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edelweiss's Introduction

Edelweiss

Open source webGL game made with three.js

Play online here : http://edelweiss.32x.io

Screenshot of Edelweiss Screenshot of Edelweiss

How it works

Custom physics engine
The game works with a simplistic physics engine based on axis-aligned bounding box collision detection. All the physic objects in this game are either boxes or axis-aligned square tiles. Find the code here.

Custom map editor
The information about the physical map is contained in an JSON called sceneGraph that the game loads on statup. I created this file using a custom map editor, that I coding for the sole purpose of making this game. Find the code here in a separate repository.

Manual camera positioning
Moving the camera to support a 3D platformer game is a challenge, that I had to face on my own since I used a custom physics engine. Find the code here.

Automatic optimization
The game is playable from mid-range mobile to high-range desktop. To support this adaptability, the game adapt itself to the device capability at runtime. Find the code here

Runtime assets loading
This game is light, but I still wanted to optimize loading time by loading map tiles at runtime. Find the code here

More open source games

Check out my previous game The Temple of Doom

Follow me on Github or Itch.io for more upcoming games

Big thanks to Makc for creating a multiplayer mod

It is now merged into this repo, but you can find his fork here : https://github.com/makc/Edelweiss

edelweiss's People

Contributors

felixmariotto avatar makc avatar

Watchers

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