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braintree's Issues

Hungry for a more complete and runnable example

Thanks for your nice work。I am new to behavior tree and I am learning it, could you please provide a more complete and runnable example? I failed to build the curent one. And I can't get what below codes mean.
auto targetNearestEnemyNode = std::make_shared<TargetNearestEnemyNode>(blackboard);

Does this mean that I should write a class named TargetNearestEnemyNode like the WaitNode in the current example?

More advanced blackboard

Make blackboard use a Type class that encapsulates whatever we need and which can also be extended by anyone.

Missing forwarding for constructor args

In areas like:

template <class NodeType, typename... Args>
SomeBuilder<Parent> leaf(Args... args)
{
    auto child = std::make_shared<NodeType>((args)...);
    node->setChild(child);
    return *this;
}

there needs to be forwarding to avoid unintended copying:

template <class NodeType, typename... Args>
SomeBuilder<Parent> leaf(Args&&... args)
{
    auto child = std::make_shared<NodeType>(std::forward<Args>(args)...);
    node->setChild(child);
    return *this;
}

c++98 version

Hello, is there an c++98 version port of the library ?

Make library single header

Make it a proper single-header, so we only need to include BrainTree.hpp. Alternative is to keep the composites and decorators that exist in their own respective headers, eg Composites.hpp and Decorators.hpp, but as they are pretty essential maybe just keep them in the single headerfile.

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