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Simple visualization in 2D with fun
Currently it's very hard to place one obstacle to next one (right next to edge) because click check for obstacle is larger than actual obstacle size
When mouse move too fast from Exit menu, scale animation doesn't resets
Record how long did the update(tick) took every frame on Flocking and QuadTree because max FPS is fixed to 60.
Can be easily seen on Gradient image
QuadTree scene doesn't set Entity's static max count variable while Flocking sets to 400.
current max level is unused and quad tree subdivides til max level all the time
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