felixmariotto / edelweiss Goto Github PK
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License: Creative Commons Zero v1.0 Universal
Platformer game
License: Creative Commons Zero v1.0 Universal
Here are some screenshots I had savd, I went ahead and fixed these tiles to match the assets earlier, but now with your changes I guess I will have to double-check. And so should you, since you cant just copy my json. Because of the boat.
And while there, make sure to mark 1st two respawns as ground-special, because they dont appear in teleport list otherwise.
Ok I said I would not be bothering you this much but... here we go again :) Check this out:
https://www.youtube.com/watch?v=l9caDly8tN8
We enter the cave like 10 meters to the right of the stream, go to the right, then (almost) straight down, then exit to the right and end up like 10 meters to the left of the stream. This should not be possible, or - if this cave is supposed to go under the stream, then significant portion of it has to go to the left.
(just in case, the character disappearing when you enter the cave is also the canary-only issue, you can ignore it)
apart from seams I mentioned in #14 (comment), there are now shadow issues:
did not notice them before because shadows keep getting optimized for me.
I need to see the other side, even if it is just untextured transparent invisible walls ๐ข First person view mode would also be amazing of course.
just need a quick pointer here - as far as I see the tiles are essentially double-sided, right? The player gets hit-tested on both sides. But, is there any place in code where the tile actual direction defined/used? Like, if I were going to create a 3d tile with leaves, I need to know which side the leaves are supposed to go to.
here - you forgot to copy the part where it was set. this will throw if too many players join the same game.
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