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boom-beach-hq's Issues

Import Base Level Information

Import base level and cost stats.

  • building_levels - cost
  • building_levels - Diamond instant cost
  • building_levels - experience
  • building_levels - time
  • building_levels - required hq level
  • building_levels - resource capacity
  • building_levels - required armory upgrade levels
  • buildings_qtys - building qtys per hq level

add user building_levels

Table to hold what the users current base is. building levels armory upgrade...

This can then be used to query against the upgrades table to see valid high value upgrades for a given base.

Defensive Analysis

  • heatmaps for weak and hot spots in your base defense. This could be some kind of visual grid where you drag defensive buildings out.
  • also show a heat map for opponent energy gain vs damage per second.

Offensive Stats Overview

Quick look at how many units you have and how long abilities will last and what effect they have on your units.

  • gunboat energy
  • artillery damage - how does splash work for this?
  • barage damage - how does splash work for this?
  • flare duration
  • heal duration
  • heal recovery - how does this work with my current troop setup? Will using a heal outperform the damage caused by a defensive building?
  • Energy Cost Analysis - given the amount of energy I have, and my gunboat/armory/hq level. What combinations of gunboat abilities can I use?

Automate Base Stats Import

Is there any way to import the stats of your base? Would love to not have to manually keep all the building and resources up to date within the app.

Let's use this to brainstorm ideas on how to solve this.

1. Reverse Engineer API Calls

I was able to dive into this a bit. You can proxy your phone through your computer using Charles Proxy. Enable SSL spoofing for game.boombeach.com and service.supercell.net. I was then able to see SSL traffic but the bodys were still encrypted.

2. Android and iPhone Data Files

Are there lingering data files on mobile devices that we can look at to pull out current base information? If so how do we get that data into a desktop app?

Resource Risk Exposure

How much money should I spend based on what my current risk exposure is? What upgrade should i do to ensure i don't end up having a bunch of one resource stock piling?

ex: If I was just attacked, am I still at a high risk of being looted? What about 1, 2, 3, 5, 8, 13, 21 hours later?

ex: If i've upgraded everything in my armory, the armory upgrade should be highlighted or else you're going to start having a lot of gold laying around.

Resources/Cash Flow Analysis

How many resources am I bringing in over time?

How about an hour from now? 1, 2, 3, 5, 8, 13, 21 hours from now?

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