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exogenesis's Introduction

Exogenesis

My discord AureusAltirius#6109

Official exogenesis youtube channel link https://youtube.com/channel/UCkIHhwPP42TkNtdx56vbHGA

A mod that adds a lot more content to the game.
I just hope you guys enjoy my mod.

The mod adds:

alot of stuff

Mod races/factions

Exogenesis contains five different races each with there own lore, weapons, defense, and units.

Credits to Đuvent for making both the lore of the factions and the two attack maps

Genesux: In the "Siravax System" they lay in the sub-zero temperature planet called "Siratla", other planets in the system that are comrpised of Siratla Stone and Crystals is Ruxt, While Vantax is a Gas Planet, these three specific planets also have multiple satelites(moons) surrounding them, the star is Siravax and the Genesux are comprised of cold energy and Siratla stone, They are a type of lithiods, these beings and are strong, their weapons and creations are made out of metal material formed from various metals and cold energy. Little is understood of there goal, but it seems like nothing is gonna stop them from achieving it.

Solran: These lithiod lifeforms are almost an Opposition of the Genesux since they are extremely hot/molten and have capabilities out of this galaxy, they are found in the "Alphandax System", which is an astronomical question, since this is a Binary System with Alphandax and Betanax, but there are planets orbiting, anyways moving on we have these creatures, they are comprised of molten rock and material they get from under the volcanos and lava oceans of there planet Volceru, they get titanium and multiple igna-rocks and they fuse them together to get a strong material that they use to form their absolute monsters, other satelites/planets in this Binary System include, Furnius and Siten.

Elecian: They are found in the "Vanstarius System", they live on a gassy planet with 3/4 satelites, other planets in this system also have satelites, the other planets are, Ravu, Duris. Mineus, although Duris and Mineus dont have satelites we will still include them, the Eleciams are monsters at destruction and show no mercy, their technology are very advanced and are un-matched in there will to fight, they are very strong and can pack quite a punch, wether you have walls or not, the material that they use are unknown and are probably an alloy made out of titanium and some other material.

Terretux: deep Bootes Void, in galaxy long dead there lies a fallen empire, destroyed by a cataclysmic event. Astronomeers from Serpulo call it the "Forgotten empire", this species originated from the "Erten system", with planets surrounding it such as Xeantra and Celtus, They are powered by Pure Dark Energy and an unknown form of energy, they use their strong and strange materials to create weapons and technology yet understood. What had happen to this great empire?.

Quantra: These peaceful, Aquatic Plant Creatures are found in the "Lumian System", they arent observed as much as the others but have developed underwater and on islands and shores, they live in an radioactive biome of an ocean, they somehow get their materials to make several naval weapons, they will also invent other weapons that devastate everything.

Screenshots

unknown-14 unknown-15

exogenesis's People

Contributors

aureusstratus avatar azhurniybaklan avatar chairclr avatar d689 avatar erosaa2 avatar jhrushbe avatar kapzduke avatar lnorman8 avatar masterno2 avatar mgamer170 avatar missing-semester-ukr avatar poly-1810 avatar schmidtie-unfs avatar sh1penfire avatar silinveredno avatar

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exogenesis's Issues

Tech tree issues

Only the 1x1 sigma wall is aviable to research, the others just don't appear.

t6 and t7?

where are t6 and t6 vanilla units? there gone? also I like how the new gensux turrets look but some of the new turrets like barrage are gone

help

im looking for how to makea constant radius like the sagiitarus black hole thingy

Discord

You guys have separate discord for this mod? Because if you guys planning on campaign, I can make the maps

Suggestion: Nightmare

Hot Sausage: Make a turret
Other: What!, a turret?
Hot Sausage: Yes a turret
Other: What kind of turret?
Hot Sausage: ITS A TURRET THAT CAN MAKING ENEMIES STOP, BUFFS THE TURRET RECIPE, AND SHOOT BULLETS WITH A STATUS OF UNMOVING!!!! >:D
Thats why Aureus Pls add this stupid and nightmare suggestion >:D

MY OPINION!

Waiting for some quantra unit comback,fix these bug in many tank unit,fix the leg CORE unit,fix sirius weapon animation,more shield,create and upgrade the crafting machines, neff a little build time, fix some information of some units of genesux, new FASTER CONVERTER,increasing the battery life of genesux is really expensive but using less than 1000,ergo battery is actually less than large battery in vanilla.i hope these bug will disappear!!!!!!!!!!!!!!

Suggestion

Pls buff and add more laser or what in turret Aurstaus

A stuff?

let's create a portable core that can be placed anywhere in a sector for easier transport of materials to the core?

Discord

Link for this mod discord?

Mod does not install properly

When I install the mod to Mindustry version 6 on Bluestacks via Github the mod says it "requires min game version: 134.1" Please help.

Suggestion

sorry to interrupt. I have a suggestion:
maybe any other flying quantra core unit?
decay
hp 3000
speed 2.4
weapons it has a quantra gunner that fires corrosive bullets

softlock

i can't get the steam turbine cause of a bug i reported
20220924121107_1
20220924121044_1

Entropy Tweaks

Current Reload: 23
New Reload: 15
Current Damage: 530
New Damage: 524

Entropy in my opinion needed some changes, so, here they are

Where

How can i get "axinian" in survival mode? Im try to find a mechanic but i cant see it

Bug Fix

Chane eon's and maybe era's descriptions so it matches with thier weapons

Game opening crash

(pretend there is bug tag, I'm just new to GitHub)
When I open my game with this mod, it crash it after it has loaded. Please fix this bug, the mod seemed soon cool.
Steps to reproduce the bug (I recommend to activate the setting that deactivate the mods when the game crash after opening it).

