aureusstratus / exogenesis Goto Github PK
View Code? Open in Web Editor NEWNote! The Exogensis mod is currently being ported to java, and i will not be doing anything rn with the current mod
License: Other
Note! The Exogensis mod is currently being ported to java, and i will not be doing anything rn with the current mod
License: Other
Many blocks like Siratla Crystals aren't loading properly.
The ones that have names that do not load properly are:
glowingstone-wall
glowingstone
glowingvein
radioactive-water
siratla-crystal
And the blocks which have sprites which appear corrupted in the editor are:
radioactive-water
siratla-crystal
Siratla Stone Boulder
siratla-stone-wall
siratla-stone
They only appear corrupted in the editor.
I don't know what happened, everytime he spawned>instantly exploded
(Sorry for my bad English sir)
Appearently, the molten unit seems to be heavily based off of another game's mech, known as Fury in War Robots.
Solution 1:
Make the unit fire 2 beams that do 150 damage each instead of 3 lasers that do 100 damage, to make it less related to Fury.
Solution 2:
Change weaponry entirely.
Other than that, Molten is too heavily based on Fury from War Robots, in both shape and weapon areas.
Hot Sausage: Make a turret
Other: What!, a turret?
Hot Sausage: Yes a turret
Other: What kind of turret?
Hot Sausage: ITS A TURRET THAT CAN MAKING ENEMIES STOP, BUFFS THE TURRET RECIPE, AND SHOOT BULLETS WITH A STATUS OF UNMOVING!!!! >:D
Thats why Aureus Pls add this stupid and nightmare suggestion >:D
How can i get "axinian" in survival mode? Im try to find a mechanic but i cant see it
The Purtuxian base and Elician base maps wont load and if it does it loads without any exogenesis structures or turrets
tried manually loading the map via downloading off github but it didnt help
there is no error log nor does the client crash but i can still place exo blocks in the game even tho the map didnt load them for some reason
Calamity forge research where?
Also, thank you for fixing the Ionizer.
Pls buff and add more laser or what in turret Aurstaus
let's create a portable core that can be placed anywhere in a sector for easier transport of materials to the core?
an turret that can be placed on sea and is for anti air
Link for this mod discord?
I has no idea, was it suppose to work or no but any drill buffed from advancement + exogenesis cant mine faster than 15-20s even if wroten 50 per second.
(1.4 exogenesis - 135.2 version steam)
Idk it would be cool.
Waiting for some quantra unit comback,fix these bug in many tank unit,fix the leg CORE unit,fix sirius weapon animation,more shield,create and upgrade the crafting machines, neff a little build time, fix some information of some units of genesux, new FASTER CONVERTER,increasing the battery life of genesux is really expensive but using less than 1000,ergo battery is actually less than large battery in vanilla.i hope these bug will disappear!!!!!!!!!!!!!!
where are t6 and t6 vanilla units? there gone? also I like how the new gensux turrets look but some of the new turrets like barrage are gone
sorry to interrupt. I have a suggestion:
maybe any other flying quantra core unit?
decay
hp 3000
speed 2.4
weapons it has a quantra gunner that fires corrosive bullets
I have deleted the repository, sorry about that.
