Comments (2)
Yep, thats where the scripts live.
https://github.com/Missingmew/phoenixtools includes tools for dis- and reassembling scripts in the scripting/
subfolder.
Said tools have not been designed with user-friendly modding in mind though and its very likely that the game will explode in your face if you do use edited scripts.
But have a go and report your findings (it might even help with code documentation :)).
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Currently you need external tooling like what missingmew is pointing out in his repository.
It was made alongside the decomp in the hopes of incorporating it in the build process for the game so that the process of editing becomes easier but I still haven't been able to get around to doing this.
In order to make everyone's lives easier we need to generate metadata regarding the compiled script that can be used in the code since a lot of things are not modular between code and script and they rely on each other being synced up and the current tooling doesn't offer this option.
I'm probably gonna be free from exams and school after 2-3 month completely so i'll have more time to allocate to pwaa1 instead of pwaa2 where my current focus is.
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