  1. Install the mod on Android.
  2. Open the game.
    (It could maybe don't crash, but it's still a bug.)
    Thanks for reading.

I have deleted the repository, sorry about that

I have deleted the repository, sorry about that.
But the way you shoot the doomsday device is very special, I borrowed some of the code from it
, in which the particle image uses the sprites that come with the game
I don't know if you allow me to use part of it after reading it
as follows:
const 末日 = extend(PowerTurret, '末日', {})
末日.health = 20000;
末日.reloadTime = 740;
末日.recoilAmount = 0;
末日.rotateSpeed = 0;
末日.canOverdrive = false;
末日.acceptsCoolant = false;
末日.shootCone = 720;
末日.range = 150 * 8;
末日.shootLength = 0;
末日.heatColor = Color.valueOf("9B61FFFF");
末日.cooldown = 0.030;
末日.size = 9;
末日.shootSound = Sounds.release;
末日.shots = 360;
末日.spread = 1;
末日.inaccuracy = 0;
末日.targetAir = true;
末日.targetGround = true;
末日.powerUse = 500000 / 60;
末日.hasPower = true;
末日.shootEffect = Fx.none;
末日.buildVisibility = BuildVisibility.shown;
末日.category = Category.turret;
末日.shootType = (
(() => {
const a = new JavaAdapter(BasicBulletType, {});
a.sprite = "bullet";
a.collidesTiles = true;
a.reflectable = false;
a.hittable = false;
a.absorbable = false;
a.speed = 5;
a.height = 17;
a.width = 17;
a.shrinkX = -18;
a.shrinkY = 0;
a.drawSize = 0;
a.collidesTeam = true;
a.healPercent = 50;
a.hitSize = 36;
a.pierce = true;
a.pierceCap = 100;
a.pierceBuilding = true;
a.lifetime = 4 * 60;
a.ammoMultiplier = 1;
a.damage = 300000;
a.trailChance = 0.2;
a.trailEffect = (
(() => {
const v = new MultiEffect();
v.lifetime = 120;
v.effects = [
(() => {
const v = new ParticleEffect();
v.particles = 1;
v.sizeFrom = 3.5;
v.sizeTo = 3;
v.length = 18;
v.baseLength = 18;
v.lifetime = 30;
v.region = "bullet";
v.lightColor = Color.valueOf("9B61FFFF");
v.colorFrom = Color.valueOf("9B61FFFF");
v.colorTo = Color.valueOf("9B61FFFF");
return v;
})(),
(() => {
const v = new ParticleEffect();
v.particles = 1;
v.sizeFrom = 3.4;
v.sizeTo = 3;
v.length = 18;
v.baseLength = 18;
v.lifetime = 30;
v.region = "bullet";
v.lightColor = Color.valueOf("9B61FFFF");;
v.colorFrom = Color.valueOf("9B61FFFF");;
v.colorTo = Color.valueOf("9B61FFFF");
return v;
})(),
]
return v;
})());
a.frontColor = Color.valueOf("9B61FFFF");
a.backColor = Color.valueOf("9B61FFFF");
a.despawnEffect = Fx.none;
a.shootEffect = Fx.none;
a.smokeEffect = Fx.none;
a.incendChance = 0;
a.status = (() => {
const a = new JavaAdapter(StatusEffect, {},"FFFG",);
a.reloadMultiplier = 0
a.speedMultiplier = 0
a.statusDuration = 200;
return a;
})()
return a;
})()
);

Question

Hello, is there your mod for v6, if so, how to download it to this version (in the modifications of the game writes that the minimum build of the game is 134) i just going to play with my other favorite mods

Question

Hi, your mod is on the 5th place by the stars. I think even more people will like ExoGenesis. Can you add bundle.properties for translators?

Error loading maps

The Purtuxian base and Elician base maps wont load and if it does it loads without any exogenesis structures or turrets
tried manually loading the map via downloading off github but it didnt help
there is no error log nor does the client crash but i can still place exo blocks in the game even tho the map didnt load them for some reason

Weird Blocks and Unit

Blocks:
Radioactive Decayer
- can't be removed once built
- consumes nothing
- produces nothing

Plasma Fusion Forge
- consumes Axinian
- Axinian can't be produced whatsoever

Unit:
Enceladus
- unlockable in the tech tree but cannot be made.

Map Need Changes

The map has lose many blocks after the update.
Even some other maps I guess.
screenshot-1651328627795
I wanna play
But I saw missing blocks.

Apothesis keep EXPLODING!

I don't know what happened, everytime he spawned>instantly exploded

(Sorry for my bad English sir)

Criticism

Appearently, the molten unit seems to be heavily based off of another game's mech, known as Fury in War Robots.

Solution 1:
Make the unit fire 2 beams that do 150 damage each instead of 3 lasers that do 100 damage, to make it less related to Fury.

Solution 2:
Change weaponry entirely.

Other than that, Molten is too heavily based on Fury from War Robots, in both shape and weapon areas.

Sprites/Names of certain environment tiles not appearing properly

Many blocks like Siratla Crystals aren't loading properly.
The ones that have names that do not load properly are:
glowingstone-wall
glowingstone
glowingvein
radioactive-water
siratla-crystal
image

And the blocks which have sprites which appear corrupted in the editor are:
radioactive-water
siratla-crystal
Siratla Stone Boulder
siratla-stone-wall
siratla-stone
image
They only appear corrupted in the editor.

Drills doesnt mine how it should

I has no idea, was it suppose to work or no but any drill buffed from advancement + exogenesis cant mine faster than 15-20s even if wroten 50 per second.
(1.4 exogenesis - 135.2 version steam)

Payload.

You can only pick up large units if they are still in the reconstructor, but not when they are deployed on the ground.

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