comments (6)
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Randomize the body of the enemy you are locked onto
For this we should probably keep track of the modified enemies, unless randomizing them again, if re-targeted, is supposed to happen -
Transparency of Raiden's Body (though this is probably added)
Correct :P -
Run Speed Modifier
Yeah, that's on my own list, since I'd like to have that too 👍 -
Model Swap with Raiden (probably hard as shit tho)
That'd probably require me to figure out how to manually load other models.
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Probably a dead thread but
- Changing unique weapon without using the in-game inventory (probably via the mgr tool menu)
- Weapon damage changer (change the weapon dealt damage)
- No clip if that is even possible
Well if I have to go with the impossible suggestions I'll go with
- level changer (change map via the menu )
- Playable character changer (Sam,Blade wolf)
Most of those are probably too hard/not possible to do but asking cost nothing I guess.
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Weapon damage changer (change the weapon dealt damage)
I've added that one now. Well, more or less, I guess. It allows you to modify the amount of damage enemies take. Unless you're asking about modifying the damage of individual weapons?
If it'd be the latter, that'd require a lot more research. Same goes for most of the other suggestions.
And tbh, all of the remaining ones in this thread would require quite a bit more motivation from my side to work on this.
I'll not say no
at all, but if I ever get around to look into them, you're might no longer be interested anymore.
That's probably the best I can do atm. Sorry :/
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Thans you for adding that damage multiplier and yes I'm definitely still interested by those suggestions. It's my favorite game of all time so getting things some funny cheat/patch tool is amazing thank you for doing this
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A bit of a personal request, but would it be possible for the overlay to display the currently playing character animation's ID and of the targeted enemy?
I understand this wouldn't be useful for most people and don't mind if it is not possible or doesn't get added
from mgrr-mods.
Technically, yes.
However, that'd require me/someone to figure out if and where those are being loaded and/or referenced.
Then, if they're being stored somewhere, it depends on how they are. Most likely just via some kind of index, which would probably be pointless to display.
As a displayed "Animation ID: 1365", for example, sounds pretty meaningless if we don't really know what it actually means.
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