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Scaling transformation issue between maya and houdini

There is a scaling issue when importing a .bif cache back into houdini.
I have made a simple scene to be able to replicate this.
To replicate the issue from scratch do the following:

  • Create a sphere in houdini (i.e. 100 units, translated 100 y)
  • Export the Sphere as alembic to Maya and convert the sphere into an emisison object and emit one frame
  • Export the liquid cache and import back into houdini.

At this point you will see that the imported cache is smaller than the original sphere created in houdini.
I am attaching a screenshot and two scene files which illustrate the issue

scaling_issue

test.zip

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