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exogenesis's Issues

Sprites/Names of certain environment tiles not appearing properly

Many blocks like Siratla Crystals aren't loading properly.
The ones that have names that do not load properly are:
glowingstone-wall
glowingstone
glowingvein
radioactive-water
siratla-crystal
image

And the blocks which have sprites which appear corrupted in the editor are:
radioactive-water
siratla-crystal
Siratla Stone Boulder
siratla-stone-wall
siratla-stone
image
They only appear corrupted in the editor.

Apothesis keep EXPLODING!

I don't know what happened, everytime he spawned>instantly exploded

(Sorry for my bad English sir)

Criticism

Appearently, the molten unit seems to be heavily based off of another game's mech, known as Fury in War Robots.

Solution 1:
Make the unit fire 2 beams that do 150 damage each instead of 3 lasers that do 100 damage, to make it less related to Fury.

Solution 2:
Change weaponry entirely.

Other than that, Molten is too heavily based on Fury from War Robots, in both shape and weapon areas.

Suggestion: Nightmare

Hot Sausage: Make a turret
Other: What!, a turret?
Hot Sausage: Yes a turret
Other: What kind of turret?
Hot Sausage: ITS A TURRET THAT CAN MAKING ENEMIES STOP, BUFFS THE TURRET RECIPE, AND SHOOT BULLETS WITH A STATUS OF UNMOVING!!!! >:D
Thats why Aureus Pls add this stupid and nightmare suggestion >:D

Where

How can i get "axinian" in survival mode? Im try to find a mechanic but i cant see it

Error loading maps

The Purtuxian base and Elician base maps wont load and if it does it loads without any exogenesis structures or turrets
tried manually loading the map via downloading off github but it didnt help
there is no error log nor does the client crash but i can still place exo blocks in the game even tho the map didnt load them for some reason

Suggestion

Pls buff and add more laser or what in turret Aurstaus

A stuff?

let's create a portable core that can be placed anywhere in a sector for easier transport of materials to the core?

Discord

Link for this mod discord?

Drills doesnt mine how it should

I has no idea, was it suppose to work or no but any drill buffed from advancement + exogenesis cant mine faster than 15-20s even if wroten 50 per second.
(1.4 exogenesis - 135.2 version steam)

softlock

i can't get the steam turbine cause of a bug i reported
20220924121107_1
20220924121044_1

MY OPINION!

Waiting for some quantra unit comback,fix these bug in many tank unit,fix the leg CORE unit,fix sirius weapon animation,more shield,create and upgrade the crafting machines, neff a little build time, fix some information of some units of genesux, new FASTER CONVERTER,increasing the battery life of genesux is really expensive but using less than 1000,ergo battery is actually less than large battery in vanilla.i hope these bug will disappear!!!!!!!!!!!!!!

t6 and t7?

where are t6 and t6 vanilla units? there gone? also I like how the new gensux turrets look but some of the new turrets like barrage are gone

Suggestion

sorry to interrupt. I have a suggestion:
maybe any other flying quantra core unit?
decay
hp 3000
speed 2.4
weapons it has a quantra gunner that fires corrosive bullets