But the way you shoot the doomsday device is very special, I borrowed some of the code from it
, in which the particle image uses the sprites that come with the game
I don't know if you allow me to use part of it after reading it
as follows:
const 末日 = extend(PowerTurret, '末日', {})
末日.health = 20000;
末日.reloadTime = 740;
末日.recoilAmount = 0;
末日.rotateSpeed = 0;
末日.canOverdrive = false;
末日.acceptsCoolant = false;
末日.shootCone = 720;
末日.range = 150 * 8;
末日.shootLength = 0;
末日.heatColor = Color.valueOf("9B61FFFF");
末日.cooldown = 0.030;
末日.size = 9;
末日.shootSound = Sounds.release;
末日.shots = 360;
末日.spread = 1;
末日.inaccuracy = 0;
末日.targetAir = true;
末日.targetGround = true;
末日.powerUse = 500000 / 60;
末日.hasPower = true;
末日.shootEffect = Fx.none;
末日.buildVisibility = BuildVisibility.shown;
末日.category = Category.turret;
末日.shootType = (
(() => {
const a = new JavaAdapter(BasicBulletType, {});
a.sprite = "bullet";
a.collidesTiles = true;
a.reflectable = false;
a.hittable = false;
a.absorbable = false;
a.speed = 5;
a.height = 17;
a.width = 17;
a.shrinkX = -18;
a.shrinkY = 0;
a.drawSize = 0;
a.collidesTeam = true;
a.healPercent = 50;
a.hitSize = 36;
a.pierce = true;
a.pierceCap = 100;
a.pierceBuilding = true;
a.lifetime = 4 * 60;
a.ammoMultiplier = 1;
a.damage = 300000;
a.trailChance = 0.2;
a.trailEffect = (
(() => {
const v = new MultiEffect();
v.lifetime = 120;
v.effects = [
(() => {
const v = new ParticleEffect();
v.particles = 1;
v.sizeFrom = 3.5;
v.sizeTo = 3;
v.length = 18;
v.baseLength = 18;
v.lifetime = 30;
v.region = "bullet";
v.lightColor = Color.valueOf("9B61FFFF");
v.colorFrom = Color.valueOf("9B61FFFF");
v.colorTo = Color.valueOf("9B61FFFF");
return v;
})(),
(() => {
const v = new ParticleEffect();
v.particles = 1;
v.sizeFrom = 3.4;
v.sizeTo = 3;
v.length = 18;
v.baseLength = 18;
v.lifetime = 30;
v.region = "bullet";
v.lightColor = Color.valueOf("9B61FFFF");;
v.colorFrom = Color.valueOf("9B61FFFF");;
v.colorTo = Color.valueOf("9B61FFFF");
return v;
})(),
]
return v;
})());
a.frontColor = Color.valueOf("9B61FFFF");
a.backColor = Color.valueOf("9B61FFFF");
a.despawnEffect = Fx.none;
a.shootEffect = Fx.none;
a.smokeEffect = Fx.none;
a.incendChance = 0;
a.status = (() => {
const a = new JavaAdapter(StatusEffect, {},"FFFG",);
a.reloadMultiplier = 0
a.speedMultiplier = 0
a.statusDuration = 200;
return a;
})()
return a;
})()
);
Hello, is there your mod for v6, if so, how to download it to this version (in the modifications of the game writes that the minimum build of the game is 134) i just going to play with my other favorite mods
(pretend there is bug tag, I'm just new to GitHub)
When I open my game with this mod, it crash it after it has loaded. Please fix this bug, the mod seemed soon cool.
Steps to reproduce the bug (I recommend to activate the setting that deactivate the mods when the game crash after opening it).
You guys have separate discord for this mod? Because if you guys planning on campaign, I can make the maps
When I try to spawn the ground core unit, it dies. Ground core units dies only when spawning.
You can only pick up large units if they are still in the reconstructor, but not when they are deployed on the ground.
Hi, your mod is on the 5th place by the stars. I think even more people will like ExoGenesis. Can you add bundle.properties for translators?
Blocks:
Radioactive Decayer
- can't be removed once built
- consumes nothing
- produces nothing
Plasma Fusion Forge
- consumes Axinian
- Axinian can't be produced whatsoever
Unit:
Enceladus
- unlockable in the tech tree but cannot be made.
Current Reload: 23
New Reload: 15
Current Damage: 530
New Damage: 524
Entropy in my opinion needed some changes, so, here they are
i tried to spawn the matriarch naval unit and if controlled it will not work pls fix.
the game says
b-cold-plasma-chamber
coolant-mixer
b-hydrogeneic-splitter
had a content loading error
some of the tanks are not the tank unit type they are the same unit type as the dagger
The previous fix if any did not help and now the maps still do not work
Basically what the title says
I want to try this mod but I can't please fix this
im looking for how to makea constant radius like the sagiitarus black hole thingy
Chane eon's and maybe era's descriptions so it matches with thier weapons
i looked at the solran constructor thing and only unit that was available was sol
Only the 1x1 sigma wall is aviable to research, the others just don't appear.
When I install the mod to Mindustry version 6 on Bluestacks via Github the mod says it "requires min game version: 134.1" Please help.
When this mod comes out
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