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License: MIT License
Manage your Boom Beach Forces with BBHq
License: MIT License
How much do resources cost if you buy them using gems in terms of USD or other currency?
The upgrades view needs to also have a column to indicate what level headquarters is required for the upgrade.
Quick look at how many units you have and how long abilities will last and what effect they have on your units.
Is there any way to import the stats of your base? Would love to not have to manually keep all the building and resources up to date within the app.
Let's use this to brainstorm ideas on how to solve this.
I was able to dive into this a bit. You can proxy your phone through your computer using Charles Proxy. Enable SSL spoofing for game.boombeach.com
and service.supercell.net. I was then able to see SSL traffic but the bodys were still encrypted.
Are there lingering data files on mobile devices that we can look at to pull out current base information? If so how do we get that data into a desktop app?
How many resources am I bringing in over time?
How about an hour from now? 1, 2, 3, 5, 8, 13, 21 hours from now?
How much money should I spend based on what my current risk exposure is? What upgrade should i do to ensure i don't end up having a bunch of one resource stock piling?
ex: If I was just attacked, am I still at a high risk of being looted? What about 1, 2, 3, 5, 8, 13, 21 hours later?
ex: If i've upgraded everything in my armory, the armory upgrade should be highlighted or else you're going to start having a lot of gold laying around.
Table to hold what the users current base is. building levels armory upgrade...
This can then be used to query against the upgrades table to see valid high value upgrades for a given base.
What are some interesting ways to use upgrade time to build efficient upgrade paths?
What are some interesting stats that can be used to indicate worthwhile upgrades?
Import base level and cost stats.
building_levels
- costbuilding_levels
- Diamond instant costbuilding_levels
- experiencebuilding_levels
- timebuilding_levels
- required hq levelbuilding_levels
- resource capacitybuilding_levels
- required armory upgrade levelsbuildings_qtys
- building qtys per hq levelA declarative, efficient, and flexible JavaScript library for building user interfaces.
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