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pwaa1's Issues

Graphics section pointers

CAPCOM used defines with offsets added to 0x8180000 for the graphics in the game (and the scripts at the end of the ROM but those can be ignored) and by using defines we lose the ability to shift the graphics section please do something about this

Is there a way to edit the text/scripts (yet)?

Literally just making sure I'm not missing something obvious. ๐Ÿ˜…

I'm guessing the actual game text lives in the "scenario_n_script.phscr" files, but I can't get them to open in anything. Is there a tool I need, or are they just not editable? (Yet?) ๐Ÿค”

Either way this is really cool.

Union Vs. Pointer Arithmetics BS

We have a problem and that is the use of unions vs. pointer arithmetics for some struct accesses, because either capcom thought it was a good idea to do all that crap or they are some kind of compiler optimization that we don't know of.

This issue should be addressed ASAP as it will clutter up the decompiled code badly without knowledge of the original coding practices they used.

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