zpelgrims Goto Github PK
Name: Zeno Pelgrims
Type: User
Bio: lens simulation ∫💡 & technical shading for animation/vfx
Name: Zeno Pelgrims
Type: User
Bio: lens simulation ∫💡 & technical shading for animation/vfx
Extended light filters for the ever-awesome Arnold Renderer
Arnold-compatible implementation of Pixar's bump-to-roughness workflow
An algorithm to help bring back lost detail from mip mapped bump, normal and displacement maps, all wrapped in a GUI
Source files for CAVE webinar on writing camera shaders for Arnold: https://caveacademy.com/webinar/introduction-to-cameras-lenses/
Cryptomatte for Arnold 5
Directional scattering of bitmaps in OSL
Dust node for Arnold. Does some extra raytracing to check for y-axis occlusions
Hacky Arnold shader to dump shading networks into point clouds + Arnold Procedural to render it as tiny spheres
Heat Map generator for Maya
Fork of TwentyTwenty image comparison
Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights (top level repo)
Generate commands to run files through Arnold denoiser (noice)
Implementation of Polynomial Optics [2012] in Nuke
Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights.
Rough and ready json shading exporter for Arnold. Probably not of any use to anybody else
Hierarchical 3d voronoi with smoothed cells and constant border width
OSL 3D Voronoi with rounded corners
OSL procedural point based welding shader
Extended camera shader for the ever-awesome Arnold Renderer
ZDefocus node with optical vignetting options, not working
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China tencent open source team.