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Zeno Pelgrims's Projects

b2r icon b2r

Arnold-compatible implementation of Pixar's bump-to-roughness workflow

bump2roughness icon bump2roughness

An algorithm to help bring back lost detail from mip mapped bump, normal and displacement maps, all wrapped in a GUI

cave-webinar-arnoldcamera icon cave-webinar-arnoldcamera

Source files for CAVE webinar on writing camera shaders for Arnold: https://caveacademy.com/webinar/introduction-to-cameras-lenses/

dust icon dust

Dust node for Arnold. Does some extra raytracing to check for y-axis occlusions

geofield icon geofield

Hacky Arnold shader to dump shading networks into point clouds + Arnold Procedural to render it as tiny spheres

lentil icon lentil

Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights (top level repo)

pota icon pota

Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights.

shex icon shex

Rough and ready json shading exporter for Arnold. Probably not of any use to anybody else

weld icon weld

OSL procedural point based welding shader

zoic icon zoic

Extended camera shader for the ever-awesome Arnold Renderer

zoicfornuke icon zoicfornuke

ZDefocus node with optical vignetting options, not working

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