Comments (4)
So, the core issue is that right now all custom ability logic assumes you are linking to the abilities in your actor.
If you are trying to make items that aren't tied to actors, any custom ability logic won't currently work. This is a limitation of Foundry as Foundry hates trying to link items together for exactly this reason.
Custom abilities showing up in the weapons if the weapon doesn't belong to an actor is a bug.
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Oh interesting. So I have to equip the items from the pool first, then assign the ability parameters and then it will remember them?
from foundry-ex3.
Yeah so here is the current implementation
When you open an item it checks the parent actor for custom abilities and adds them to the list. Each actors charms/weapons/etc should only show custom abilities from that actor.
There is a bug currently where its not clearing the custom abilities when other items are opened so that's why its showing up for you before you reset the world. Ill have that fixed soon
from foundry-ex3.
Gotcha. I'll give that a go. Thanks!
from foundry-ex3.
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