I have deleted the repository, sorry about that

I have deleted the repository, sorry about that.
But the way you shoot the doomsday device is very special, I borrowed some of the code from it
, in which the particle image uses the sprites that come with the game
I don't know if you allow me to use part of it after reading it
as follows:
const 末日 = extend(PowerTurret, '末日', {})
末日.health = 20000;
末日.reloadTime = 740;
末日.recoilAmount = 0;
末日.rotateSpeed = 0;
末日.canOverdrive = false;
末日.acceptsCoolant = false;
末日.shootCone = 720;
末日.range = 150 * 8;
末日.shootLength = 0;
末日.heatColor = Color.valueOf("9B61FFFF");
末日.cooldown = 0.030;
末日.size = 9;
末日.shootSound = Sounds.release;
末日.shots = 360;
末日.spread = 1;
末日.inaccuracy = 0;
末日.targetAir = true;
末日.targetGround = true;
末日.powerUse = 500000 / 60;
末日.hasPower = true;
末日.shootEffect = Fx.none;
末日.buildVisibility = BuildVisibility.shown;
末日.category = Category.turret;
末日.shootType = (
(() => {
const a = new JavaAdapter(BasicBulletType, {});
a.sprite = "bullet";
a.collidesTiles = true;
a.reflectable = false;
a.hittable = false;
a.absorbable = false;
a.speed = 5;
a.height = 17;
a.width = 17;
a.shrinkX = -18;
a.shrinkY = 0;
a.drawSize = 0;
a.collidesTeam = true;
a.healPercent = 50;
a.hitSize = 36;
a.pierce = true;
a.pierceCap = 100;
a.pierceBuilding = true;
a.lifetime = 4 * 60;
a.ammoMultiplier = 1;
a.damage = 300000;
a.trailChance = 0.2;
a.trailEffect = (
(() => {
const v = new MultiEffect();
v.lifetime = 120;
v.effects = [
(() => {
const v = new ParticleEffect();
v.particles = 1;
v.sizeFrom = 3.5;
v.sizeTo = 3;
v.length = 18;
v.baseLength = 18;
v.lifetime = 30;
v.region = "bullet";
v.lightColor = Color.valueOf("9B61FFFF");
v.colorFrom = Color.valueOf("9B61FFFF");
v.colorTo = Color.valueOf("9B61FFFF");
return v;
})(),
(() => {
const v = new ParticleEffect();
v.particles = 1;
v.sizeFrom = 3.4;
v.sizeTo = 3;
v.length = 18;
v.baseLength = 18;
v.lifetime = 30;
v.region = "bullet";
v.lightColor = Color.valueOf("9B61FFFF");;
v.colorFrom = Color.valueOf("9B61FFFF");;
v.colorTo = Color.valueOf("9B61FFFF");
return v;
})(),
]
return v;
})());
a.frontColor = Color.valueOf("9B61FFFF");
a.backColor = Color.valueOf("9B61FFFF");
a.despawnEffect = Fx.none;
a.shootEffect = Fx.none;
a.smokeEffect = Fx.none;
a.incendChance = 0;
a.status = (() => {
const a = new JavaAdapter(StatusEffect, {},"FFFG",);
a.reloadMultiplier = 0
a.speedMultiplier = 0
a.statusDuration = 200;
return a;
})()
return a;
})()
);

Question

Hello, is there your mod for v6, if so, how to download it to this version (in the modifications of the game writes that the minimum build of the game is 134) i just going to play with my other favorite mods

Game opening crash

(pretend there is bug tag, I'm just new to GitHub)
When I open my game with this mod, it crash it after it has loaded. Please fix this bug, the mod seemed soon cool.
Steps to reproduce the bug (I recommend to activate the setting that deactivate the mods when the game crash after opening it).

  1. Install the mod on Android.
  2. Open the game.
    (It could maybe don't crash, but it's still a bug.)
    Thanks for reading.

Discord

You guys have separate discord for this mod? Because if you guys planning on campaign, I can make the maps

Payload.

You can only pick up large units if they are still in the reconstructor, but not when they are deployed on the ground.

Question

Hi, your mod is on the 5th place by the stars. I think even more people will like ExoGenesis. Can you add bundle.properties for translators?

Map Need Changes

The map has lose many blocks after the update.
Even some other maps I guess.
screenshot-1651328627795
I wanna play
But I saw missing blocks.

Weird Blocks and Unit

Blocks:
Radioactive Decayer
- can't be removed once built
- consumes nothing
- produces nothing

Plasma Fusion Forge
- consumes Axinian
- Axinian can't be produced whatsoever

Unit:
Enceladus
- unlockable in the tech tree but cannot be made.

Entropy Tweaks

Current Reload: 23
New Reload: 15
Current Damage: 530
New Damage: 524

Entropy in my opinion needed some changes, so, here they are

help

im looking for how to makea constant radius like the sagiitarus black hole thingy

Bug Fix

Chane eon's and maybe era's descriptions so it matches with thier weapons

Tech tree issues

Only the 1x1 sigma wall is aviable to research, the others just don't appear.

Mod does not install properly

When I install the mod to Mindustry version 6 on Bluestacks via Github the mod says it "requires min game version: 134.1" Please help.

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